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[Multiplatform] Bioshock. Available on Wii 12/5/2010
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Iwata
Jaysis


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Old May 13, 2007, 07:41 PM #1 of 356
Besides Mass effect and GTA IV, this is my most anticipated game of 07'. Looks amazing and is also one of the few games i'm going to fork out the extra 10 bucks for the LE. the LE is well worth the ten bucks alone just because you get a Big Daddy Figurine aka the guy in BZ's screenshot he posted.

Can't Wait.

I also woudn't worry about this game not living up to it's expectiations as every VG journalist who has gotten a hands on preview with the game all came out praising the game like giddy school girls who just came into walking distance of their favorite pop idol.

Although i wonder how long until certain people come in here and complain that it isn't listed as a " PS3 " game as well.

Jam it back in, in the dark.

Last edited by Iwata; May 13, 2007 at 07:44 PM.
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Old Jul 21, 2007, 03:22 PM #2 of 356
Would y'all still get the LE if you could get the regular edition for $40.

Of Course. the Limited Edition is far too awesome to pass up. Plus, an extra 20 bucks for the LE is chump change for me at least. You should be really posing this question to all the people who are spending $70 more bucks on the H alo 3 Legendary edition for just the weak-ass helmet and a bonus DVD. Now that is a ripoff.

There's nowhere I can't reach.
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Old Aug 9, 2007, 03:05 PM #3 of 356
I'm going for the 360 version. Plus, nowadays i'm more of a fan of the controller layout for FP based games then the keyboard/mouse combo and I think the controller just feels far more natural then the WASD/mouse combo nowadays, IMO.

Plus, the 360 has Achievements. I'm a whore for them and given the ingenuity that has come from the team behind bioshock in the past; they'll most likely make the achievements to be pretty nifty.

This thing is sticky, and I don't like it. I don't appreciate it.
Iwata
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Old Aug 15, 2007, 07:12 PM #4 of 356
It seems like maybe the street date for Bioshock has been moved forward to now. Commercials have been updated with the " available now " text and my credit card was just charged for 79.98 about an half hour ago and the only pre-order i have that matches that exact amount is my bioshock preorder and in my years of dealing with gamestop online. They only ever charge me for a game the day before or the day of shipping the game to me. So hopefully this is a good sign and we all can get bioshock a week earlier then anticipated.

I am a dolphin, do you want me on your body?
Iwata
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Old Aug 16, 2007, 06:12 PM #5 of 356
Oooh. My PC version I ordered (overnight shipping. Special offer so it'll arrive on the 21st, the release-date) is listed as "Processing" now =o

I ordered Persona 3 through them and it said "processing" just when they were about to throw it out the door. Maybe it's coming early? =d As long as I have it in my hands, I'll be giddy.

And yes, I know it has activation protection. But I just want it in my hands so I can iron out my travel plans on Tuesday =o
Same here, Gech. I did mine through Gamestop and i got billed for bioshock yesterday and it is in processing status now and i ordered overnight shipping and in my countless years of dealing with gamestop online. It only takes 3-4 hours to process and then it is shipped. So it seems you'll be getting your game Saturday or Monday. I myself have to wait a week as my folks are going to then have to ship it express mail to Japan, where i'm currently living.

I was speaking idiomatically.

Last edited by Iwata; Aug 16, 2007 at 06:15 PM.
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Old Aug 21, 2007, 05:47 PM #6 of 356
Oh, well the questions are dumb and you're a fucking faggot for not buying the game. Try buying your game and we'll see about being nice to you.
QFT. Bioshock is one of the most own games of this year and pirating such a great game is pathetic.

What kind of toxic man-thing is happening now?

Last edited by Iwata; Aug 21, 2007 at 05:57 PM.
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Old Aug 21, 2007, 07:00 PM #7 of 356
Nevermind got the answers, second one is actually a flaw in story.
Its ironic that some people here at GFF rip OSTs and don't buy originals, but advice others to BUY original games and don't support backups.
Many people here also don't dabble in videogame OST's, myself included. Plus, OST piracy is nowhere near as detrimental to the industry as actual gaming piracy; To think it is is pure asinine.

Also, for your future reference, A backup denotes the fact that you already own a copy of the game, which i'm sure you didn't when you downloaded it as it wasn't available for retail sale. Nice job at making yourself look like a twat.

