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[Classic] Final Fantasy VI Advanced
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Omnislash124
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Old Jan 31, 2007, 07:48 PM #1 of 282
This is good news indeed...

Unless it's like the PSX remake which was plagued by ridiculous slowdown (which, now that I think about it, it's reading off a cartridge and not a CD, so this problem should not be present)

New Espers? This might be interesting, would it mean new spells or just faster learning and obscene stat boosts?

Jam it back in, in the dark.

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Old Feb 1, 2007, 05:22 PM #2 of 282
What the hell is Valigarmanda? and Molulu?

Never mind that, exactly what is "new" and not renamed?

The graphics look the same, except maybe the font has been turned into the Game Boy Advance Font. And apparently, there is now Leviathan, Gilgamesh, and Cactuar for summons. Looks like they just took the summons from the other games. But hell, I'm not complaining. except for Cactuar, which is (or was) a normal enemy in the game. The soundtrack that's been "remixed" isn't nearly as good as the original either.

But hell, it's Final Fantasy VI, it has to kick ass.

I'm about to have the first 6 Final Fantasy games playable on my DS now, albeit only one is for the DS. If only Final Fantasy Tactics made it to the DS......ah, but I guess you can't have everything.

There's nowhere I can't reach.

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Old Feb 2, 2007, 08:18 PM #3 of 282
Bonus Dungeon Final Boss:


EDIT: I guess you can't hide youtube thumbnails.
That boss looks badass. This just keeps getting more interesting the more I hear about it. The graphics are about the same as the original, with the exception of the text being in a different font. Good to hear the soundtrack is still in place, or at least that song, I loved FFVI's soundtrack.

This thing is sticky, and I don't like it. I don't appreciate it.

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Old Feb 3, 2007, 09:13 AM #4 of 282
"Improved graphics" my ass. Make no mistake, this is a standard port. The colors look a bit washed out compared to the original and the game moves noticeably slower in battles, menus, the overworld, etc.
We've already been over this, the graphics are more or less the same. It's just been Advance-ized, similar to the graphical difference between their original versions and the Advance versions of FFIV advance and FFV advance. But there's no slowdown in this one unlike the hideous PSX port (which I still played regardless).

Anyways, I'm planning on picking up all 3 simultaneously (FFIV:A, FFV:A, FFVI: A) Hell, even possibly FFT: A since, while I don't like it as much as the original, I'd still want it. Woohoo for Final Fantasy Fanboyism!

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Old Feb 3, 2007, 12:19 PM #5 of 282
This coming from GameFAQs (and thus may not even be true), but someone said he played it and there IS slowdown in battle, especially when there's a full party. No mention of slowdown anywhere else though.

Also, the music's messed up since it's on the GBA. I wonder just how bad it really is though. They say it's really really bad, while others say it's not as hideous as what other people are saying. Bah!
Are you serious? There's Slowdown on a Cart? Damn!

I was speaking idiomatically.

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Old Feb 3, 2007, 03:51 PM #6 of 282
Gee, guess my personal experience with the import on actual GBA hardware means absolutely nothing.

I can confirm that:

-The colors have a washed out look (eh, not so bad)
-Battles in particular are noticeably slower if you are accustomed to the speed of the original game (that kinda sucks)
-Music quality takes a big hit (NOOOOOOOOOO)
Means absolutely nothing indeed if you don't say so.

Music quality taking a hit, I don't mind, as long as the music itself is just as inspiring and as fitting as it was on the SNES. And as long as the more memorable themes remain faithful to their original form.

Anyways, I'll be happy regardless (unless they screw up Kefka's laugh a second time.) It can't be any better when my all-time favorite game is now on a handheld system that I can take with me. I suppose a remake of the early Fire Emblem series would make me happier, but that's ok.

What kind of toxic man-thing is happening now?

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Old Feb 3, 2007, 07:51 PM #7 of 282
But you talking out of your ass is perfectly meaningful
I definitely wasn't talking out of my ass, if that's what you're accusing me of since I had some basis for what I said. The only thing that I said that was incorrect (proved later on after my post) was the slowdown bit. Everything else was based of something, namely this and this.

I do hear the sound quality difference though, not enough to bother me, but it is pretty apparent. Haven't heard the Decisive Battle yet though, but I hope it's equally upbeat and exciting since that was one of my favorites. Hope it hasn't changed too much. Have they added any more of those multi-party areas where you split up into groups of 2 or 3 and explore a huge dungeon, much like the Phoenix Cave and Kefka's Tower?

After watching the youtube video again, I realize the slowdown is actually very apparent. Not nearly as bad as the PSX, but it's not nearly as smooth as the SNES either, which is a shame.

FELIPE NO

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Old Feb 3, 2007, 09:09 PM #8 of 282
I heard Decisive Battle has been changed too, which sucks as it's one of my favourite FF boss themes. I did listen to some of the music from the official website and didn't notice any cringe-worthy music though. It's not horrible and will suffice for me.
WHAT?! Damn! It was my favorite boss battle theme, EVER. It just makes you want to go out and kick some serious ass. Why did they have to change it?

