Sep 18, 2006, 11:13 PM
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#1 of 23
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I like a good challenge when it comes to thinking games. The old adventure games for example or the puzzle games such as ICO or Soul Reaver of today. I never did finish it but playing Myst when I was a child was pretty rewarding when ever I figured out the puzzle I was stuck on.
What I don't like is the often overused cheap AI or flawed gameplay, controls, camera and generally any other cheese tactic used intentially to aggrevate the player. I think I swore once or twice playing ET for Atari. Fall in the pit float up fall back down float up fall back down float up fall back down float up falll back down float up... Yeah, I'm not having fun here.
Jam it back in, in the dark.
You're staring at me like I just asked you what the fucking square root of something.
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