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[Classic] This thread contains my reactions to Final Fantasy VI
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Omnislash124
Currently Playing: Phantom Brave


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Mar 2006


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Old Feb 6, 2007, 07:41 AM #1 of 72
I don't know why everybody gives so much smack to the second half of the game. I loved the entirety of the game. The music in this game kicked the most ass overall, it had a variety of tracks to depict musically the atmosphere and mood of each part of the game.

Main reason I like it is because of its story. For the first time, the protagonist(s) is/are female(s). Terra (or Tina) is your protagonist through the first half of the game and very quickly, you begin to understand her conflicts and her personality and you grow a liking to her. Those that you get in the beginning as well are also developed pretty well. In the second half of the game, Celes becomes the protagonist, and we can see her just an unbelievable amount of character here.

The other good point about this game is its gameplay. First of all, I always liked the 4 person parties as opposed to the three person parties. Usually, it would be the other way around, but this game has a massive 14 playable characters (which just about doubles most other Final Fantasy games), and each of them are interesting to use in their own respect. The characters are actually unique too! This was only done in a few select games (namely, Final Fantasy IV, VI, and IX), and it gives more of a reason to use other characters. In the first part of the game, your party is somewhat chosen for you most of the time. After that, you use whoever you want. There has not been another Final Fantasy game that allowed you that. Finally, there are sections of the game that I wish there were more of, and that is the multi-party situations. You go through dungeons with more than 1 party and solve dungeon puzzles and such with both parties, able to switch control to the other with the press of a button. (Phoenix Cave/Kefka's Tower) is what I'm talking about. Even better, those times when you get attacked by a massive army and you split your people up into 3 groups to fight (Moogles in the beginning/Kefka's advance on Narshe) are also a blast to play. It would make it a very basic strategy RPG at those points in the game as well.

I love Final Fantasy VI.

Jam it back in, in the dark.

Anime FTP
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Omnislash124
Currently Playing: Phantom Brave


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Mar 2006


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Old Feb 6, 2007, 02:03 PM #2 of 72
The thing is, the majority of battles in FFVI really are mindlessly easy. Most of the bosses can be killed extremely quickly and have little in terms of real, threatening offense anyway. In cases like the Magi Master, they are completely countered by simple solutions, such as casting Berserk on him to stop him from changing his weakness and Life 3 to counter his death Ultima.

It actually gets EASIER as the game progresses, as the bosses do not get stronger HP/offensive-wise proportionately as your characters get stronger. It becomes ridiculously easy to hit 9999 multiple times with stuff like Ultima + Quick and Genji Glove + Oferring. God-Kefka should have at LEAST 10x more HP than he does.

FFVI is a lot like Symphony of the Night in that it's a fantastic game hampered by an extreme lack of difficulty to accomodate the hardcore gamer types.
Meh, no more games are like that anymore. It's been a while since I've seen a truly challenging game.

There's nowhere I can't reach.

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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Classic] This thread contains my reactions to Final Fantasy VI

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