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[PC] NOBDYH GVIE S A SHIT ABOUT DIABLO IIII
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SailorDaravon
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Old May 7, 2013, 04:15 PM #101 of 497
1.08 is out, and it's fucking crazy. About to jump in myself, hearing nothing but people saying how the mob density is crazy now, and combined with all of the other changes people are blowing through shit, and getting way more drops and levels pretty much in whatever location they want to go through which is fucking awesome. It's also caused the price of gold to completely bottom out now since on the RMAH you can only sell in lots of 10 mil as opposed to 1 mil as before, but the minimum sell amount is still 25 cents, but since there's so much botting it's just made it so instead of 1 mil for 25 cents it's now 10 mil for 25 cents. This in turn has caused the gem market to fucking skyrocket, so the whole thing is hilarious.

Also Term you did a great job on upgrading your stuff! I started checking out the Diablo subreddits, and there's a super popular build going around there for high-end Demon Hunters that I checked out last night, and it's hilarious. I was doing MP10 Act 3 pretty much fine with just one minor gear change, and I could make it even better by actually buying a decent Calamity (I just bought a so-so 2 mil one to check this out) and running the other additional skills. But to give you an idea:


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Old May 8, 2013, 05:33 AM #102 of 497
If it helps there's a reddit thread here that provides some tips to new and returning players for this patch. This patch was a big one people have been looking forward to for months, it's brought a lot of people back. In my time with it last night it was fantastic; mob density is crazy, people are saying it's like D2 in that regard now. A lot of the "smaller" changes like having identify all, being able to salvage without the confirmation message, and bigger ones like it automatically putting out a message to all players in a game when someone engages in combat with an elite, goblin or keywarden are great.

As a completely new player most of that won't affect you yet, and really you can just go through the game on the first couple of difficulties really doing whatever character and skillwise. Then by the time you would probably actually need specific advice, you'll have a good enough grasp of what's going on to take that. But with a lot of the changes they've made since launch it's way easier to get into now, and is nowhere near the shitshow that the game launched at.

What kind of toxic man-thing is happening now?
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Old May 8, 2013, 06:01 PM #103 of 497
This is what an average screen looks like after it's been cleared, the mob density is ridiculous now. These screenshots were taken within a minute of each other.





Ironically Term the Spirit Stone was a high crit fire resistance Inna's helm lol. It's not quite as good as the one I got you just barely, but we're even on that now so good shit. Legendaries are all over the place now with the increased density, and I haven't even tried public games where you extra bonuses for that. People on GAF in 4 player games are clearing a total of 15+ legendaries (across all players) in single runs. So good.

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SailorDaravon
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Old May 9, 2013, 04:18 PM #104 of 497
Without getting into it, there are multiple posts on reddit, GAF, bnet, etc that I agree with as to why the dupe issue isn't going to wind up fucking things over all that much. I agree that no ladder is baffling, but complaining about a loot game being a grindfest with no end kind of defeats the purpose of loot games? Also with MP levels you can make it as hard as you want; I can personally assure you that there is no way in hell that launch Inferno was harder than current Inferno MP10.

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Old May 10, 2013, 05:14 PM #105 of 497
Yeah, short term the dupe has made things hilarious. Outside of being personally annoyed that the AH is down since I have a full tab of things I can't sell/price as well as getting myself a better Calamity, this is going to have the unexpected effect of resetting the economy. Since the AH will have been down long enough for there to be no auctions active or recent prices to look at it, it's going to be the wild west for a bit. I imagine in some ways it's going to be super fucked for a bit, but I bet some people are also going to make out on deals since anyone who isn't super into the game probably isn't going to have any idea how to price anything accurately which could potentially lead to great pickups under cost. Should be interesting either way.

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SailorDaravon
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Old May 11, 2013, 06:25 PM #106 of 497
The dupe doesn't seem to have done anything to the market really, prices are pretty much like they were before. Also the new mob density + party GF/MF bonuses are fantastic and are spoiling me. If I do a good sized Act 1 run and don't get 2-3+ Legendaries it's actually upsetting.

