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Old School Gamers: Your opinion of FFX?
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Kostaki
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Old Oct 16, 2006, 09:33 PM Local time: Oct 16, 2006, 09:33 PM #1 of 68
I'm an old school RPG player. My opinion of FFX?

Throw it in the trash. Watching every possible malady befall the disc would be more worth the price of paying for the game than actually playing the game itself.

Any variation of the word "trash" applies. Quite literally, it is garbage.

When you are told at the beginning of the game that "FIRE MAGIC WORKS ON ICE FIENDS" you feel an overwhelming punch in the gut, almost insulting to the point of death. The sphere grid was the most ridiculous piece of work I've ever seen. The "battle system" was flawed to the point where no battle could be lost (AEON SACRIFICE FTL) at all, without even going through and mentioning the shitty tag system. English VA sucked. The story was bland and forgettable, much like the cast of the game. The mini-games were shitty. There is one good thing I will say about the game though.

It brought about FFX-2, which is what the first game should have just been to begin with. That is all.

Jam it back in, in the dark.
Kostaki
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Old Oct 17, 2006, 02:03 AM Local time: Oct 17, 2006, 02:03 AM #2 of 68
Sure, I'll explain. People continually say they "loved FFX battle system" which is absolutely hilarious. The battle system is nothing more than the same generic battle system with a tag implementation that's already been done in several other RPGs, such as Dragon Quest IV.

Final Fantasy X-2 on the other hand, was pure chaotic bliss. You were not handed aeons to sacrifice. You were not handed "turn orders" so you could basically sit there and decide what you wanted to do next with your Yuna turn 5 turns later. It was fast paced, it was challenging, and it was brutal, the way playing a "game" is supposed to be. Instead of being able to "tag" you could change classes on same characters mid-battle, but not without both wasting a turn and then some if you haven't developed the dressphere for the class. You also didn't have a magical new character with full HP/MP either, you had the same character with the same stats. No free shit this time, at all.

People call the plot of FFX-2 a joke. This is acceptable, considering it had to basically pick up the shitty pieces of and patch an already existing convoluted and monotonous story. It did quite well too. Of course, the entire plot as a whole between the two games blows, but what can you do?

Originally Posted by Freelance Wolf
P.S. This game was made solely to sell the guides, as there is no bloody way anyone can get the perfect ending without it.
This is actually very achievable, and I put 145 hours into the game without a guide to do just this. This is part of the challenge, which obviously isn't for everyone. If you thought the final boss was "so easy" it simply means you went through and overpowered yourself for the fight. An acceptable way to win, however it still remains that the final boss here does not allow you instant victory.

Quite frankly, I'm surprised at most of you sitting back and saying that FFX-2 was "too girly" for your tastes, when you obviously have no problem playing other games where the MALE lead exudes feminine qualities. Most people don't complain about how child-like and cartoony Kingdom Hearts is, yet theoretically it falls under the same premise. You don't mind being in the Little Mermaid's world, or Beauty in the Beast's world, but you mind playing Final Fantasy X-2. Right.

There's nowhere I can't reach.

Last edited by Kostaki; Oct 17, 2006 at 02:12 AM.
Kostaki
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Old Oct 17, 2006, 02:29 AM Local time: Oct 17, 2006, 02:29 AM #3 of 68
I wouldn't worry about what I have and haven't played. I have more than enough experience to back up whatever I say.

Where you think you're getting that FFT's system had anything to do with FFX's system is beyond me. I don't particularly care where however, so let's move on.

The sole purpose of a challenging system is to never give the player too much information as to basically let the game tell you how to react. Every battle in the game is easily won because FFX divulges too much information, and allows you easy mode through tagging and aeon sacrifice. If your idea of "strategy" is to basically map out an already given victory, then you may as well pop in a cheat device and blast through the battles so you can read and watch the story.

I've played all the tactical RPGs I need to and then some. More than enough to make the statements I am. Every played through Suikoden V's tactical battles where the entire map is moving at once? That's what games like FFT and Disgaea are missing.

You're entitled to your opinion about FFX's story. Of course, you say you want me to be "open-minded" while I sit here and claim that FFX-2 is a good game. Saying that FFX's plot was "one of the best" is really treading thin ice though, considering all the games that have been made and released over the many decades.

This thing is sticky, and I don't like it. I don't appreciate it.
Kostaki
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Old Oct 17, 2006, 04:49 AM Local time: Oct 17, 2006, 04:49 AM #4 of 68
I usually don't dwelve that far deep, and simply compare the systems as they are. Since you've drawn that comparison, I'll agree to your point that FFX takes on a "board game" SRPG feel. Regardless, like the tactical systems, it becomes dry and stale quickly. Such allure makes sense in present day games where you can create units and level them up at your beck and call, but not for games with pre-determined characters.

Such made sense and was fun in simpler times with games such as Shining Force, Vandal Hearts, Final Fantasy Tactics, and the like. Doesn't anymore, though.

All battles can be easily won through the use of cheap tactics, even the ones you've outlined. If you didn't use them, congratulations on not taking the easy way out; however I do not believe that everyone else thought as you did.

You should play Suikoden, specifically 2 and 5. You're missing out.

As much as I'd love to salute you for your approach in doing all that research, it's simply unnecessary for a game like that. If you were to put something like Final Fantasy X side by side with Xenogears, which somewhat constitutes the same story derivative, Xenogears shatters the unholy hell out of FFX and it wasn't even completed properly. I assure you that I am thinking of all measures of the implementation of the story. There's only so much "history" you can absolve from Final Fantasy X both in mechanic and execution.

One should not have to do "tremendous amounts of research" in order to be able to grasp deep meaning in a game's storyline. It is commendable, but hardly need be mandatory.

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