Gamingforce Interactive Forums
85242 35212

Go Back   Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming
Register FAQ GFWiki Community Donate Arcade ChocoJournal Calendar

Notices

Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis.
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).


[360] Halo Reach: Ghosts of GFF
Reply
 
Thread Tools
SailorDaravon
Mountain Chocobo


Member 204

Level 28.55

Mar 2006


Reply With Quote
Old Aug 31, 2010, 07:31 PM #151 of 1108
As sort of a very general answer:

-Halo is generally pretty to look at; a lot of it is the art style and color choices they've gone with.
-Halo is very accessible from a game design and control standpoint, as well as accommodating a wide range of player skill levels.
-Halo: CE revolutionized console FPS games. Regardless of what you think of Halo itself, there is no arguing that modern console FPS games all owe a huge amount to Halo. This is more relevant now simply because when it came out it was so amazing and accrued such a fanbase, that they've carried that fanbase and momentum from game to game.
-Also say what you will about Halo's story, but they've established a good back-story for the universe that works, and have a super recognizable and "badass" main character that people love.
-Ultimately, the games are generally just balanced very well; they polish and polish. With a lot of online multiplayer games (again talking specifically console games here) they either have balance issues, or are broken and/or exploited (see: GoW 1/2, MW 1/2, etc). Aside from the BXR thing in Halo 2 and a very small vocal minority bitching about very specific things, Halo generally just doesn't have these gamebreaking issues like other games often do. They usually have a pretty good sandbox in terms of map design, and weapon and vehicle balance. There's also a certain "feel" to Halo that other console FPS games don't have; the color palette, the certain "floatiness" to your jumps and movements, and other things that just seem to click very well. It's a very "bro" game; a lot of people have just played casually on weekends for years since it's so easy to get in and out of. I haven't played MW2 in about 4 months now; if I went back now I would get destroyed. With Halo, usually after a match or two tops you're back in the saddle.

RR, if nothing else you should check out some of the Reach Firefight videos; even if multiplayer turns out to not be your thing for whatever reason, Firefight/horde mode is always a good time with friends.

FELIPE NO
SailorDaravon
Mountain Chocobo


Member 204

Level 28.55

Mar 2006


Reply With Quote
Old Sep 5, 2010, 01:13 PM #152 of 1108
Goodies from the BWU and other places.

-Quick Look of Boardwalk. This video in particular has caught a lot of attention since it shows how drastically the recoil on the pistol has been reduced from the Beta (the reticule bloom is still there).
YouTube Video

-Quick Look of Countdown
YouTube Video


-The Legendary Edition download behind the scenes content has been detailed; sounds exactly like the Halo 1/2 commentary provided in the Halo 3 Legendary Edition (which for those that have never seen it, is AWESOME). Still super bummed it's a digital download, but whatcha gonna do?
Quote:
Go inside Bungie and get direct access to the team that created the franchise as they play through their last and most ambitious entry in series, Halo: Reach. To celebrate the event – and to commemorate those fans who picked up the Legendary Edition of Halo: Reach – Creative Director, Marcus Lehto, Audio Director and Composer, Marty O’Donnell, Cinematics and Story Lead, Lee Wilson, and Effects Lead, Steve Scott sit down together to deliver two full hours of exclusive, behind-the-scenes campaign commentary covering unrevealed aspects of Halo: Reach’s production. From concept to cutting room floor, this last look back is the final word on Halo: Reach’s development, straight from the team that built the game.

-Per urk in the BWU, it's not possible to set up credit-farming specific games. Apparently there has been some discussion on this since some people who got retail copies early are playing offline and setting up "ideal" gametypes to earn tons cR. However when you connect to Xbox Live, the game will notify you that the online credit scale works differently, and will automatically scale your offline earned cR to a lower online-scaled amount. This was done intentionally so people who somehow still aren't on Xbox Live can earn their way to the crazier stuff faster then since they're not able to play online and do the challenges, etc. But this system is in place to avoid people abusing that, which is neat that they thought of. You will lose any Armory pieces that you no longer meet the cR or Rank requirements to have once you connect online.


