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The Mute Protagonist
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Kostaki
Team Bonklers!


Member 2155

Level 22.18

Mar 2006


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Old May 21, 2006, 04:50 AM Local time: May 21, 2006, 04:50 AM #1 of 45
I prefer a mute protagonist, because it's much easier to assume the role of that person when you don't have to turn around and conform to their personality. Some of the more top tier titles in my list, such as SMT: Nocturne, Suikoden II, and Dragon Quest VIII were kickass games that didn't require the character to be vocal at all.

Originally Posted by Soluzar
I don't like the mute protagonist. I don't mind a quiet protagonist, but mute just makes the conversations look stupid

Character: "Where did you go today?"
Protagonist: "...."
Character: "Oh, to the libarary? Did you find what you were looking for?"
Protagonist: "..."
Character: "Oh, it was out?"

If the character won't say even those things it was blindingly obvious that they have said, that's annoying to me.
This can easily be reproduced to work and give varying dialogue without having to fuck with the necessity of making protagonist look like an idiot while giving you choices.

Character: "Where did you go today?"
Protagonist: -Select- "To the library." or "To the park." or "None of your business."
Character: (with first selection chosen) "Oh, to the library? Did you find what you were looking for?"
Protagonist: -Select- "Yeah, I found it." or "It was out." or "The hell do you care?"
Character: (with second selection chosen) "Oh, it was out?"

The hero may be mute normally, but under the circumstance giving them a personality makes things smooth out overall.

After all, who the FUCK wants to end up controlling a whiny little assmongrel like Tidus? There's where the mute protagonist should have come into play.

Jam it back in, in the dark.
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