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[PC] World of Warcraft
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Xellos
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Old May 21, 2006, 10:55 AM #26 of 1941
Originally Posted by Masanda
Undead's WoTF sucks. If they're a fury warrior they can WoTF / Deathwish / Berzerker Rage and be immune to fear for a solid 35 seconds.

Unless the warlock is destruction spec'd then they've got no way to DPS 'em down should they not have a succubus out.
Wait a sec, doesn't deathwish make you immune to fear for 30 seconds? surely it's around 45 seconds. 55 if you use recklessness.

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Old May 22, 2006, 07:28 PM #27 of 1941
Fucking bastards! They're already removing the new vitality talent (10% more health) for warriors. We never even got to use it!

ffs blizzard! when will warriors get something besides the constant fucking nerfs?!

This thing is sticky, and I don't like it. I don't appreciate it.


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Old May 29, 2006, 09:05 PM #28 of 1941
Our guild killed C'thun today. Jesus what a feeling.

Too bad the loot was shit...that ring and the neck. WOW how small upgrades from what most of us already had. =(

Hopefully we'll get him on farm soon and the axe drops =)

I am a dolphin, do you want me on your body?


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Old Jun 5, 2006, 06:22 PM #29 of 1941
Ouro downed today. After only 2 serious attempts...quite disappointing really, but not as disappointing as the shit loot. =(

I was speaking idiomatically.


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Old Jun 10, 2006, 07:08 PM #30 of 1941


That's right, it dropped! I got my thunderfury woot!

What kind of toxic man-thing is happening now?


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Old Jun 11, 2006, 07:15 AM #31 of 1941
Originally Posted by Yggdrasil
oh shit, nice. How long did it take you to get all the things needed for it?
I got the first binding in February, I then started buying all the arcanite I could find...oh yeah lots of money needed for that one. Didn't take all that long though. I've been waiting for the left binding for like 3 months after I got all the mats ready, and it finally payed off.

FELIPE NO


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Old Jul 5, 2006, 06:50 PM #32 of 1941
Man I'm loving fury. I think i'll stay it for a long time.

Some pictars.



That's a lot of AP. You get some very nice bloodthirst crits with that.



That's actually true, but the mob is weakened. Still fun to see you do these kind of numbers. Seen a mage do a 108k frostbolt heh.

What, you don't want my bikini-clad body?


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Old Jul 6, 2006, 05:54 AM #33 of 1941
you can configure some stuff with /ncombat

I personally turned off everything except stuff that involves me. I really don't care that some hunter did a 600 autoshot hit, or that some priest healed some rogue for 1500.

As for that damage pic, the reason you do that amount of damage, is that the moment the boss dies, the adds get weak like that. From what I can see, you'll do around 30 times more damage then normal if a normal hit does 6k.

This means that in theory if the mob is below 20% and you have a full rage bar, your execute could crit for around 130k, the problem however is the mob dies within seconds with that debuff.

Jam it back in, in the dark.


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Old Jul 7, 2006, 08:04 PM #34 of 1941
Originally Posted by Zio
Well then your one of the people who decide who goes and not via class for each raid it helps. :P I usually do this when I lead the raid.

40 men.

5 shammies
5 mages
5 warriors
5 priests
5 druids
5 rogues
5 warlocks

and the five is a mix up of what you want. I usually take more healers/warriors with the last five but that is jsut me.
Uh..hunters? You could argue that their obsolete, but blizzard made it so you need hunters for some fights. Tranqshot, pet pulls, etc.

You can't go wrong with them anyway, they do good damage, can remove aggro when they get it, and you won't be wasting hunter loot when it drops. There's no reason not to take them.

There's nowhere I can't reach.


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Old Jul 16, 2006, 12:52 PM #35 of 1941
Meh i've had enough of this game. I accomplished quite a few things in the year and a half I played this fucker, but it's time to say farewell. /wave

I've neglected other games, and even RL for that matter for too long. It's nice to have gotten rid of this burden. Always be online at a certain time for a certain raid, constantly doing the same instances...why?! It's stupid when you think about it.

