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Quintet's Soul Blazer trilogy, for the SNES
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Kostaki
Team Bonklers!


Member 2155

Level 22.18

Mar 2006


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Old Mar 26, 2006, 10:15 AM Local time: Mar 26, 2006, 10:15 AM #1 of 12
While the other first two games were mainly mediocre, Terranigma stands to be one of the best games made in the SNES era.

SoulBlazer was mediocre at best, while Illusion of Gaia was a large improvement over the formula that SoulBlazer started. All of their overall connection to the Actraiser line (the sounds are clearly present) also held up the series a little bit. A lot of RPG enthusiasts who had jumped on the SNES bandwagon when it came out played Actraiser, and while Actraiser isn't part of this particularly trilogy the reusage of those sounds holds a special in many people's experience of the trilogy.

It's truly a shame that the US never got to experience Terranigma and other games that really took advantage of the SNES.

Jam it back in, in the dark.
Kostaki
Team Bonklers!


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Mar 2006


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Old Mar 28, 2006, 02:11 PM Local time: Mar 28, 2006, 02:11 PM #2 of 12
Originally Posted by SuperDK
Terranigma had you practically do the same thing; and even Actraiser (which I don't believe is part of this) does it...at least the first one. Not to mention that the sounds and the HUD is very similar...
Soul Blazer was originally slated to become Actraiser 3, but instead was given a new name and the entire "Actraiser" name was dropped because of backlash due the changes in Actraiser 2. Not many people enjoyed the fact that Actraiser went to all action and no sim. Soul Blazer plays as the combination of Actraiser 1 and 2 (sky palace and all) with you having to find and seal the monster portals in the actual action stages instead of the sim stages while dealing with a given town's revival as the monster portals were revived.

Illusion of Gaia moved away from the concept altogether, while Terranigma combined a little bit of everything from every game to become something special.

Quintet also made a little gem called Robotrek, but hardly anyone mentions it anymore. =P

There's nowhere I can't reach.
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