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[PS2] Shin Megami Tensei Series/Persona 3
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the quiet fox
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Member 2058

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Mar 2006


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Old Mar 8, 2006, 09:54 AM #1 of 150
Shoji Meguro et al. could record a soundtrack with nothing but kazoo, and I would still buy it and love it as though it were my very own. ;_;

I anticipate!

Jam it back in, in the dark.
1 2 3 4, get down, get down...
the quiet fox
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Mar 2006


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Old Mar 9, 2006, 10:06 AM #2 of 150
Interesting; I was wondering why the screenshots were showing dates in the corner of the screen. I'm not really one for the whole "save the world before time runs out" thing, but I trust Atlus to pull it off well.

There's nowhere I can't reach.
1 2 3 4, get down, get down...
the quiet fox
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Old Jun 20, 2006, 04:52 PM #3 of 150
Originally Posted by Skexis
Someone please tell me that Nocturne becomes easier to understand as it goes along. You want an outlandish premise, fine, but the way of introducing the player to it is NOT to drop everything in his fucking lap at once.
Where are you in the game? It does get easier as you go along, since you get used to your surroundings and some terminology is explained in more detail, but overall Nocturne is fairly short on exposition and much longer on introspection. (One of the optional areas in the game, however, will give you some background information on certain characters and events that otherwise pretty much go unexplained.)

This thing is sticky, and I don't like it. I don't appreciate it.
1 2 3 4, get down, get down...
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [PS2] Shin Megami Tensei Series/Persona 3

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