I would have loved to explore naxx a bit more, but I don't regret quitting. The thing i'll miss most is having those stupid pointless discussions on ventrillo with my buddies, that's what I will truly miss the most.

This thing is sticky, and I don't like it. I don't appreciate it.


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Old Jul 22, 2006, 10:53 PM #36 of 1941
That's pretty fucked up. Think how that will change 40 man raids. It differs per raid and per boss, but your going to have to sacrifice some spots to let in a 9th class. In the past you usually had like a 5 per class balance, what about now?

It's kinda imba in a way though, Kings, Might AND Windfury, Strength of Earth, Grace of Air? (I know they're both air) That will be nerfed. No way you mysteriously get double buffs all of a sudden. What about Fire resist totem and Fire Aura, 120 from just that, how about no?

I don't care either way, I quit and I'm glad I got all this shit over with.

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Last edited by Xellos; Jul 22, 2006 at 11:00 PM.
Xellos
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Old Jul 26, 2006, 09:46 AM #37 of 1941
No, sorry, that's bullshit. 50-60 is smooth sailing. Plenty of high level areas with enough quests to get you to 60 just by doing quests.

40-50 is HELL. Not enough quests or areas. Incredibly slow and boring. It's what prevented me from leveling my 5th level 60 character...I just couldn't stand the 40->50 barrier anymore.

I was speaking idiomatically.


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Old Jul 28, 2006, 10:49 AM #38 of 1941
Your going to love 60->70 then. I heard it takes as much as from 1->60.

What you should do is start stocking up on items that give exp when you hand them in, the honor tokens from AB, WSG, AV, and those Insignia's from AQ40 for example.

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Old Aug 2, 2006, 08:23 AM #39 of 1941
I can't stand the looks of bloodfang anymore. There's so many clueless l2p rogues out there that go for full bloodfang despite some parts are laughably bad.

Take the shoulders for example...wtf is that? They went for that over nightslayer and worse, deathdealer. I just don't get that.

FELIPE NO


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Old Aug 5, 2006, 11:57 AM #40 of 1941
Originally Posted by Guru
But the Shaman totems require you to be in their group, don't they? (I've never played horde so I'm not too positive). I know the Paladin auras only affect their group. So getting 120 fire resist by stacking a shaman and a paladin in a group pretty much balances everything since there are only going to be 3 people getting the benefit of that buff. I suppose it will be good for guilds that are learning Firemaw, but that's all I can really think of.

I will give you windfury, however, as being an awesome buff to DPS for a Shaman/Rogue/Rogue/Rogue/Warrior group that already has might. I don't think it'll get nerfed -- you have to realize that the game mechanics are going to change as a result of a substantial buff like that, and guilds are going to have to readjust their approach to a lot of encounters that are delicate on the aggro meters.

And like you said, making room in a raid for a 9th class is challenge enough in balancing the raiding game. Bringing a shaman? Well, that most likely means you're dropping a paladin, or a DPS class. Dropping one DPS for a DPS buff to one group probably isn't going to change much at all. I don't think 3 people with a windfury buff are going to do so much more damage to compensate for 1 rogue, fury warrior or mage being left out of the raid.
What scares me is, how easy it will be to pull aggro with windfury as well.

Ever seen a fury warrior go all-out? he won't last long. We don't have feign death/fade/feint or anything like that. If we get aggro we keep it. It was already way too easy to get aggro without it, imagine how it will be now with it.

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Old Aug 6, 2006, 08:36 AM #41 of 1941
A MT doesn't need windfury. He really doesn't. I see no reason for it, having tanked for 8 months without it without ever losing aggro. It's pretty much wasted on them. 2x 60 damage!

This really is for the rogues and warriors that do dps. It won't be easy to get used to a whole new buff like that out of nowhere, especially for warriors, but I guess your gonna have to compensate by holding back a little.

hmm... I wonder if that threat totem stacks with blessing of salvation?

Jam it back in, in the dark.