As for the save anywhere function, sure it would make it a bit easier, but it's a bit more friendly for the Handheld gamer. In fact, it's a pain for me to play Tales of Phantasia because if I'm not on the world map, I don't know what to do because I can't save until I find a save point, which there are relatively few. I do play in 5 minute intervals at times though, so not having a save anywhere function would be annoying after a while. I'll still buy it though.

What, you don't want my bikini-clad body?

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Old Feb 3, 2007, 11:48 PM #9 of 282
Actually, I believe the actual in-battle slowdown is worse than the PSX version.
I hope not, I don't think it can get much worse than the PSX port of Final Fantasy VI. Everything you did (or don't do for that matter) results in significant slowdown. Hell, even the physical attacks had slowdown in them, but not as bad as the special techniques. Sabin's Fire Dance isn't even worth using in the PSX version.

Jam it back in, in the dark.

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Old Feb 4, 2007, 11:53 PM #10 of 282
From what I've been told is that Molulu was either Mog's girlfriend/wife, and she gives him the charm as a keepsake to keep him safe. Molulu IS one of the moogles who fights with you in the Narshe battle at the beginning (in the GBA retranslation, forget what her name was in the SNES one), so that actually would make sense.
Really? I thought all the other Moogles in the beginning had a name that started with K. With the exception of Mog himself....





The closest one to Molulu would be Kumama. Well, I suppose it makes sense if its one of the ones in the GBA version, but it definitely came out of left field if their names were faithful to the original. Speaking of names being faithful, is it Vicks and Wedge again, or is it still Biggs and Wedge? I dunno, just a random question, but I'm curious as to see which version of FFVI they retained the names closer to.

EDIT: Damn, got beaten to it.

There's nowhere I can't reach.

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Old Feb 5, 2007, 07:26 AM #11 of 282
Well the video at the official site shows Locke's moogle party as:

Locke
Moglin
Mogret
Moggie


US SNES original parties:
Locke
Kupek
Kupop
Kumama

Mog
Kuku
Kutan
Kupan

Kushu
Kurin
Kuru
Kamog



....yeah, I'm pretty convinced they just made up shit in the SNES translation. I can't find the screen I saw of Molulu and it's driving me nuts . I'm thinking maybe Kuku = Molulu? If the Mo is dropped they're pretty similar. I guess. If I didn't have to be asleep like 2 hours ago I'd find the rom and just play to that point real quick.
Maybe she's one of the moogles you see when you re-visit the Moogle Cave later in the game? I dunno.

But I remember that most of them just say "Kupo!". Maybe one or two that might have said something different.

This thing is sticky, and I don't like it. I don't appreciate it.

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Old Feb 5, 2007, 09:12 AM #12 of 282
Meh, I wouldn't mess around with a classic. Especially not with the CG versions of the characters, because they truly look like shit. They bear no resemblance to the in-game sprites (or at least very little). They don't need a new version, they just need to have the "Perfect" versions (aka SNES versions) ported to one system untouched.

So yeah, I'm with Wolf on this one. Sure, I'm all for a rebirth of Final Fantasy VI, but not in that respect. I don't even mind a 3D version of it, but dear god, do NOT make Locke look like what he did in the opening movie of the PSX edition.

I am a dolphin, do you want me on your body?

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Old Feb 5, 2007, 05:03 PM #13 of 282
A full remake of FF6 with full 3d graphics could probably turn out quite well if they just use the original art designs from the game itself. The Chrono Resurrection project was a good example: it looked virtually identical to the style of the original game despite being in 3d. If they remade FF6 in the same way, I wouldn't mind playing that version of it.
Now we're talkin...



That's what I want in a Final Fantasy VI resurrection right there. That WOULD BE PERFECT.

I was speaking idiomatically.

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Old Feb 6, 2007, 07:01 PM #14 of 282
I don't want to knock Amano; quite the opposite, he makes an excellent cover/promotional artist, but I've never considered his interpretations of any FF character to be their "official" look. Terra, to me, has green hair, not blonde. Kefka does not wear pink ruffles, Strago is not a creepy old man in bondage, and Locke....well I've been trying to find this one closeup on his face that was shown in the original SNES Strategy Guide, but I haven't been successful in that venture.
I wholeheartedly agree. The characters that are there are supposed to look like what they look in-game. I'm a fan of the more "cutesy" look as some call it. The in-game sprites are the characters that pop up if you told me to describe a character.

If you asked me "What's Terra look like?", I'd answer "the one with green hair" because that's probably the most unique feature of Terra's look.

What kind of toxic man-thing is happening now?

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Old Feb 6, 2007, 07:26 PM #15 of 282
Damn. Seriously, what was the point of leaving that out? For being misogynistic? Seriously? I don't know. I'll still buy it regardless. Just need to swing by Walmart or Best Buy or something sometime...So what's the retail price here in the US? $29.99? $34.99?

