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[Wii] Metroid Prime 3: Corruption
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Indigo 1


Member 207

Level 22.37

Mar 2006


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Old May 12, 2006, 01:41 AM Local time: May 12, 2006, 12:41 AM #1 of 116
Originally Posted by WraithTwo
Am I the only one that's seriously put off by the gun leading the camera in Wii FPSs? When I first heard about it when they were talking about Red Steel, I thought it was a cool idea. However, seeing it in gameplay was disheartening. It just looks, unnatural, which is NOT something I want to see on the Wii.

NO ONE does that in real life, and even though your sight and gun movement isn't perfectly syncronised IRL like in other FPS', it just looks bad. I hope that I get used to this, especially since I'm REALLY looking forward to Prime 3 and the Wii otherwise (some of the ideas they have for Prime 3 look completely awesome, and I'm in love with the idea of new grapple beam functionality). Maybe you'll be able to control the level of "cam lag" like you do with sensitivity in the current gen?

- WraithTwo -
Wii isn't real life. And I don't see the problem, on normal FPS games on a PC, the gun ALWAYS leads the camera.

Jam it back in, in the dark.



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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Wii] Metroid Prime 3: Corruption

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