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[Wii] Smash Bros. Brawl
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Omnislash124
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Old Jul 18, 2006, 06:12 AM #26 of 1323
Here's something else to ponder about...

Is this new Super Smash Bros. Brawl going to take the Melee system of everything being more rooted from gravity or the original where everything floated everywhere? Because there's quite a difference between the two. I personally liked the more rooted environment because it gave me more control, but I know some liked the floatiness for air juggles. Opinions?

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Old Aug 1, 2006, 11:23 AM #27 of 1323
On the Mario Kart Issue:

Mario Kart: Double Dash!! is my all time favorite game for the exact reason you seem to hate it. I love the randomness of the race. It's downright fun to play with any skill level. The items throw in a good level of difficulty that is easy to jump into, but very hard to master. Dodging Red Shells every once in a while is possible, but doing it every time is probably a bit hard. Baby Park is pretty fun if you're not racing seriously and just racing to have fun. The MKDD version of Rainbow Road nailed it for me. That track is amazing and the Background music is equally amazing. MKDS on the other hand, while still fun to play, is a bit unblanaced if you race against a "snaker". The items you get generally don't phase them at all since you're getting green shells and bananas all the time anyway.

On the topic of SSBB...

Supers in the game will still require some degree of skill, whether you're unleashing a super or attempting to dodge it. I'm sure it wouldn't unblanace the game in that it's an instant kill for any character unlucky enough to be caught in a blast radius. They'll do big damage, but it won't make them fly. It's not going to be unbalanced, just like none of the other games are unbalanced. They have their own quirks and bits of luck thrown in to ensure that it is VERY difficult for a player to master the game COMPLETELY, in that he almost "breaks" the game's competitive nature.

And to tie it all together....

Part of the challenge of mastering a game is to adapt to changing situations. If the opponent gets lucky every once in a while, you're going to have to adapt to deal with their advantage. If you're going to master a multiplayer game, you'll have to take into account the luck factor. It's going to be in there for EVERY multiplayer game in an effort to keep it balanced. It wouldn't be fun if one guy won EVERY time you played him because you couldn't do anything about it. It'd be more fun if you could take a turn for the better and get lucky once in a while. This argument won't fly for those who are constantly hugering for a victory and can't take a loss.

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Old Sep 13, 2006, 06:50 AM #28 of 1323
Originally Posted by avanent
is scheduled for 2007
Confirmed. The release date is sometime in March 2007. Sorry about any wishing that the release date is before Christmas.

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Old Sep 14, 2006, 10:42 PM #29 of 1323
Originally Posted by PsychoJosh
oh come on there's plenty of reasons to get one at launch. well, I think so, anyways. I'd hate to sound like a fanboy but I really want Warioware and WiiSports.

Lucky for you WiiSports is packaged in the $250....

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Last edited by Omnislash124; Sep 15, 2006 at 08:42 AM.
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Old Oct 20, 2006, 05:57 PM #30 of 1323
Originally Posted by PsychoJosh
That's the worst idea I've ever heard.
Quoted for truth. The backbone of SSB series is to play with cross-title nintendo characters. I dunno about you, but I see no point in having Kirby kick some guy I don't even know's ass. Next to being damn near impossible, it defeats the main purpose of SSB.

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Old Oct 23, 2006, 12:30 PM #31 of 1323
lol....

Wouldn't Sonic just beam back and forth across the stage? I couldn't see him doing anything else. I suppose something like Sonic 3 where you pick up a Fire power up and become a fireball. I wouldn't do it because I'd probably fly off the stage more than stay on. I suppose his recovery move would be the Lightning Pick-UP Double Jump? I dunno, just seems somewhat wierd.

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Old Oct 23, 2006, 06:20 PM #32 of 1323
Wait, I thought it was March? It used to be launch, but not anymore....I thought March was the date they pushed it back to?

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Old Oct 25, 2006, 04:25 PM #33 of 1323
So we're looking for another anthropomorphic character?

Dude, possibly the worst idea for an SSBB Sega Character.....Ecco the Dolphin....