-Bungie had a panel at PAX this weekend, and video is up of it. I'm watching it right now, apparently they go into a lot of detail regarding the very early development, stuff that was cut from the game (was originally going to be Noble Seven, more space battle stuff and boarding) and other cool stuff from what I'm told. 4 parts of the video here:

YouTube Video

YouTube Video

YouTube Video

YouTube Video


-No one knows if it's accurate or not, but supposed names of the first Reach Map Pack DLCs got leaked out via some sort of completely unconfirmed blog that was then pulled. Was 3 MP maps and 3 Firefight maps. Bungie has confirmed that they are working on at least one map pack.


-Skulls will be available from the start of Campaign, however there will be "other" collectibles to find, which has already been confirmed by leaked copies that there is apparently a "datapad" in each level.


-Interesting tidbit I haven't seen; they've also confirmed that Campaign and Firefight both have Jump OUT capability, but not Jump IN. So this means no more getting screwed by someone leaving the Firefight match which would cause it to end for everyone. Alternatively though this means people cannot join a session already in progress, but it's better than before at least.


-Halo-branded Doritos and Mtn Dew are out in the wild now (although I haven't seen them yet). No Game Fuel is disappointing still though



With the PAX panel over with, there's only one more BWU before Reach releases, and that should be the last of any type of information released (we should be getting launch Playlist details). I'll be working on getting the OP finalized by the end of today (mainly just need to do the image headers) and then that should be about that.

What, you don't want my bikini-clad body?
SailorDaravon
Mountain Chocobo


Member 204

Level 28.55

Mar 2006


Reply With Quote
Old Sep 5, 2010, 07:15 PM #153 of 1108
Fuck, I wish.

Thanks for the correction Shake, I'll fix that shortly. Also I've been replaying Halo CE, and while I still stand by my easy to get back in the saddle statement for multiplayer (as I've done so a few times this year), maybe not so much for Campaign as I am sucking ass right now in CE.

Jam it back in, in the dark.
SailorDaravon
Mountain Chocobo


Member 204

Level 28.55

Mar 2006


Reply With Quote
Old Sep 6, 2010, 02:21 AM 2 #154 of 1108
Model in the full-size Kat armor from the live action commercial dancing to Poker Face in Dance Central.

YouTube Video


There's nowhere I can't reach.
SailorDaravon
Mountain Chocobo


Member 204

Level 28.55

Mar 2006


Reply With Quote
Old Sep 7, 2010, 08:09 PM #155 of 1108
Yeah, GAF already got all creepy about her with her profile and pics.

Anyway, the new bungie.net is up (I think this may be a couple days old actually), the top navigation bars and how they break down is much more user friendly now. Nothing happens if you go to Reach stats though, it gives you a message saying it's not 9/14 yet :P



How ya doing, buddy?
SailorDaravon
Mountain Chocobo


Member 204

Level 28.55

Mar 2006


Reply With Quote
Old Sep 10, 2010, 06:35 AM #156 of 1108
HEY SKILLS: Video: Halo: Reach Achievements made easy (and cheat-y) | Joystiq

I am a dolphin, do you want me on your body?
SailorDaravon
Mountain Chocobo


Member 204

Level 28.55

Mar 2006


Reply With Quote
Old Sep 10, 2010, 06:44 PM #157 of 1108
Says the guy who spent 6 hours getting destroyed by Germans for one of those.
I'm not getting the correlation there.

Also u mad that I've got all achievements in Crackdown 2 now.

Also apparently Moo has this now? I hadn't bothered even trying to get it early because they already said that they were doing a cR reset when the game launched; given as how you get cR boosts for getting achievements, I figured I'd be better off waiting since those cR would get wiped, but apparently I'm seeing that the wipe happened earlier today. So if you see this Moo you should be good to go. I miiiight try to see if I can snag a copy a 7-11 or something tomorrow, but I've still got the last Halo book, the graphic novels, and the encyclopedia to get through over the weekend along with some other stuff so I'm not too hung up about it, especially since there's no way I can get out of work on Monday.