Piracy is a huge reason why PC gaming has basically been pushed aside and developers have started to favor console gaming. Alot of you say you will buy the actual game just so you can save face, but many of you never ever actually go through with doing so and this logic has hurt PC gaming tremendously.

How ya doing, buddy?

Last edited by Iwata; Aug 21, 2007 at 07:05 PM.
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Old Aug 22, 2007, 06:54 PM #8 of 356
Ok, who got the LE and is ready to rip the tracks in FLAC.
I have lots of free time, so i'll do it.

Additional Spam:
Anyways, here is the Bioshock Audio CD Rip of the CD that came with the LE edition in FLAC.

Bioshock LE Audio CD

What, you don't want my bikini-clad body?

Last edited by Iwata; Aug 22, 2007 at 08:29 PM. Reason: Edited in Link
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Old Aug 25, 2007, 05:18 PM #9 of 356
Finished Bioshock last night and would you kindly tell me why it is the best game i've ever played? Alot of stuff that people claim isn't explained throughout the game is actually explained in-depth, it just isn't done through in-game cutscenes. Instead Bioshock conveys these explanations through audio diarys which are in abundance and sometimes found in very obscure and hard-to-reach locations.

I think i'm one of the select few who have managed to acquire all 122 Audio Diarys and goddamn did it help make Bioshock's story so much more fleshed out. The story was just made of pure mindbending awesomeness.

I'm just starting my second playthrough on hard, yet I still find Bioshock as enjoyable and captivating as it was during my first playthrough. Bioshock is also one of the very rare few games that i will have played through more then once due to it being so awesome.

How ya doing, buddy?
Iwata
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Old Aug 27, 2007, 10:48 PM #10 of 356

And what about the entire RTS genre. Oh, and Unreal Tournament 3? (MAJOR game for the modding community and level designers)
Given that C&C 3's controls worked perfectly on the 360 controller, i doubt RTS being ported to the 360 is that big of a deal. Also, UT3 is coming to the 360 and really alot of people could care less about the User-modded content as 80% of it is absolute amateurish crap.


Anyways, lets bring this topic back to the discussion of BioShock which is basically one of the greatest games ever made and GOTY of 07. Hopefully, Bioshock 2 is in the works and given the past developmental cycles of Irrational it is a good chance that it is.

But, hopefully Microsoft can also snatch up Bioshock as an exclusive IP. ( which it currently is, but this could change for the possible sequels ) As BioShock could be the next big franchise that could easily rival and outdo big name franchises like Halo, Metroid, and Metal Gear.

There's nowhere I can't reach.

Last edited by Iwata; Aug 27, 2007 at 10:57 PM.
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Old Aug 27, 2007, 11:24 PM #11 of 356
Considering how long it's taken to make each of the Shock games, it's only going to be the rivals of other franchises once every second console generation.

While I too would like to see a sequel, if the game were to be a yearly thing, it would just kill the originality... fast.

@Iwata
So the modding and other original content parts of the UT franchise is so small that Epic stopped development on the 360 version for the time being just because they don't want to make more money then? right.....
Given that the foundation for Bioshock has been laid out and given Irrational's ( Now 2k Boston ) Track record of releasing sequels for every game they make with 2-3 year gaps in between each game. A Bioshock Sequel that is the same quality of the original would only take em 2-3 years; The Exact same amount of time it takes other companies to churn out quality sequels for big name franchises.

Bioshock only started development planning in 2004, so it only took em 3 years to make the game. I don't get were you come up with this notion that it takes Irrational a long time to make a quality game. The only reason why it was such a long time between System Shock 2 and Bioshock is the dev's wanting to take a breather as well as the simple fact that EA owns the System Shock license and so they would have to figure out how to make the game similiar enough, but not enough that EA could fuck with em.

also can you stop pulling lies out of your ass? Epic Hasn't stopped Development on the 360 version at all and it is currently still in the works. Here is a portion of an interview from one of Epic's head honcho's taken a month ago.

Quote:

What about the 360 version?

Rein: To bring mods to 360, we're going to have to make some serious changes.

So you're not going to include them?

Rein: Oh, it's going to happen but 360 is a closed system so we have to work with Microsoft on that.

