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I can't claim to have all the answers, but I have to say that a response like that ^ tell me you don't have a good head for business. It's always about the long term. If the fans are really fans they'll buy at least what they would if Nintendo released everything now, but rationing them out has more benefits than a DO IT NOW! strategy.
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But then again, who will be buying the VC games? Probably not fans who are casual gamers. I would say that the hardcore gamers would comprise 80% of the VC consumers.
It seems that Nintendo knows that too. How much advertising has been done for the VC
games? (Not the VC in general.) I haven't seen one commercial for Mach Rider recently. Furthermore, even if there were advertising for the VC games, how effective would it really be in persuading casual gamers to buy the games?
In this respect, the VC market is a little more specialized, and you can't really compare it to the movie market. With movies, the movie goes to theaters for months before it goes on DVD and hence reduces the consumer market. It would make sense to spread out the DVD release so you can make as much money as possible from the theater phase.
In contrast, there is no "theater phase" for video games. (Unless you count rentals, but that is a little different.) Therefore, after Game X is purchased by a consumer, there is really no more money that can be made from that particular consumer for Game X.
I can see a video game company spreading out releases for development and/or to build up the surprise/interest of a game, but again the VC doesn't have either of these. Instead, I think that the longer that a VC game is available, the more likely that it will be purchased by the average consumer. This would especially apply to more obscure games. After the consumer gets done beating all of his old VC games, he will be searching for more.
I am no business expert either, but I think that the market is a little specialized and needs a few special considerations.
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