I was speaking idiomatically.
SailorDaravon
Mountain Chocobo


Member 204

Level 28.55

Mar 2006


Reply With Quote
Old Sep 10, 2010, 07:34 PM #158 of 1108
Hmm, I don't know then, couldn't find anything concrete. Anyway, a fair amount of people have gotten the game now, and this week's update is up, Reach stats and profiles are up on Bungie.net, and all kinds of stuff, let's get started with one of many already awesome/hilarious screenshots coming in:



-Final Launch Playlists are live and running. Every gametype and map for each playlist can be found here. If you're just interested in the hoppers and not the specifics, come Tuesday you will have:

Rumble Pit - 8 players / up to 4 local / Max Party size = 8
Team Slayer - 8 players / up to 4 local / Max Party size = 8
Team Objective - 8 players / up to 4 local / Max Party size = 8
Multi-Team - 12 Players (6 teams of 2) / up to 4 local / Max Party size = 12
Big Team Battle - 16 players / up to 2 local / Max Party size = 16
Invasion - 12 players / up to 4 local / Max Party size = 12
Firefight - 4 players / up to 2 local / Max Party size = 4
*This standard Firefight hopper contains standard Firefight, Rocketfight, Sniperfight, and Generator Defense.
Score Attack - 1 player / up to 1 local / Max Party size = 1
*This Firefight hopper contains Score Attack, Sniper Attack, Crashsite, and Gruntpocalypse (AWWWWW SHIIIIIIIT).
Team Arena - 8 players / up to 2 local / Max Party size = 4
Doubles Arena - 4 players / up to 2 local / Max Party size = 2

Some notes on the above:

-Yes, Invasion is only 6v6, despite them saying it would be 8v8 in the final game, super disappointing.
-I did not realize that the Score Attack modes in Firefight are apparently solo affairs, which is kind of weird. I also have no clue what "Crashsite" gametype is in that hopper.
-Arena is intentionally being held back until launch day (to avoid giving people who got it early a head start). Also FYI both Arena hoppers are only Slayer Pro and Slayer DMR.
-Campaign Co-op Matchmaking and Versus Firefight are both intentionally delayed until after launch; Campaign to avoid getting put into games that are further along in the story than most people might be early on.
-The only 2 local players being allowed in BTB is causing some people to flip out. I don't think anyone here ever really has guests, but I could see why some people would be upset. Alternatively though, that potentially means no more getting fucked by large groups of guests in BTB.



-Matchmaking Bans for quitting are IN FULL EFFECT. Someone on GAF quit out of 3 or 4 games (with the last one being a boot from an accidental betrayal) and straight up got the temporary matchmaking ban (IIRC it's like 30 minutes). Good to see that that's definitely in place, and they've said that it's only for habitual quitters are are doing it a lot in fairly short periods of time, so everyone should be fine with the occasional quit or whatever. Along the same lines there was a big chunk of today's BWU devoted to them talking about how committed they are to swing the Banhammer hard on people, and have already done so and will continue to do so.


-All player stuff for Reach is up on bungie.net, which means we can now see all the medal names and descriptions on anyone's account (for example here. There's a billion of them and I don't have it in me to type it up at the moment, but there's some really, really good ones now:
Broseidon: Spawn on a teammate 15 times in one game without dying (?)
Sunday Driver: Splatter 15 enemies without dying.
Buck Wild: 15-kill Shotgun spree.
Inconceivable: Get 35 kills without dying.
Unfriggenbelievable: Get 40 kills without dying.

-The review embargoes lift either tomorrow or Sunday morning, but Metacritic inadvertently posted Gameinformer's review tagline: "9.5 - Any disappointment series fans felt after ODST should be completely washed away."

