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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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| View Poll Results: Best elements in an RPG | |||
| Building your characters. |
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18 | 56.25% |
| Doing sidequests/finding secrets. |
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13 | 40.63% |
| Exploring a large world. |
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15 | 46.88% |
| Exceptional plot and storyline. |
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23 | 71.88% |
| Dramatis personæ. |
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12 | 37.50% |
| Spells, summons, visual effects, what have you. |
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8 | 25.00% |
| Long gameplay factor. |
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11 | 34.38% |
| Other (please explain). |
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7 | 21.88% |
| Multiple Choice Poll. Voters: 32. You may not vote on this poll | |||
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Thread Tools |
Very true. If the battle system is dull, nobody would play it. But I still think the story has to be good. If the story sucks, no matter how good anything else is, you'll have little motivation to continue to beat the usually long game. Characters have to be at least somewhat interesting because you'll be playing in his/her/their shoes.
Minigames are usually a waste of time in an RPG game. I suppose maybe 1 or 2 minigames are fine, but more than that and it just gets ridiculous. Especially since there's no point in playing the minigame. Most amazing jew boots |