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Played the demo, can't really decide if it's going to be WOW like the original C&C. The FMV's look promising. I'm looking forward to that at least.
Gameplay wise I'm not sure yet. I mean we are talking EA here, so I kinda expect shake my fists when the time comes. I'm at least happy I'm able to run the game. When I saw the system requirements I was worried I wasn't able to run it at all, but it seems to run alright. So far what I don't like is the cooldown abilities cost money, and quite frankly don't seem all that great. Not too happy about how all the buildings look either. I often had to hoover over a building and wait for the tooltip to show up just to figure out what that was. Can't help but wish Frank Klepacki was back either. This music doesn't stand out at all. I think i'll go buy that C&C collection and go play all the previous games before I start the new one. I don't remember much of TS, but didn't Kane die? err...twice? Jam it back in, in the dark. ![]() Soldier: Prepare yourself, rebel scum!! Arngrim : (These slipshod soldiers think they can call me "rebel scum"?) |
err...brutal AI + GDI is not good. Just when I thought i survived the ongoing onslaught of attacks and set up a decent defense line, he came with 15 juggernaunts. Honestly what do you do against 15 juggernauts? even without a sniper they're overpowered.
I like how you can capture them afterwards though. I assume it works the same with avatars, but I've never seen them make them. How ya doing, buddy? ![]() Soldier: Prepare yourself, rebel scum!! Arngrim : (These slipshod soldiers think they can call me "rebel scum"?) |
Spent the last week playing the other C&C games. They better explain some things in C&C3 about Kane. He was in Red Alert and Tiberian Sun. Those games are like a 100 years apart. He dies at least twice.
Just what the hell is Kane? He better not turn out to be a alien. This thing is sticky, and I don't like it. I don't appreciate it. ![]() Soldier: Prepare yourself, rebel scum!! Arngrim : (These slipshod soldiers think they can call me "rebel scum"?) |
Yeah, funny. EA giving?
Just hope that Petroglyph comes up with something similiar to C&C eventually. They have most of the original crew, including Frank. So there's definately potential. Frank actually replies to your emails too, he's a cool guy. I am a dolphin, do you want me on your body? ![]() Soldier: Prepare yourself, rebel scum!! Arngrim : (These slipshod soldiers think they can call me "rebel scum"?) |
I beat them the same way I beat the normal AI, it just takes longer. The first 30 minutes or something stupid like that I spent just defending my base with shitloads of towers. After a while I'll start to pump out some tanks and take the 2 tiberium fields, and then the base itself.
What pisses me off the most is GDI juggernaut attacks. They are SO cheap. it's also VERY annoying when your up against NOD and he builds like 12 of those stealth generators. 12! all packed near each other. I'm just glad there's no cheap underground APC like tiberian sun. I so fucking hated those. And those laser gunships you talked about. I started using those. They are awesome when you get the laser upgrade. They don't need to rearm either. I was speaking idiomatically. ![]() Soldier: Prepare yourself, rebel scum!! Arngrim : (These slipshod soldiers think they can call me "rebel scum"?) |
I'm almost at the end of the game. 3 more scrin missions and it's over. No interest in playing it online to be honest.
Overall I'm pleased with the game. I expected the game to run extremely poorly, but it wasn't as bad as I expected. When you have like 60 units on screen you notice it slowing down a bit, and the nuke particals are bad, and the rare slowdown, but other then that it ran way better then I expected. The missions were actually pretty good. Some are quite challenging and for me lasted up to 3 hours. Not too many of those crappy suicide missions that the original always had shitloads of, you know, the ones where you start with 4 tanks, 2 buggies and 10 infantery and you have to perform a miracle. The maps looked good, and there was usually something special on a map. It's always pretty straightforward though, destroy this, destroy that, etc. I also like how for the first time, there's no different endings, they all tie in the end, unlike the previous 2 games where there were different endings, which were pointless, since they always went with the GDI endings anyway. My biggest problem with the game probably, is the fact the AI cheats so obviously. It has unlimited money, gets reinforcements out of nowhere, and stealth towers are pointless, since he appearently can see right through it. I'm pretty sure his build times are a lot lower then you as well. There's some things you can't help but miss as well, like you can't build walls. Engineers die way too easily, pretty much always in 1 shot, and the music is horrible. Little things like that. Most amazing jew boots ![]() Soldier: Prepare yourself, rebel scum!! Arngrim : (These slipshod soldiers think they can call me "rebel scum"?) |
Nod is a lot easier. Their AA defense is a lot better, they have stealth tanks, venoms and attack bikes. My favorite mission no doubt was the GDI mission where you had a base with limited power and you had to manage your base defenses by switching them on and off. The AI spammed a lot of vehicles from the NE base, Infantery from the SW base and Aircraft from the SE base. It was awesome. FELIPE NO ![]() Soldier: Prepare yourself, rebel scum!! Arngrim : (These slipshod soldiers think they can call me "rebel scum"?) |
hah...battle fortress, yeah they're always was always risky to use them though with those cheap yuri mind control units, so I usually put in a few seals to nuke all infantery, that's at least yuri clones out of the picture. Overlords from generals had a bunker you could put on there and put 5 missile guys in there, but I usually put on gattling guns instead.
And yes, venoms ftw. 50 of them, and it's you win. What, you don't want my bikini-clad body? ![]() Soldier: Prepare yourself, rebel scum!! Arngrim : (These slipshod soldiers think they can call me "rebel scum"?) |
Whenever I tried that, by the time I had a few scorpions or predators, he had 12 juggernauts. The only thing I found that worked, is make base defenses, shitloads of them, until you had your own force ready. Brutals just rush too good and too fast to otherwise stand a chance, especially GDI.
Jam it back in, in the dark. ![]() Soldier: Prepare yourself, rebel scum!! Arngrim : (These slipshod soldiers think they can call me "rebel scum"?) |
The harvesters stop harvesting when you need more silos, but I don't think that's what you mean. I don't think I had that.
I did however quite often have a war factory screw up, and the result was EVERY single unit that came out of it, got "stuck" and just couldn't do shit. Even after you sell the factory they still won't budge. There's nowhere I can't reach. ![]() Soldier: Prepare yourself, rebel scum!! Arngrim : (These slipshod soldiers think they can call me "rebel scum"?) |
Well that's what I thought as well, but they wouldn't even shoot properly, like there was a invisible wall around them. It wasnt mammoths though, predators, but still it's a stupid bug.
This thing is sticky, and I don't like it. I don't appreciate it. ![]() Soldier: Prepare yourself, rebel scum!! Arngrim : (These slipshod soldiers think they can call me "rebel scum"?) |
Yeah, I'm not surprised a lot have trouble with it. 2 of my friends were stuck at that part for ages. I had a blast with it. I didn't get the MCV until I destroyed 2 of the NOD bases. Taking over the NE base makes a huge difference.
I am a dolphin, do you want me on your body? ![]() Soldier: Prepare yourself, rebel scum!! Arngrim : (These slipshod soldiers think they can call me "rebel scum"?) |