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If you thought Lunar 2: Complete was hard, you would have broken multiple controllers if you ever played the Sega CD version. I remember Vic stating that it was TONED DOWN for the US version as the Japanese version of Lunar: Eternal Blue (Mega CD not, Saturn/PS1) was over three times the difficulty. (Borgan = you're his bitch in the SCD version. Gravity Bomb cheap shot FTL))
Hardest I would have to say...
Ecco the Dolphin. Seriously, is there a fucking way out of that first level? (Not really, but I just get too frustrated and stop playing after 5 minutes trying to figure how to advance)
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LOL, GREAT. I have some ass whipping to see in Lunar EB then.
And second, you CAN talk to other dolphins. One in particular leads you to the exit, after several tests by these said dolphins you should talk to.
On topic though... there's several games in mind that I find mind-bogglingly hard to stupidly hard.
Some of the puzzles in Professor Layton is just madding, especially that fucking camera and package puzzle. (The one that you supposedly to spend on but you only want the camera, and you had to figure out how much you should pay.)
I don't really play platformers but I did find old NES titles to be controller-beaten worthy of hard as nails platforming. I had played doubles with my brother on these games often. Double Dragon series, TMNT:Manhattan, Bad Dudes, River City Ransom, Ninja Gaiden, Mickey Mouse Escapades (fuck this game is so FUNNN), Chip n Dale and finally and not the last, Battlefuckingcementblockstoads. They just hold the shrine on hard as nails gaming. I'd blister my thumbs for these games.
Tactics, I haven't really met my match other than fucking Fire Emblem for GBA. That game wants me to cry every time I lose an unit. ;_______________;
Rpgs, lol, I cannot really say which one of these are hard other than simple grinding. Thinking about Ghaleon in Lunar:SSS having double attack chances pisses me off to no end. But that's just the final boss for you. There's a LOT of rpgs that has final bosses that has the shot at killing you. BoFIV's Fou-Lou can kill you if you don't pay attention in his second final form. Arc the Lad II's boss works the same way, they test your endurance basically, and see how long you can hold when your magic/items ran out. But these aren't hard. And then there's stupid final bosses that came out of nowhere. Like in Okage, there's that bull dude that you fight, you knew he was coming as a boss, but he was far more powerful than the final boss. He counts as a mid-way boss if anything. There's several mid-way bosses that are ridiculous in healing/max hp/strength/mp you know, the whole WORKS that would had been for the final boss! Other examples are Giacomo (sp) for Baten Kaitos, to name a few others I cannot name right now (will edit later).
But I say this though, Dragon Warrior II for nes still remains to me that unattainable "winnable" game despite of grinding for hours, I could NOT survive the trek through that fucking dungeon/castle and through the several forms of that last boss no matter how prepared I was. :sad:
Jam it back in, in the dark.