No, but seriously, I think we'll take a look at the result of putting Sonic in first before we start considering other Sega Characters. This is the first iteration of the Smash Bros series that features third party characters, I think we should see the result first before we start talking. If anything, the public opinion of Solid Snake and Sonic would tell us if we should add more 3rd party characters in or not.

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Old Oct 27, 2006, 11:51 AM #34 of 1323
Originally Posted by Lizardcommando
O RLY?

What can those monkeys do? Roll around like in their plastic balls and be useless cannon fodder? :lolsign:
Hey, that's what I said about Sonic.

Granted, Sonic has more potential than the monkeys, but not by much.

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Old Oct 27, 2006, 07:25 PM #35 of 1323
Yeah, that's what I was thinking. But to add 3 Sega Characters in one iteration of the series seems a bit much to me. Their jump couldn't be damaging though, or else it would be VERY cheap. They'd jump into a ball, but they couldn't be dealing damage at the same time. WAY too cheap. Those are some good ideas, the only ones I could have thought were the regular dash, the Fireball, and the lightning recovery (that you showed above). Can't imagine lightning attracting metal things though, sword characters would be screwed if that were the case.

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Old Oct 29, 2006, 04:24 PM #36 of 1323
Originally Posted by Makaar
I pray SSB3 is as good as gamecube's....but yeah, if they add too many people from other franchises in its just going to be a multi-franchise party game and alienate Nintendo fans...or will it?
Again, the purpose of the Super Smash Bros. series is to fight Nintendo Characters with other Nintendo Characters. Small offshoots are fine, but the moment we have a significant amount of characters who have never been on a Nintendo console, the main purpose of SSB is lost.

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Old Oct 30, 2006, 04:40 PM #37 of 1323
1. There's always some possibility, but that doesn't mean it's true though. So, technically, this one is true.

2. We Don't know yet...

3. Where'd you hear that?

4. True, unfortunately.

5. I don't think it's less characters. If anything, it should be more.

I was speaking idiomatically.

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Last edited by Omnislash124; Oct 30, 2006 at 04:54 PM.
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Old Oct 30, 2006, 10:58 PM #38 of 1323
Originally Posted by AcerBandit
Unconfirmed. It's just speculation. I heard that some people had a radio show with Sakurai or something where he was mumbling snippets and thoughts of what he was thinking on doing but really nothing confirmed yet.
Really? I assumed it was true because Sakuri said it at some point about pulling characters. So, let me get this straight, they're definitely going to pull characters, but we don't know which ones yet, right?

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Old Oct 31, 2006, 09:08 AM #39 of 1323
Originally Posted by Big J
yes I know that there arent many metroid characters to put besides dark samus, ridley and one of those soldiers.
Dear god, never, EVER, mention the idea of putting in Generic Characters. I am not going to fight with a Goomba. If the character isn't important enough to have a name, it's not worth putting in Smash bros.

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Old Oct 31, 2006, 10:59 AM #40 of 1323
Ridley would make a good character, I'm not doubting that, but when you suggest characters, suggest characters with real names please.

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Old Oct 31, 2006, 06:57 PM #41 of 1323
I think it was a joke. But the point is, just wait for the news.

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Old Nov 1, 2006, 11:04 PM #42 of 1323
Haha....

Plushies + Trophies = ......Trophies of Plushies?!?!

Anyways, this is good news. Sucks that it isn't necessarily coming out March 07 anymore.....

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Old Nov 4, 2006, 09:08 AM #43 of 1323
Originally Posted by nwzinc
I watched the trailer and I'm fairly impressed. I can't wait to play it.

However, I need some kind of confirmation that Peach is going to be in this. 'He Who Smokes Bitches' (that's me, btw) can't very well smoke any bitches if there's no Peach to smoke bitches with.

What?

And I'd have to disagree about Dan. If you took the time to know how to use him, and learn how to use him effectively, then he's pretty damn good. Otherwise, yeah, he sucks.

Anyways, as long as Pikachu and Jigglypuff are still in the game, I can still kick ass. I see half of my wish has already been granted.