Zip, you're running a weird ass build there. If you're going Grenades/Traps there's no reason to also have Hungering Arrow in there, it's a waste of a slot. Given that you're not even at 100k DPS I don't know that I'd even recommend the Grenades build; it'll work at any MP level I suppose, but it's really only powerful/needed at really high MP levels. At lower damage/MP levels Hungering Arrow with Elemental Arrow/Ball Lightning is the way to go, unless you're running a Strafe build for low MP runs. You may or may not want to drop the Calamity (that is a pretty decent one though) for a Manticore, or alternatively if you're going to run Grenades HA is a waste of a slot, largely defeats the purpose of the build.

Completely ignoring the weapon/skill set however, the biggest thing you need to do is drop all MF/GF gear ASAP. Given how fast you can level in public games now, along with the MF/GF bonuses you get with playing in groups now, it's not worth it at all. You'd be way better off using those slots for other things that let you tackle enemies faster or a higher MP. The other problem is that you've geared for eHP over DPS, there's no easy way on most of your slots to overcome that cheaply. Some specific recommendations (prices are based on the US AH, I can't imagine they're THAT different on EU, but I couldn't say for sure):

Helm: Mempo is the way to go, and CC ones are ridiculously expensive (I don't have one) but your Mempo is crap, it has no primary stat or Vit. For 800k-1mil you can get one with no Vit but 170+ dex, do that immediately and stick a Amethyst/Vit gem in the slot instead, even a flawless square in there will do amazing things for your eHP, getting that Dex and putting a Vit gem in there alone will give you about a 5-6k DPS and ~15-20k eHP boost. The pickup radius is nice, but you're not at a point where you have the luxury for that, at least not on that piece.

Shoulders: You should start crafting Archon shoulders/bracers/gloves asap for upgrades. Short term for 800k-1 mil you can get a Vile Ward with slightly better Dex and AR and comparable Vit with what you have.

Chest: You're a bit stuck on this one because you are going to have to lose the AR here (at least with your budget), but for a DH there's really no other choice than the Nat chest. The good news here is that since you already have the nat ring and boots you can get the 3-set dex bonus by getting one, and also even though you're going to lose the AR by dropping your current chest you can make up for it pretty easily here. For about a million you can get one with 150 dex / 50 vit and with possibly another random roll. And these always roll with 10-12% Life and 3 sockets; so with this 150 dex /50 vit rolled one if you stick three flawless square emeralds in the sockets and the set bonus you're looking at about a +7k DPS, and with the low Vit and Life % roll on it you still come out ahead of your current chest even without the AR by about 2-4k+ eHP. The Elite % is largely irrelevant (especially at your DPS #'s), very few enemies are actually considered "demons" for that bonus, and you're going to make up the movement bonus below on the Inna pants (which yes, you should get).

Belt: You're probably okay with this for right now; the Inna belt is good for DH's, sooner rather than later you will probably want to get upgrade to a Witching Hour which is best in slot for DH (and most classes actually), but those are a bit more expensive and will almost always come with a eHP loss as a tradeoff, so I wouldn't worry about that right now. At a low budget your Inna belt is about as good as you can get.

Pants: Get Inna pants. The downside is that getting a dex/vit one (90-100 dex and 40-60 vit) is going to cost you about 2-3 mil, but I would do that ASAP. You are going to lose some vit, but even the minimum AS% roll on it of 8% and the guaranteed 1% CC are enormous. Also you will lose this when you eventually upgrade to a Witching Hour, but short term this was also net you the 2-set Inna bonus of 130 dex. Figuring at that 3 mil number, you will gain 9k+ DPS on this, but you will lose somewhere around 30k eHP. If you want you can mitigate about half of that by putting vit gems in the sockets instead of dex gems which will gain you about 6k DPS but only losing 18k eHP. Also these come with the 12% movement bonus to replace the one on your chest, and puts you back at 24% with the boots (max is 25%).

Alternatively short term you could get some Blackthorne Pants, since they roll LoH and a bunch of other stats.