What kind of toxic man-thing is happening now?
SailorDaravon
Mountain Chocobo


Member 204

Level 28.55

Mar 2006


Reply With Quote
Old Sep 10, 2010, 08:12 PM #159 of 1108
Yeah, Wedge just called me out on that on the SC. Absolutely swear to God when I looked earlier the description was just as I posted it, but now it's not, weird.

FELIPE NO
SailorDaravon
Mountain Chocobo


Member 204

Level 28.55

Mar 2006


Reply With Quote
Old Sep 11, 2010, 08:54 AM #160 of 1108
Neat, you can board enemy mongooses now: Bungie.net : Halo Reach : File Details

What, you don't want my bikini-clad body?
SailorDaravon
Mountain Chocobo


Member 204

Level 28.55

Mar 2006


Reply With Quote
Old Sep 13, 2010, 06:18 PM #161 of 1108
My Gamestop isn't doing a midnight launch (which I probably wouldn't have gone to anyway), but what sucks is that I assumed they would open at 8am tomorrow like they did for ODST, but nope they open at 10. Further complicated by me having a filling done tomorrow at 11:30. Hmm.

Jam it back in, in the dark.
SailorDaravon
Mountain Chocobo


Member 204

Level 28.55

Mar 2006


Reply With Quote
Old Sep 14, 2010, 07:40 AM #162 of 1108
Will do, wouldn't expect that to be until probably 1 or 2 though. I need to run some errands this morning, still not sure if I'm going to try to snag my copy before or after I go to the dentist yet. If I do go before, I'll only be on for a few minutes, probably will just install the game and play a game of Gruntopacalypse or something.

There's nowhere I can't reach.
SailorDaravon
Mountain Chocobo


Member 204

Level 28.55

Mar 2006


Reply With Quote
Old Sep 15, 2010, 12:18 AM #163 of 1108
What the fuck? lololol

Bungie.net : Halo Reach : File Details

This thing is sticky, and I don't like it. I don't appreciate it.
SailorDaravon
Mountain Chocobo


Member 204

Level 28.55

Mar 2006


Reply With Quote
Old Sep 15, 2010, 10:02 PM #164 of 1108
That'll probably be easier to get going in a week or two; right now I always have a billion people on, but they're already in huge groups, or more often then not people are still doing Campaign stuff. Once people knock out the majority of the Campaign stuff (aka Achievements) it'll probably be easier to get groups together.

I am a dolphin, do you want me on your body?
SailorDaravon
Mountain Chocobo


Member 204

Level 28.55

Mar 2006


Reply With Quote
Old Sep 16, 2010, 10:06 AM #165 of 1108
Daravon, I wanted to make a clip of you boarding my tank and murdering me like some cold-hearted, hot-headed betrayer... but I couldn't find the game in question.
I actually didn't mean to completely kill you, but eh.

Apparently the invite system in Reach is weird. The reason that I bailed after that game was because during the game Goodhand had sent me an invite, and after you booted me it put me directly into their lobby (??).

DN, the armor stuff is purely for looks; it doesn't affect abilities or your hitbox. It does carry over into all modes though.

I was speaking idiomatically.
SailorDaravon
Mountain Chocobo


Member 204

Level 28.55

Mar 2006


Reply With Quote
Old Sep 17, 2010, 01:02 AM #166 of 1108
The servers just still seem to be wonky off and on.

And yes, SWAT and Snipers need to either not be in BTB, or much less frequent. Double as much for Team Slayer, Team Swat on Paradiso is what we wind up with half the time on that. I know they're trying to keep as few playlists as possible for population purposes, but no one on either side is happy about SWAT/Snipers not having a dedicated playlist and being put heavily into others.

What kind of toxic man-thing is happening now?
SailorDaravon
Mountain Chocobo


Member 204

Level 28.55

Mar 2006


Reply With Quote
Old Sep 17, 2010, 11:12 PM #167 of 1108
Haven't really weighed in at all since the game came out, will get this out and be done with it :lol

Campaign: Overall pretty good; somewhat disappointed that there wasn't any super huge standout moments like Halo 3 had, but the game consistently is dropping you into great situations, but just none really stand out to me over the rest after going through it twice. The framerate and motion blur stuff is definitely an issue, and is largely inexcusable. I'm sure there's tech reasons (at least for the framerate), but it's really noticeable at parts, especially since I don't recall that ever being a problem in previous games. Game is gorgeous graphically though.