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Old Nov 4, 2006, 10:26 AM #44 of 1323
Isn't that the same with everybody? If you don't know how to use him/her/it, of course he/she/it's going to suck. If you did, then it would be very different.

It's like me saying Pichu sucks ass in SSBM. But I'm sure there are people who would prove me wrong.

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Old Nov 9, 2006, 08:48 PM #45 of 1323
I don't get the argument for that. They don't NEED at least two from every game they've included. See Ness, Snake, Captain Falcon, Game & Watch, Pit, Samus, Ice Climbers (techincally Popo/Nana, but they're all one character).

I wouldn't try to forcefully add anything that doesn't need to be there. Besides, I hardly believe this iteration will be as drastic as the difference from SSB to SSBM. They don't need to double the cast, because that might be a bit too massive.

I was speaking idiomatically.

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Old Nov 11, 2006, 10:00 PM #46 of 1323
If they're going to add somebody, I just thought of this, but I think Double Dragon should have a revival. Billy and Jimmy Lee. That was a damn good game back then, and it had a kickass theme song too.

I was just playing Double Dragon 3 on the NES, by the way. HARDEST GAME EVER. 3 Hours and did not get past Italy. >.<

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Old Nov 12, 2006, 02:42 PM #47 of 1323
Originally Posted by PsychoJosh
Sounds like you would enjoy this taste sensation!
Funny, that's actually exactly why I loaded up this game. I watched that "review" first and I thought it was just that he sucked ass. Turns out it's really fucking hard.

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Old Dec 13, 2006, 03:21 PM #48 of 1323
The only Square-enix character that would actually fit into the game would be Sora. I'm not sure if Chrono would fit, and any Final Fantasy Character would be killed while waiting for an ATB guage.

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Old Dec 18, 2006, 09:59 AM #49 of 1323
Haha, I revisited after like 3 months, and there's a Sonic Suckage/Pwnage debate going on.

Anyways, I've already put my two cents in on how Sonic won't work too well in Brawl(at least in my mind, despite the arguments against me) Sonic would have been a good addition back in the 2D days, I agree, because Sonic 1/2/3 were the shit. Now it's just a game that tries so hard to be badass when It really doesn't have to be, in order to be good. I'd love it if Sonic went back to its roots and played like the first 3.

In general, I hate games that try to be badass, and are overly obvious that they are going out of their way to do so. It's so goddamn annoying to see games that are obviously _NOT_ supposed to have a badass feel to it and actually have badass feels to it. It just doesn't fit. Why the hell did they add new characters into Sonic anyways? I always liked the original cast of Sonic and Tails (and possibly Knuckles), but this new trio? Who the fuck are they? They've had like NO history in the series whatsoever. More than likely, if they add new characters into a long running series it's more than likely the game is falling flat on its face and is getting dull.

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Old Dec 19, 2006, 09:25 AM #50 of 1323
Originally Posted by somedude2387
HAHA it's funny how much change a simple 'the' at the end of a sentence can make. I missed the 'the' in my first reading and then your argument didn't make sense.

To be perfectly honest after all this talk about which characters to put in I'm going to say I'm not too fussed which ones they put in. The game looks pretty sweet and the other SSB games have been fun so they've got a good track record. I'm sure they'd know how anticipated this game is so they should make a game that we'll enjoy even with or without sonic/megaman/crono/...... I'm far more interested in what gameplay options they might opt for like internet play and different modes within the game.
Seconded, I really don't care who they add to the game, I just want to know how it plays. That's much more important to me than having more characters. I'm still curious about the supers and how they will figure into the gameplay....whether it's a "fair" addition which will not win a battle for you if you suck, or an "equalizer" addition which will possibly win a battle for you if you suck. This is the biggest pull for me. I'm really not against nor for one or the other, but I just want to know. I also want to know some levels and their level of interactivity with the previous games. I loved the interactivity of Melee because each level was unique in its own sense and fighting on them was fun. The original was a little too similar for my tastes (in regards to platform layout). I like gimmicky stages. ^.^

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