FELIPE NO

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Old Feb 7, 2007, 12:16 PM #16 of 282
18. Cyan's skill is "Bushido". Forgot what it was called previously (Knight?).
It was originally called "SwdTech" in the previous games.

Quote:
Also, equipping sprint shoes and using the B button to dash while wearing them will have you run 4x as fast, but your sprite suppsodely glitches up something fierce if you do this.
Sounds like the PSX version of sprint shoes where you become essentially uncontrollable if you dash with Sprint Shoes on. The sprite never actually glitched up back then though, you'd just have like a grand total of 2 frames of your character running with a scrolling background.

Now that's a better picture of Locke.
That's not a bad picture of Terra either.

Damn, now I really want the game. Whenever my DS gets back from repair (L button is dead), I'm going to go out and buy FF4 - FF6 and FFTA. That's like $100 there. Final Fantasy Tactics needs a remake on the DS. Not the Advance version, but the original.

What, you don't want my bikini-clad body?

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Old Feb 8, 2007, 07:27 AM #17 of 282
Wait a minute....What the fuck is Raging Fist? and Aura Cannon? So they changed the names of some of the moves too? Pummel and Aurabolt? I'd like to see the name for Bum Rush and Air Blade and such.

Jam it back in, in the dark.

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Old Feb 8, 2007, 02:45 PM #18 of 282
I think they figure that there's already to versions of the guide out (Back in the days of SNES and then another with the PSX port). And more or less, the game is unchanged. I suppose you could argue the addition of the Dragon's Den would warrant a new guide along with the name changes.

There's nowhere I can't reach.

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Old Feb 15, 2007, 03:51 PM #19 of 282
I problem I find with FFVI, though, is the fact you're allowed to choose your part members frequently. While that's great in itself, it actually hurts the storyline a bit, as only the characters who are forced to be in the party actually contributes to the story. Any expendable character either a) doesn't say anything at all during cutscenes (so why are they there?), or b) says some general statement that anyone would say, without injecting any of his/her personality into it.

It's not like the more recent FF games where additional party members actually say things that goes with the character's personality. The dialogue/scenes actually changes depending on who you choose to go with you. That makes the story more believable, in my opinion.
Well, the thing with VI is that there's a massive amount of characters compared to other Final Fantasy games. Writing in a different part for each character might get a bit hairy since you would need 12x more lines than previously. The difference between this game and later games after it, besides the fact that this game has significantly more playable characters is that whenever the later games have major speaking parts, the ENTIRE party is somehow there, or your party is selected automatically and cannot be changed. It's not always the case, but it usually is. While I'm not defending it, the reason it's most obvious is VI is that there are much more parts of the game where you get to completely select your party compared to later games.

This thing is sticky, and I don't like it. I don't appreciate it.

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Old Feb 18, 2007, 11:02 AM #20 of 282
It's risky, but you could do it if you're careful. You do indeed need the airship, but you get that rather early. The Phoenix Cave might be a bit hard if you do it early though. You'll have a grand total of 4 Characters: Celes, Sabin, Edgar, Setzer. And you'll have to split those 4 characters up into 2 groups. Meaning 2 per group and going through the entire phoenix cave with 2 people per group is very risky. Doable though....

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Old Feb 22, 2007, 10:25 AM #21 of 282
It's nice to see how many of you still enjoy FFVI, so many years after it's release. Just proves how great a game it is.
Damn straight it is. As for grabbing Mog, that's a great idea if you want to grab Locke early since he can be in his own group with the Moogle Charm (Or Molulu's Charm, whatever it's called) and not worry about dying. Then all you need is 4 more characters in the second group who can hold their own.

I was speaking idiomatically.

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Old Feb 22, 2007, 03:41 PM #22 of 282
Actually it depends on what level you're at when you face them. And if you know what to equip before going into battle. The fact that you probably don't have much wind absorption equipment made Storm Dragon a bit hard. But for Ice Dragon and such, all you need is for each person to hold a Ice Shield, and you win.

How ya doing, buddy?

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Old Feb 22, 2007, 06:57 PM #23 of 282
You can't tell the terrain off the map, but the Phoenix Cave's shape is roughly a huge star of mountain ranges with a small spot of green in the middle. When you descend on it, you'll be asked to split your party.

If I remember correctly, it's on the same land mass as Kefka's Tower.

FELIPE NO

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Old Mar 1, 2007, 09:37 AM #24 of 282
I usually take the Esper just to master the list.

I dunno, would a MASTER FFVI game have Illumina or a full esper list?

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Old Mar 1, 2007, 10:10 AM #25 of 282
Can you get a complete esper list? It is my understanding that you STILL have to choose between the Odin and Raiden espers...
That's very true. Hmm...I don't know now. How would one go about mastering Final Fantasy VI completely? For one, Raiden is the only esper to teach the spell Quick, so I suppose you'll have to get Raiden over Odin eventually.

Jam it back in, in the dark.

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