Going through it twice now I don't understand why some weapons are even in the game (ex. Spiker, Plasma Rifle, etc). Also the pro pipe is nowhere near as useful in either Campaign or Multiplayer as it was in the Beta, seems almost useless now.

The only particularly weak portion of the Campaign is that I don't feel that Bungie still gets how to do characterization in their games. They've built an amazing universe and back fiction, but most times when I'm watching in a cutscene in any Halo game I'm groaning (to war, monument to all your sins, etc). Reach is much better than Halo 3 in that regard, but I still feel that they didn't do a particularly great job of building up these characters or conveying what was going on. Maybe I had misconceptions here, but pre-release they seemed to be putting a lot of emphasis into being a part of this team and whatnot, but for the most part they didn't seem to build any of them up very well. Except for maybe 1 or 2 of them I wound up completely not caring about them, they were just NPCs I was rolling with on occasion. I also touch on this a bit in the spoilery section below.

Music is excellent (as always).

Plot stuff (end game spoilers):
Spoiler:
Pretty annoyed at how the events of the game completely disregard or contradict the books, which they've touted as canon for years. Also I mentioned this above, but due in part to the lack of connection with the characters, and part in due to characters/dialogue in cutscenes still being awkward, I didn't really give a shit when most characters died. Jorge's was alright (if a little heavy handed), but I outright LAUGHED at Kat's. They were obviously going for the shock value, but it was completely ridiculous. I've also done that part 3 times now, twice with other people, and we still don't understand what happens there. It looks like she gets shot with a Needle Rifle or something similar, but then when they're pulling her back, they're shooting at a SHIP, which is hilarious in of itself. I may be missing something there though. Jun winds up being a completely throwaway character (even moreso than the rest of the cast), and I would probably care more about Emile's death if they had done anything to make me care about him, or had not gone about making him MR. BADASS in an absurd over the top way (and failed at that). Honestly the only character death that I thought was actually well done was Carter's.

Also this is personal taste, but I really dislike the end; I know it's probably not meant this way, but it feels like a total MW/MW2 ripoff. On the one hand it's cool, but on the other hand it feels like I've seen that exact ending with a slight variant at least a couple of other times. I said this pre-launch, but I still think the best way to have ended the game would be to have Noble 6 either sitting down as it fades out (Glassed), or have it end with him fighting and then either end out (but not in the abrupt fashion it actually does in-game) and the go white (Glassed).



Firefight: Awesome, and the number of options are great. I am proud to say post-release I stand by Gruntocalypse being the greatest thing ever. I do wish that you could do it with 4 people in Matchmaking though.

Multi: Getting increasingly sick of Matchmaking; people I play with keep getting completely lagged/dropped out of games where they've never had any problems with any other games (including Halo 3). Aside from that though, really sick of the current playlist setup, at least for BTB and Invasion. Incredibly disappointed to learn that there apparently won't be any updates for at least 2 weeks, I honestly don't think I have it in me to continue playing it like I am now until they make some fixes. I don't like Snipers, and when I'm playing BTB/Invasion the group is large enough where there's usually several people who are only casual Halo players, and they never like and/or get dominated on these gametypes. Because of there not currently being any split, almost every lobby turns into a For/Against for the Sniper/SWAT gametype so usually half of the lobby is not happy, and honestly I have no idea why either of these would really be in BTB to begin with.