Can you tell me the reason why Unreal Tournament III became a timed exclusive for PlayStation3?

Rein: I just did.

The mods?

Rein: Yeah, the mods. That's what makes it sell for so long, what keeps it played years down the line. I can understand the frustration from 360 owners but it's not going to go away. Five or six months down the line, Unreal is still there. Are they going to come late to the party? Sure. But the game will still be there and that's when the best mods will start coming out too. We've had talks with Microsoft about it but I don't think they're ready for it yet. Sony's been ready. Don't forget we only announced UT was coming to 360 in... January, so it's not that big a surprise.
They have to do shit differently for the 360 version and work with microsoft and that is the only reason why it has a pushed back release date to Early 2008. The 360 is capable of doing mods just like the PC and PS3, it is just Microsoft standing in the way of allowing open-content like that flowing. I personally don't mind as most mods i've played weren't worth the download and any quality mods will most likely make it to the marketplace.

I love to see what bullshit you'll spew out of your mouth now. I'm Already laughing at you still maintaining that Heavenly sword has a chance to be GOTY over Bioshock when th preliminary reviews of Heavenly sword haven't even broken into the 80 percentile range.

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by Iwata; Aug 27, 2007 at 11:30 PM.
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Old Aug 27, 2007, 11:42 PM #12 of 356
Who's making shit up? Heavenly sword currently has an 85% review average so I don't know where the hell you're getting your info from.

Perhaps stopped wasn't a good choice of word on UT3 -x360's development status. Maybe, "has come to a crawl due to technical limitations" is a better choice of words. Thanks for pointing out my mistake.
What Technical Limitations? I would love to hear this. The only thing Epic has said on this issue is that they have to work with Microsoft with the modding issue. Not once have they complained about the 360 hardware and supposed limitations.

Also Please don't bring up Blu-Ray as it is not a legitmate concern as they've already refuted using the entirety of the Blu-Ray disc because doing so would alienate PC users, which is there main consumer market for UT3.

Also Given that Play Magazine is a joke and gives 10/10's out all the time ( they've done it over 10 times this year ). I don't think they could be considered a legitimate and trustworthy reviewer. The only one on the list who isn't free happy with their scoring is IGN which gave Heavenly Sword a 70% and then a few small review sites have been giving it in the high 70's. Yep, Heavenly Sword sure sounds like a surefire challenge for BioShock, a game that has been recieving straight 10's or high 9's across the board.

I'm sure you would adamantly maintain BioShock is GOTY if it were on the PS3.

I am a dolphin, do you want me on your body?

Last edited by Iwata; Aug 27, 2007 at 11:47 PM.
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Old Aug 27, 2007, 11:54 PM #13 of 356

Has anyone else had problems with hearing little sister and big daddy to turn a corner and not find her there? Then of course on completion of the level, it tells you that you've yet to rescue them all? I went back through the whole place and counted up the corpses and didn't find the girls. :\
Big Daddys Periodically drop off Little sisters at the hole-in-the-walls were the little girls vanish for 5 minutes or so. If you need to find a Little sister, Just trail a big daddy until he gets a little sister to come out of the holes and then pound on him.

Most amazing jew boots
Iwata
Jaysis


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Old Aug 28, 2007, 12:08 AM #14 of 356

Guess you didn't see this one then, "we may have fewer maps on the 360 version...Blu-Ray has definitely given us a lot of legroom." -Rein

Also MS being bastards with a company that made the first Killer App for their console when Epic wants user content functionality is enough to be called a limitation... yes. Technical limitations don't just mean that loud, burning white shoe box in you and my living rooms there. It can mean ANYTHING, including servers and infastructure... buddy.
Nice Job at cutting out certain parts of the statement such as

Originally Posted by Mark Rein

I don't know the exact numbers but I suspect the version of Gears of War that most of our customers play today on their 360s, when you combine the downloadable content with the content on the disc, is larger than what we could fit on the 360's optical disc alone. So clearly there are perfectly good strategies to cope with this situation.
Let's not forget that Mark Rein is the same dude who boasted about costing Microsoft 1 billion dollars. If I were Microsoft, i wouldn't be all that cordial with Epic either. Sure, Epic are great developers, but do their games make and break consoles? no and they never ever will.

