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| View Poll Results: Which time period were RPG's the best? | |||
| 1980's |
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0 | 0% |
| 1990-1994 |
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25 | 21.93% |
| 1995-1999 |
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75 | 65.79% |
| 2000-2003 |
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9 | 7.89% |
| 2004-Present |
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5 | 4.39% |
| Voters: 114. You may not vote on this poll | |||
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For me I think there should be two lists. One for console games, which although there have been a few games that are decent and new, the better ones seem to be older. One for computer RPGs, which unlike consoles, have been getting better and better as time goes on.
Consoles: 1. Final Fantasy Tactics 2. Final Fantasy IV 3. Chrono Cross 4. Final Fantasy VI 5. Shining Force 6. Valkyrie Profile 7. Final Fantasy 8. Dragon Warrior (honestly, I've never played any of the sequals!) 9. Disgaea 10. Final Fantasy Adventure Computer: (I'm classifying the XBox games that are on here as Computer games, as they are done with the idea of porting it over anyway. And they are better on the computer anyways. )1. KOTOR 2. Diablo 3. Baldur's Gate 4. Fable 5. Diablo II 6. KOTOR 2 7. Heroes of Might and Magic 3 8. Neverwinter Nights 9. Good and Evil 10. Dungeon Siege As far as FF Tactics, I do classify that as an RPG, and very different from Starcraft et al., mainly due to the turn based nature of it's gameplay, as opposed to real-time strategy of the others. I find the focus to be on the story and characters rather than the gameplay itself, which are the meat of Starcraft/Warcraft/Warlords Battlecry/Seven Kingdoms (which are the best in the genre, IMO). Computer games seem to be going in a completely different direction than consoles, in that they seem to favor more "live action" type elements than the turn based style of consoles. Although recent releases for the PS2 have got me thinking about that. How about The Bard's Tale game, or Champions of Norath, or X-Men Legends? Those are great games, and they are done in the favored "computer style" of Diablo/Dungeon Siege/Nox. Maybe console games will get better in the future, or rather, there might be more of a "blurring" between the genres, so we end up with better games overall. That's my hope. Jam it back in, in the dark. |
There's nowhere I can't reach. |
Computer games rather than console games seem to get this. Look at Oblivion, Fable, the Baldur's Gate games, Dungeon Siege, KOTORs, Neverwinter Nights, etc. etc. All of these gear towards character customization and allowing you to play a character with the freedom you want, while still telling a good story. Console games hardly do that anymore. I do agree, there has been crap released on all sides of the fence, but it seems to me that the games that stand out on the console side have much better lasting appeal and replay value, just due to the freedom of them. I just don't see the same thing out of Console RPGs. As well, the more "adult" themes of Computer based RPGs appeal to me more than the "cartoony" kids-friendly Console RPGs. Maybe I've just gotten too old, heh. BTW, I have been truly "in the genre" since Final Fantasy I on the Nintendo, so I do have a lot of experience playing these games to judge for myself what I like, and what I don't like. It seems while trying to "diversify" and "create a new experience", console RPGs in general have been losing something...that it is more than just the story that makes a good RPG. To make it a good experience, you need to be able to set your own mark on the game, rather than be able to conform to what someone tells you your mark should be. They give you the character and tell you more or less to like it or leave it. Computer RPGs give you the story, the world etc, and then have you create a character based on how you want to play, thus letting you experience the game based on your own playstyle, which makes for a far better game overall. This thing is sticky, and I don't like it. I don't appreciate it. |
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