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View Poll Results: Best elements in an RPG
Building your characters. 18 56.25%
Doing sidequests/finding secrets. 13 40.63%
Exploring a large world. 15 46.88%
Exceptional plot and storyline. 23 71.88%
Dramatis personæ. 12 37.50%
Spells, summons, visual effects, what have you. 8 25.00%
Long gameplay factor. 11 34.38%
Other (please explain). 7 21.88%
Multiple Choice Poll. Voters: 32. You may not vote on this poll

[General Discussion] Improving elements of an RPG
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Omnislash124
Currently Playing: Phantom Brave


Member 2043

Level 29.93

Mar 2006


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Old Feb 8, 2007, 02:49 PM #1 of 17
Very true. If the battle system is dull, nobody would play it. But I still think the story has to be good. If the story sucks, no matter how good anything else is, you'll have little motivation to continue to beat the usually long game. Characters have to be at least somewhat interesting because you'll be playing in his/her/their shoes.

Minigames are usually a waste of time in an RPG game. I suppose maybe 1 or 2 minigames are fine, but more than that and it just gets ridiculous. Especially since there's no point in playing the minigame.

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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [General Discussion] Improving elements of an RPG

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