What kind of toxic man-thing is happening now?

Last edited by Iwata; Aug 28, 2007 at 03:14 AM.
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Old Aug 28, 2007, 12:11 AM #15 of 356
Lets pretend I waited 5 minutes and he's just strolling around and eventually I drop a proxy mine to forget he's there. He trips it so naturally, I kill him. She's still not around. Great! Now he won't wander around to drop her off.

Slayer, regarding that, are you talking about footsteps sounding like they come from one area but are actually from another? I hear them coming from the left but nobody is there. I've got 5.1 Surround, so it REALLY feels weird.
Given that Big Daddys continously spawn. You have nothing to worry about them suddenly dissappearing from a level and also a singular prox mine doesn't even knock off 1/5 of a big daddys health.

I also have a 5.1 Surround sound and i've yet to have a problem with it all. It could easily be that you hooked up your system wrong and have the right and left speakers in the opposite positions or you could just be dealing with Houdinis or Spider Splicers.

Quote:
God, I know I'm going to get "beaten up" for saying this, but it's bugging me too much to just ignore it. Why do the characters other then the Big Daddy's and Little Sisters have to look so fugly, and I don't mean, "supposed to look like that" ugly, I mean Perfect Dark Zero enemies ugly.
Could be your computers a piece of shit or your just complaining to complain as i'm playing Bioshock on my 360 on an HDTV and all the characters from the Big daddys to the splicers to the random corpses strewn across the game all look gorgeous.

Quote:
They cost MS that because MS doesn't know how to design hardware worth shit and Epich told them that they were too skimpy on the RAM and showed them how shitty games would run with so little RAM. It was MS themselves who decided to make the change in the end, Epic could never FORCE them to do it. However MS still blames them for the cost, and the lack of launch 360s. (I suspect that's the $1Million cost you're talking about)
First it is 1 billion Dollars. Secondly, I guess Sony doesn't know how to make a console either as the PS3 only has 256 miB of Ram ( Technically two different sets of 256, but each is used for different tasks ). Which has also been a constant complaint of developers in regards to the PS3.

FELIPE NO

Last edited by Iwata; Aug 28, 2007 at 03:14 AM.
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Old Aug 28, 2007, 12:26 AM #16 of 356
Oh almost forgot. I'm 50% done my 360 version which is on my 1080P TV... ehich doesn't look as good as the PC version using DX10 shaders and fillers.
Sure ya are. Just taking a quick glance at your Gamercard. I can see your still in Neptunes Bounty/Smugglers Cove on the 360. Which is only the 25% marker of BioShock.

Given that the 360 version is also the higher rated version of Bioshock and the one that is unanimously cited as being the better looking version. I think your full of bullshit.

I also still maintain that your complaining just to complain as everyone i've talked to who has played this game on an HDTV has commented on how beautiful and detailed everything is in the game. Your the only person i've heard complain about the game having ugly characters. Also, given your past charades of degrading non-PS3 games, I take everything you say as bullshit.

Like all FPS based games, BioShock has a zoom function that easily makes it able to zoom in on enemys faces and enviroments to see the level of detail and i'm sure you would have known this if you weren't just complaining for the sake of being a jackass.

What, you don't want my bikini-clad body?

Last edited by Iwata; Aug 28, 2007 at 12:31 AM.
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Old Aug 28, 2007, 12:35 AM #17 of 356
Okay, now that you're done assuming I'm retarded and have had the wrong setup for years, I'm quite certain that this is an actual issue. The problem with the big daddy spawns isn't in a lack of them, I said its a lack of LITTLE SISTER being there.
I've Beaten the game twice and have yet to experience the problem you are complaining about. If I'm missing a little sister and a find a Big Daddy without one. All you do is follow it till it bangs on the hole-in-the-wall and a little sister comes out of the hole.

It is as simple as that.

Jam it back in, in the dark.
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Jaysis


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Old Aug 28, 2007, 12:38 AM #18 of 356
Only 25% done eh? More to this game then I had expected.
Bioshock is a long game and there are numerous occasions where you think it is close to the end, but it is actually far from it.

My original playthrough took me 30+ hours which is the longest i've invested into any FPS.

There's nowhere I can't reach.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Multiplatform] Bioshock. Available on Wii 12/5/2010

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