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Yeah, $350 computers that can run a game much better than any $1000 computer will, and, unlike computers, games actually look better the longer a system is out while maintaining the same hardware. Not to mention you have uniformity between all systems so you're plagued with fewer bugs and have more equal settings for every player in a game (don't tell me there's no advantage to running HL2 at 1280x1024 versus someone at 800x600).
If I could just attach a $20 keyboard and mouse to a console I'd never buy a computer game again, because the entire advantage of computers is negated.
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Except for modding. That's why I don't own a 360, or regular XBox for that matter. Any of the good games get ported to PC and are done better as well as continuing to get better due to the modding community. The games that are exclusive to PCs are going to be hard pressed to find anything equal to them on the console. Diablo II? Star Craft? Freelancer? Guild Wars? Baldur's Gate (and the countless good western RPGs that are on the PC that never see the light of day since it's not "Final Fantasy" enough). There is no comparison for FPSs nor RTSs on the console compared with PC, due to the control scheme, but even above that, there is no modding on the console, so the games that come out remain the same, while PC games generally improve the game over it's lifetime.
Given a choice, I would take a PC over any console to date, just for the capabilities open to it, plus the non-asian RPGs that are present on it.
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