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[Multiplatform] Dead Space. Drop-kicking babies in space.
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Philia
Minecraft Chocobo


Member 212

Level 29.20

Mar 2006


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Old Oct 20, 2008, 09:56 PM #1 of 29
Yep, just as HE said. I thought a lot of the stuff was pretty friggin neat. The sound effects specifically in zero gravity. That's just quality right there! But yet somehow, even then I am TRYING to hold my reservations towards this game and see how it turns out to the end.

I want to say its fucking awesome that its impossible that EA did this game. But I have only watched SD play towards the third chapter? Where he meets the first "boss".

OH YEAH. X-AXIS, Y-AXIS AND Subtitles approved.

SD and I actually enjoyed the dummy mechanics with the dead. IE In Zero Gravity, when you shoot a baddie at the NECK, its body propelled while the head is just suspended at least floating towards you. xD We also enjoyed reading the writings on the walls as well as the loot! We'd kid each other when we saw they carry MONEY.

Jam it back in, in the dark.

Last edited by Philia; Oct 20, 2008 at 10:06 PM.
Philia
Minecraft Chocobo


Member 212

Level 29.20

Mar 2006


Reply With Quote
Old Oct 20, 2008, 10:59 PM #2 of 29
Well, they were all crew members once, and a lot are still wearing tatters of their former uniforms.
Even babies? XD I still fucking laugh at that. "HEY there's a baby, shoot it, lets see how much it'll cough up. OMG A Statis pak, just what we need to fill up our limited inventory!"

Still, I love it. I can see the inventory will become an issue if its not upgraded later. I imagine it's part of the suit and when you get an upgrade, you'll be able to carry more?

There's nowhere I can't reach.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Multiplatform] Dead Space. Drop-kicking babies in space.

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