Also I wish Rally showed up in any other playlist but FFA as I haven't had the chance to play it yet; even if it was just in multi-team that'd be great. Also I thought Invasion was going to be in as a regular gametype but it's not on any of the current matchmaking lists; is that just going to be a weekend-type thing like it was in Halo 3? I remember some talk about Save Haven mode and all that and wanted to check it out

Also starting to realize that it doesn't seem like there's enough big maps in the game for BTB; Countdown for example comes up frequently and is a complete clusterfuck. If they're going to toss a map of that size in there, they could at least throw in some others of similar size to at least get some variety going if nothing else (like Pinnacle or Asylum). Also I agree with the sentiment that while the official Forge World maps are good (or at least interesting) to play, visually they're very very boring. Hopefully DLC maps come sooner rather than later.

Boneyard has spawns that are hilariously broken in any sort of Slayer gametype; for whatever reason they apparently decided to not use half of the map (where the Elites start in normal Invasion) at all. It will always spawn one side by where you take the core to on the cliff edge, and that team always gets completely clown shoe'd by spawn killing. I honestly don't think I've played a Slayer match on that map that has not been a complete domination by the team who doesn't spawn there. Generally speaking that entire Elite starting side of the map seems completely unused.

Hemorrhage is fine, but the gametypes that frequently come up on it are ridiculous (4v4 SWAT, really?), and in "standard" BTB matches on it it seems like it needs another power weapon. More often than not it seems like one team will get the upper hand with vehicles, then completely dominate the rest of the match. Unless I'm retarded the only anti-vehicle weapon on the map (aside other vehicles) is the Plasma Launcher in the middle; which seems a bit nerfed, and is basically impossible to get to if your team is getting dominated. Maybe either tweaking vehicle placements/respawns or getting rid of the Scorpions would also resolve it.

I like Asylum, Reflection, Boardwalk and Countdown, although Countdown is a completely clusterfuck in any type of BTB game. I've only played Swordbase once or twice in the retail release, also like it and the little graphical touches they've made are good. Haven't played any objective games on it though, can't recall if they said they were changing the flag issues people had in the Beta or not. Zealot is fine, but the top portion is completely broken as has been already mentioned; a team will take the lead, go up top, and camp the lifts. I haven't seen Pinnacle yet (have been doing mostly BTB/Invasion, only done 5-8 TS matches and it hasn't come up).

I'm actually not a huge fan of Spire; it seems to suffer from the same problem as Boneyard in that it seems to have good chunks of the map that are not used at all, and the map just doesn't seem to flow very well at all. It's interesting though. On the other hand any gametype on it where Falcons get going seems to be completely jacked, as if the Falcon pilot is at all decent is becomes extraordinarily difficult to take it out with the weapons on the map; definitely wish there was a laser on there.

Misc: I really love the Armory, as well as the Challenges. I like waking up in the mornings and seeing on bnet what the Challenges are for that day. As soon as I hit a day where I don't get all the challenges I'll probably stop being quite so OCD about it, but it is a good initiative to get people on and playing, and it seems to be working to that end with casual players I play with talking about doing some modes to get Challenges done. I also really like how you just have the universal rank across everything; you always feel like you're building towards something (like in say, CoD). I still think that the upgrades being visual only is a bit disappointing though; I don't know that I would want them to be tied to anything relevant in-game (like weapons), but I also don't find much point in pimping out your Spartan as far as multiplayer/Firefight goes since the only time you see yourself is when you're dead, and in combat no one's armor looks so dramatically different that it's really noteworthy, or even noticing at all. I'm still glad it's there, but it feels like they should have gone more in one direction or the other.

Overall I really love the game, and it has a huge amount of options and playstyles that you could play it forever. I do have some issues with the Campaign (framerate and characters/plot) but is overall put together very well. Multiplayer is great, but they really need to address some current issues ASAP, as well as get some more visually distinctive maps out ASAP (the Forge World maps are good, but visually very bland).

FELIPE NO
SailorDaravon
Mountain Chocobo


Member 204

Level 28.55

Mar 2006


Reply With Quote
Old Sep 19, 2010, 07:49 AM #168 of 1108
Cleaned up the OP some, added how to get the Halo Waypoint-required Armors, and added links to the very top of the OP that take you to the current Daily/Weekly Challenges and Playlists.

