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A bit late for it now, but out of the ones you mentioned, I can vouch for Rogue Galaxy, Tales of the Abyss and Valkyrie Profile 2, for being excellent games with plenty of stuff to keep you interested enough to finish it all the way.
Personally, I'd say wait with Valkyrie Profile 2 until you finished the first one, because you will not understand the story entirely, since they do have serious connections. You CAN enjoy the game greatly and understand most of the plot without it, but it's especially towards the end where you'll regret not playing the first one. You made the right choice by starting with Tales of the Abyss. It's epic all the way till the end. Not sure if they were mentioned or not, but I recommend you have a look at these games as well: Atelier Iris: Eternal Mana Suikoden V Ar Tonelico Breath of Fire: Dragon Quarter
About Wild Arms 2, I had no problems with that game. I loved it, personally. It's second only to WA3. I'd rate them as WA3 -> WA2 -> WA4 -> WA1 -> WA:ACF. This doesn't mean I hated WA1, I just liked the others more. I did, however, hate Alter Code F.
You are naming bad points here, but honestly, what was so bad about the front/back system? If anything it was better. I'm not trying to flame you here, it just seems to me that you can't really find any faults in the game. The ones you mentioned hardly seem like a good enough reason to hate the game. I mean are you seriously telling me you hate the game because it has no magic combo system? I'm not buying that. I've never understood the hatred for this game. I was seriously impressed with it. Until I finished Suikoden 5, I considered it the best. Jam it back in, in the dark. ![]() Soldier: Prepare yourself, rebel scum!! Arngrim : (These slipshod soldiers think they can call me "rebel scum"?)
Last edited by Xellos; Jun 28, 2007 at 10:16 PM.
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Dont get me wrong here, I agree that it was better by a longshot, but it was just a bit too easy to get what you wanted. In the first one it took stupid amounts of time with that crappy card combo system. It was basically a endless trial and error system, but it at least took effort. While I'm at it, love your avatar. This world needs more Misha love. There's nowhere I can't reach. ![]() Soldier: Prepare yourself, rebel scum!! Arngrim : (These slipshod soldiers think they can call me "rebel scum"?) |
The break system truly was a joke, most bosses get 1 or 2 actions at best if you keep spamming it right. I did, however, like the combo system that starts ticking once a mob is in break mode. As I recall the higher the combo, the more bonus exp you would get.
I wouldn't even call the final boss hard. There wasn't anything hard as I recall. At least it wasn't totally anti-climax like the first Atelier Iris. I really don't know WHAT was with the last boss in that game, but my Lita litterally one shotted him, and she wasn't even in overpowered mode. Most amazing jew boots ![]() Soldier: Prepare yourself, rebel scum!! Arngrim : (These slipshod soldiers think they can call me "rebel scum"?) |