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Old Aug 9, 2006, 07:53 AM #42 of 1941
I have to admit that that 1.12 change seems interesting I would have loved to see how that works. I was on a PvE server where the PvP queues were simply pathetic. You waited hours for a single WSG queue to pop, and then it's over within 5 minutes and you wait another 2 hours. Ugh.

If I was still around when 1.12 hits I probably be PvP'ing all day and get a decent rank.

There's nowhere I can't reach.


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Old Aug 13, 2006, 03:04 PM #43 of 1941
I know exactly what Six Machine is talking about. It will probably fuck up 40 man guilds. The smaller, more dedicated ones.

Same with the guild I was in, we always had like 60 signups and only 40 could be selected, with a few spares in case people had to go early, by lowering the spaces to 25 your in even bigger problems. People will get tired of it eventually and reform or quit. Seen it all too often.

Making a second group...no. It's plausible in theory but will never work out that way, your never gonna have the exact classes you need for the second raidgroup, and if it is it's usually a crappy leftover raid. I've seen it all the time with the 20 man raids.

This thing is sticky, and I don't like it. I don't appreciate it.


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Old Aug 24, 2006, 08:04 AM #44 of 1941
Thunderfury, Blessed Blade of the Windseeker may now be equipped in either hand.

Holy crap that's awesome. I would loved to test that out. Some high max damage weapon in main hand and this thing in offhand. meh...why did they do it only now.

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Old Aug 26, 2006, 11:07 AM #45 of 1941
Originally Posted by HazelGuy
Xellos, you didn't happen to used to have a character on T-Horn did you? Because I knew a guy on there with the same name.
Nah not me. The name is too common unfortunately. Was taken on every server I tried.

I'm the noble warrior Valerium.

And...lol? no rogues that use swords? are they fucking retarded? Backstab is awesome but once you get these high-end swords, swords in the way to go, along with blade flurry, adrenaline rush and sword spec. I don't see why your rogues don't get this. On my server it was quite the opposite...I don't even remember any rogues that used daggers in raids.

I was speaking idiomatically.


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Old Aug 28, 2006, 10:46 PM #46 of 1941
Jesus the stuff i'm seeing in these talent trees. It's gonna fuck everything up. Duels will look a LOT different when that shit hits. Everyone has new moves that can slow/daze, etc I saw some pretty nasty abilies as well like a rogue ability that has a chance of not dying and 90% of dodging spells.

The balance will shift alright.

Have to admit that I'm glad I quit. I don't have to deal with this shit anymore. I can only imagine the chaos this will cause.

And once again TM is nice but hardly something you need. If your raiding you should never get out of berserker stance anyway. for pvp it matters I suppose but you'll be getting impale/deep wounds so it's a good sacrifice.

What kind of toxic man-thing is happening now?


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Old Aug 30, 2006, 07:10 PM #47 of 1941
Warriors using that axe for TANKING need to learn2play or better yet quit the game. I did BWL for like a year and never saw nef drop that axe...ever. If I had to see that go to a warrior who is protection i would cry.

FELIPE NO


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Old Aug 31, 2006, 03:52 PM #48 of 1941
hemo is pretty shit for raiding, i've tried it myself. Probably nothing beats good old blade flurry/adrenaline rush.

That weapon is nice alright. Seen it drop twice.

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Old Sep 2, 2006, 10:05 AM #49 of 1941
I wouldn't classify twins as easy even if you mastered the tactic. You still need 100% focus of a lot of people. If DPS stay too long it's over, if tanks don't move it's over. If tanks die it's over.

C'thun is even harder to learn. That stupid phase 1 eye beam gets so many people...your going to have to be patient for a while.

Jam it back in, in the dark.


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Old Sep 10, 2006, 09:39 AM #50 of 1941
Man. Were you on the testservers where EVERY FUCKING WARRIOR had a earthshake? Scared the shit out of you.

Heh...Is that serverlag crap still going on? That shit was bad when I quit 2 months ago. At some point is was so bad that for 2 straight weeks at around 7 PM NOBODY could raid because people got either disconnected every 10 seconds, or they had a nice ping of 20k.

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