What, you don't want my bikini-clad body?
SailorDaravon
Mountain Chocobo


Member 204

Level 28.55

Mar 2006


Reply With Quote
Old Sep 19, 2010, 11:45 AM #169 of 1108
Nah, we continue to have major matchmaking issues with people. Omangus gets dropped frequently, as does Roflfox, Goodhand, and two of my other friends. Last night I think we spent over 10 minutes actually trying to get everyone into a lobby then a game without dropping.

Jam it back in, in the dark.
SailorDaravon
Mountain Chocobo


Member 204

Level 28.55

Mar 2006


Reply With Quote
Old Sep 19, 2010, 11:57 AM #170 of 1108
No idea either. It happens with my friends in multiple groups across different area/continents, and everyone is always green across the board on the Network Status screen. Looking online there's a TON of people bitching about this, so it doesn't seem to be just us or anything. Sometimes we can have a group of 8 players fine no problem, but other times it's a nightmare.

Most amazing jew boots
SailorDaravon
Mountain Chocobo


Member 204

Level 28.55

Mar 2006


Reply With Quote
Old Sep 21, 2010, 09:04 PM #171 of 1108
Also they still get all the credits they've earned except for the Game Complete bonus, and maybe the performance bonus (not sure on that one).

Aside from Shin's douchery, there is supposedly some sort of Matchmaking update coming on Friday. Thank fucking God.

This thing is sticky, and I don't like it. I don't appreciate it.
SailorDaravon
Mountain Chocobo


Member 204

Level 28.55

Mar 2006


Reply With Quote
Old Sep 21, 2010, 11:24 PM #172 of 1108
YOU HAVE STARTED DOWN A DARK BUT GLORIOUS PATH RR

I am a dolphin, do you want me on your body?
SailorDaravon
Mountain Chocobo


Member 204

Level 28.55

Mar 2006


Reply With Quote
Old Sep 23, 2010, 10:08 PM #173 of 1108
I like SWAT fine, but both that and Snipers are weighed WAY too heavily in Team Slayer right now, and neither one should exist in BTB period.

How ya doing, buddy?
SailorDaravon
Mountain Chocobo


Member 204

Level 28.55

Mar 2006


Reply With Quote
Old Sep 24, 2010, 06:34 AM #174 of 1108
The % of people who will hit the daily cap with any sort of regularity is miniscule, and if it wasn't in place people would have already cheated their way to the highest rank which Bungie hasn't even revealed what it is or what you get. They also said more than 6 months before launch that community milestones would have to be met to for some unlocks, etc. The amount on the cap is so high doesn't seem to suggest that they're trying to force people's ranks to be similar as there are already huge disparities, so I don't think that's why they did it either.

It's sort of bullshit yes, but if you're accumulating ~60,000 credits in a 24 hours often enough where this is actually a problem I think you should probably re-evaluate some things.

What kind of toxic man-thing is happening now?
SailorDaravon
Mountain Chocobo


Member 204

Level 28.55

Mar 2006


Reply With Quote
Old Sep 24, 2010, 07:08 PM #175 of 1108
This week's BWU is up, talk of playlist changes, cR AND current Max rank caps.

First off, playlist changes for the first playlist update; word on the street the date is October 7th, and the Update itself mentions they are already working on other stuff for another update later in October. For the first update:


Quote:
* SWAT Playlist added (SWAT removed from Big Team Battle and Team Slayer)
* Campaign Matchmaking (live on 10/15 – You will be required to have earned the Grade “Corporal” to enter this Playlist)
* Team Slayer rebalanced to highlight default Slayer game variants and include new offerings
* Classic Slayer removed
* Removed “Pro” game variants from the Arena Playlist
* Removed Boardwalk from Arena Team Doubles Playlist
* Added “Return to Battlefield” volume to Space on Zealot in the Arena Playlist


