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Number of periods periods per chapter depends on difficulty. 24 is normal, 28 is hard. That's how it is with the psx version anyway. You usually have more then enough to spare to visit a couple of towns and/or a few dungeons.
Wouldn't worry too much about your transfered characters dying. I've seen it happen once, and that was a level 1 character from chapter 1. Just equip whoever you want to transfer with a emerald necklace, which you should get pretty early, and use the experience orb to level them up 5/6 levels. Use the skill points you got to level up the skills that are nececarry for that chapter, like Tactics, Find Trap, Survival, etc. Increase their hero value to max, and give them whatever armor and weapons you can make with divine item at the time, and your good to go. I strongly suggest you play "hard" because it's not actually hard at all. There's a few differences, but they are minor to say the least. The reason you want hard is because you'll be able to do everything there is in the game. There are 4 minor crappy shor dungeons that only show up in easy and normal, but there's 8 major dungeons that only show up on hard, along with a extra einherjar, and the best armor and weapons in the game. Seriously, go hard. Now if by that this time, it's too late for you, let me give you a few tips at least. 1. After recruiting these characters: Spoiler:
Go back to their house, IN THE CHAPTER YOU GOT THEM, and you'll get a item that they once had. It's usually nothing special, but some of the items will help you a great deal. Arngrim for example, will give you a Dragon Slayer. These swords break easily if you use them casually, but if you use them against dragons, they die in 1 hit. 2. Along the way you might find special items, called Element Scepter and Ether Scepter. They have a high chance of breaking, but they do something that will help you a great deal. Having these equiped on one of your mages, they'll be able to unleash the great magicks. Their PWS are a lot more powerful, try it out. You can find a element scepter in the first dungeon, the Artolian Mountain Ruins. Another interesting feature these items have, is that you can transmute them in Tome of Alchemy. These tomes will pretty much always instant kill all enemies AND when they die they drop a SHITLOAD of blue crystals. Each crystal increases experience earned by 5%. Good thing to carry around, believe you me. 3. If you get a item called Bracelet of Zoe, use it. if you have this equiped when you levelup you get 300 DME for free. It does stack, so you can equip 2 to get 600. In my last game, my mage was using them the entire game, and she had more health then Valkyrie. Use the experience orb whenever you only need a little experience to levelup, because unless you know what you're doing, you won't get more then two bracelets of zoe in the entire game. 4. if you don't want to spent a lot of skill points on a character you are going to transfer, make sure you check out the divine item list. There's a number of items that you can make, that mimic a skill. Stuff like Angel Lips will mimic "Negotiator", Flame Bandana mimics "Brave", Pearl of Karula mimics "Swim" It's not much, but it does usually save you a level or two so you don't have to spent too much experience orb on that character. Don't bother ever leveling them up manually, ever! It's not worth the time. You'll get plenty of experience during the game to go with. At the end of a "hard" game you'll end up with around 8 million if I remember correctly. Jam it back in, in the dark. ![]() Soldier: Prepare yourself, rebel scum!! Arngrim : (These slipshod soldiers think they can call me "rebel scum"?)
Last edited by Xellos; Sep 10, 2006 at 09:18 AM.
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