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[Arcade] ITG vs DDR
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Kuhazan
Chocobo


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Mar 2006


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Old Mar 11, 2006, 01:33 AM #1 of 46
I'm going to go ahead and add PIU to this....

Interface :
As far as ITG having a "Better interface" That it does not... it's a direct copy of DDRs interface... Pump it Up has made great progress at having a user friendly interface again with Pump it Up Zero... this setup works for the amount of songs it has.

Music :
both DDR and PIU have their unique style of music but ITG seems to try to be like DDR as much as possible in terms of music... and has way too many sequel songs for only having two mixes.

Gameplay :
DDR and PIU have a less steep learning curve, easier modes lead to harder modes... PIU has an edge for having choreographed steps so people who want to dance on the dance simulator can with ease compared to the other two... ITG has nothing leading up to a lot of the Expert charts... and the step charts aren't very dance friendly either.
Music :

Graphics :
ITG2 looks shiny however it looks dull as well... Pump it Up Zero looks shiny and polished... DDR Super Nova does also. Both PIU:Z and DDR:SN have those background videos that took time to make... Roxor doesn't really seem to care about them... they do add a nice touch... sure kicks the crap out of looking at generic backgrounds.

Replay value :
DDR Super Nova will have 300 songs.... I think that alone covers replay.
Pump it Up mixes from the past and currently have high replay value in my opinion due to not much being locked... (in otherwords you don't wear out all of the stuff waiting on new stuff.) They've also threw in new modes which
ITG1 and 2 had very little to make it worth coming back to after a month of overplaying it... also there were way too many sequel songs for the series only having 2 mixes so far... it subtracts variety when you have 6 or 7 Disconnected songs...

My verdict :
Since DDR has returned to the arcade market offering 300 songs ITG has become somewhat unstable... it was started as something to give DDR players to play because "There aren't any new arcade mixes" but now that there is and the final version of it will be more polished than ITG2... I doubt Roxor will be able to compete with it... Pump it Up Zero is already out with it's new interface and 133 (or more) songs... since Pump it Up has a different user base than DDR they really aren't directly competeing... however ITG was built up on ex-DDR players who will probably return to DDR considering how much ITG relies on copying the DDR style of music and does it's best job to not supply a decent learning curve for new players.....

Jam it back in, in the dark.
Kuhazan
Chocobo


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Mar 2006


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Old Mar 11, 2006, 12:28 PM #2 of 46
Hey I just stated what I thought of the game, I liked the concept of it until I played enough of it (3 months during Summer 2005 when the machine and console mix got here) like I said... not much replay value for me... those courses may work as replay for some but not me... once I pass the songs individually and there is no Freestyle value or interest in listening to the music I move on... I pop in other music games all the time... never pop in ITG anymore. And I don't think I'm up for a console ITG2... I will probably skip it... I can just try that when someone else buys it... problem is I wore out ITG2 so it would need new content... (a lot of) for me to even consider purchase.

So we'll see when ITG3 and ITG2 CS hits... maybe my opinion will be changed by them?

There's nowhere I can't reach.
Kuhazan
Chocobo


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Level 11.38

Mar 2006


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Old Mar 12, 2006, 01:55 AM #3 of 46
Question

keep the genre alive with fresh ideas? Like what? The only thing ITG brought to the table was mines.... and it's not like no one hasn't experimented with them in Stepmania so it's not really new...

"Hands" were around before ITG existed in Pump it Up and Technomotion and no you don't have to use your hands on anything except for quads and quints on Pump it Up... On a dedicated ITG2 cab you can hit 3-4 panels without dropping down so it's not really hands...

The "marathon" courses are just courses with scripted modifiers... I believe that has been done in DDR before only slightly harder because of the battery... so what if the arrows aren't 3D.. 3D arrows don't make much difference...

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by Kuhazan; Mar 12, 2006 at 02:02 AM.
Kuhazan
Chocobo


Member 2170

Level 11.38

Mar 2006


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Old Mar 13, 2006, 01:00 AM #4 of 46
Umm as far as I know there isn't any ITG3 news...

I am a dolphin, do you want me on your body?
Kuhazan
Chocobo


Member 2170

Level 11.38

Mar 2006


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Old Mar 14, 2006, 03:42 AM #5 of 46
no what I mean is there isn't any news of the contents of the game... if there was something big (as in a few confirmed songs) I'm sure it would appear on the main page of DDR Freak or ITG Freak.

I was speaking idiomatically.
Kuhazan
Chocobo


Member 2170

Level 11.38

Mar 2006


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Old Mar 14, 2006, 03:10 PM #6 of 46
I can't wait to see... if we even get any of the new games... last year we got ITG2... that was just dumb luck.. but the general attitude of arcade operators around here is : Dance game? People will still play old dance game! Why upgrade?!

What kind of toxic man-thing is happening now?
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Arcade] ITG vs DDR

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