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[General Discussion] Suikoden Club v7!
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Kostaki
Team Bonklers!


Member 2155

Level 22.18

Mar 2006


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Old Mar 23, 2006, 02:24 PM Local time: Mar 23, 2006, 02:24 PM #1 of 337
Suikoden III is underrated eh? It's about as underrated as the value of a gallon of gasoline is in the US right now.

When Final Fantasy X came out, more copies were available because clearly, Square had the power to make more copies. Suikoden has always been a mixed bag with Konami, as they've focused more on things like MGS and such in the states.

No one came down hard on Suikoden III because it had no voices, they came down hard on it because it was mindless and repetitive garbage. Going through the same areas 500 times every chapter, having "treasure bosses" as your only means of getting anything valuable, and the god awful war battles that played more like a board game. The soundtrack also clearly proved that Michiru Yamane needs to stay under Castlevania instead of trying to spread out.

The story/lore is the only thing that saved Suikoden III's ass even a little bit.

Originally Posted by Mucknuggle
Damnit! I forgot to pre-order Suikoden V. No pre-order bonus for me. I can't wait to play this game - alas, it will have to wait until after finals. Yay to the return of the 6 person party!
Just walk into your nearest Gamestop or EB, and tell them you pre-ordered the game (even if you didn't) to receive your free artbook set. Most local locations received more copies of the artbook set than they did games, so you won't be cheating anyone.

Jam it back in, in the dark.
Kostaki
Team Bonklers!


Member 2155

Level 22.18

Mar 2006


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Old Mar 23, 2006, 02:36 PM Local time: Mar 23, 2006, 02:36 PM #2 of 337
Suikoden III catches so much flak because the gameplay itself is no good. It has nothing to do with it "not being Suikoden II" or anything of the sort. Regardless of the order it released at, the things I outlined still exists. This has little to do with comparisons to FFX or even Suikoden II.

The "minor skirmish" would have also led to...

Spoiler:
... the destruction of several elemental True Runes, throwing the world out of complete balance. Luc tried to avoid his destiny by taking everyone and everything else down with him, by destroying the True Runes. The Grassland unification was meant to stop that, and it certainly wasn't "minor" in any sense.


There's nowhere I can't reach.
Kostaki
Team Bonklers!


Member 2155

Level 22.18

Mar 2006


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Old Mar 23, 2006, 02:59 PM Local time: Mar 23, 2006, 02:59 PM #3 of 337
The politics focused more on Harmonia's overall plan to acquire all the runes, which died out once Luc decided he'd had enough. Neither Suikoden III or Suikoden IV were in the traditional sense "Suikoden" style games, but were required to convey that part of the lore. Without that, you have an incomplete puzzle when it comes to explaining further Suikoden games.

You must like repetition a lot then, having to run through the same areas so many times with so many different characters and setups. It's like you were replaying the game three different times on the same playthrough. The way the story progressed walking into Chapter 4 earned the most disdain from me though.

This thing is sticky, and I don't like it. I don't appreciate it.
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