Game Variants Additions

* King of the Hill (multiple Playlists, including Arena)
* Rocket Race
* Juggernaut (Rumble Pit Playlist)


General Housekeeping

* Sudden Death will be added to all Assault game variants, including Invasion
* Team Objective will now feature the map Powerhouse
* Replacing Drop Shield with Evade for King of the Hill, Territories, and Oddball
* Replacing Hologram with Evade in Oddball, Capture the Flag, Assault, and Stockpile
* Replacing the Scorpion on Hemorrhage with Wraiths (Hemorrhage Heavies variant, TBD)
SWAT being gone is obviously good, still concerned about Snipers existing at all in BTB (and to a lesser extent in TS), but still an improvement. Removing the Drop Shield from the objective games was really needed, although that does remove the hilarious comedy from those matches as that shit was broken. Scorpion being taken out on Hemorrhage is also an improvement; Wraiths are still going to be deadly, but Wraiths are way more managable with the smaller vehicles and infantry than Scorpions are. I don't really play Arena so I don't have much opinion on that stuff. Only other minor complaint I have is still no new maps in rotation; rumor was that there would be two new Forged maps coming, hopefully in the 2nd October update?


Regarding the Daily cR cap, they don't release the exact number (again it's supposedly about 60k) and re-confirm that you will not be banned for playing a lot so long as it's legitimate playing; some people were finding ways to exploit by somehow resetting their ranks and commendations so they were re-earning all those cR which is where that confusion came from. Basically very few people are legitimately hitting the daily cap, and mostly as a result of Campaign and Firefight play, but there doesn't appear to be any indication that this will be going away. Also worth noting that they've already said before that Firefight (specifically Score Attack/Grunt Party) is already probably too heavy on providing cR and Commendations and that they are "looking at it." So it's likely that will get toned down at some point anyway, which would probably prevent 90% of the people currently hitting the cap from hitting it anyway.

Now what I hadn't heard is that there is actually a max rank currently in Reach. From the BWU:

Quote:
I’m already Lt. Colonel, what’s next?
For this phase of Reach’s release, Lt. Colonel Grade 3 is the Level Cap. We inserted a Level Cap to give our hardcore players an opportunity to reach the top of A mountain and enjoy that time while giving the rest of our population a chance to catch up.

We’ll absolutely be raising that Cap (for Free) in due time. When the level cap is lifted, new ranks become available and there’s yet more Armor to unlock. But how and when are we going to lift the cap? More appropriately, what are you going to do to lift it?

There’ll be another time.
Mixed feelings about the current rank cap. I can understand why they would have a Daily cap in place, but having an overall cap seems somewhat silly; unless they lift it much sooner rather than later, you're going to have a good number of people at that cap. Not only does this sort of kill any sort of novelty for being the "top rank," I can't imagine people who hit that are going to want to play anymore until they raise the cap. I know if I hit the rank cap I wouldn't really have any incentive to play anymore until they raised it. I'm totally willing to give Bungie the benefit of the doubt on this one, I just think they're treading a very fine line here that could go badly real easy.

Also in typing that out I just realized that if we ARE going to be sitting on this current max rank for a bit, I'm almost not sure why they would bother with the daily cap. Hmmmm. It will be interesting to see how they manage this; Luke Smith (as far as I know) is more or less in charge of this stuff, and I've got faith in the guy but this could wind up burning people as well. Guess we'll see.

FELIPE NO
Reply

Tags
fucking armor lock, halo, halo reach


Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [360] Halo Reach: Ghosts of GFF

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Halo Reach HD Desktop Wallpapers The Furious One The Creators' Cafe 2 Jan 15, 2010 11:45 AM
Next GFF PBP RPG. Exalted or Shadowrun? YOU decide. No. Hard Pass. Pang's Violence Basement 80 Feb 2, 2009 12:34 AM
FFXI SERVER CATALOGUE Kasonyn Video Gaming 30 Jul 7, 2006 03:13 PM


All times are GMT -5. The time now is 07:58 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2026, vBulletin Solutions, Inc.