Boots: Your boots are actually pretty solid for your budget. To get more dex on them would start at around 2 million which isn't bad, but not worth it for you right now given much larger upgrades you can get elsewhere for that price. Getting Vit on them for sub 2-3 million would dramatically drop the Dex on them, not worth it.

Gloves: For non-crafted gloves yours are pretty decent. I probably wouldn't bother buying another pair, just start crafting them and you should get an upgrade sooner rather than later. You probably could get an upgrade on the AH for a few million, but again that money is better spent elsewhere.

Bracers: Your bracers are kind of crap, you should be able to roll a better one via crafting in probably just a few tries, you may actually want to do this before anything else. Crafting a dex one and getting one with literally any crit % on it will probably be an upgrade for you.

Amulet: You can get a way better one for cheap. Search for 100 Dex, CC, CD and either Vit or AR. On the US AH I see ones that would be pretty good upgrades for you starting at around a mil. If you're going Grenades right now you could also search for attack speed instead of CD if you're so inclined.

Nat ring: I would get one with either Vit or Life % on it instead of LoH. I see upgrades on the US AH that would net you a bigger increase for under 1 mil. I wouldn't worry about losing the LoH, because:

Skull Grasp: I'd drop this for either a Unity, or a better rare ring. Unitys are surprisingly good because not a lot of people realize how much of a DPS boost average damage is, and Unitys always roll 4.5% crit and decent LoH, enough to make up for ditching the Nat ring and the Skull Grasp. Getting one with life % or Vit will run you starting at 1-3 mil however. Alternatively you could probably get a better rolled rare ring for the same ballpark price if not cheaper, just search for Dex/Vit or Life %/LoH (if you really think you need this)/Attack speed or CD/CC, etc.

DML: Yours is okay, but you can get ones with 9.5% crit but up the Attack Speed to 18-19% for not more than 1-2 mil.

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SailorDaravon
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Old May 12, 2013, 09:35 PM #107 of 497
I think the main issue is that the Grenade build is really intended more for high MP, and none of your stats are at that level yet. You'd honestly probably be better off running a vanilla HA/BL build for a while, if you're just running MP2-3 that's totally fine. Hell, if I'm running sub-MP5 with other people that's what I switch to. Grenading is really only for when you're facetanking something at high MP. I run Grenades when I solo MP6, and even on MP6 it's probably really borderline as to whether or not that is more effective than running either HA/BL or Bolo/Trap.

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Old May 13, 2013, 04:35 PM #108 of 497
Yeah, I'm having a good time with Grenades as well, my eHP is so high already that I'm just facetanking stuff and it's hilarious. It just scales much better to higher difficulties, but obviously if you're having fun with it do that. It's not BAD at lower difficulties, just not as effective, but whatever really. Playing in public games levels you up extremely fast now with the bonuses; this weekend I went from 73-80, didn't play nearly as much as I could have, and I don't have a ruby in my helm or the Hellfire ring equipped either, it's just way faster now. Higher Paragon levels make a HUGE difference in finding drops; I ran mostly group MP6 runs which is pretty easy for me, and I cleared 14 Legendaries on Saturday and 17 yesterday. Mostly crap, although I did find a great ~35 mil amulet last night for my Scoundrel (a Star of Azarkanth with near max chance to Freeze on hit, which is super vaulable). But the fact that stuff that could at least potentially be good is dropping is fantastic, and with the bonuses I cleared over 10 mil in just gold pickups and vendor trash. Good times.

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SailorDaravon
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Old May 16, 2013, 07:53 PM #109 of 497
25% extra MF/GF/Exp until Tuesday to celebrate the game's anniversary. It kinda sucks that the MF/GF isn't multiplicative, but the Exp bonus is (just like NV stacks are, which is why leveling is so fast, especially with the extra group bonus of 10-40%) so leveling is ridiculous. My Paragon 31 Monk is going up about a level a run still.

I was speaking idiomatically.
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Old May 18, 2013, 03:30 PM #110 of 497
Yup. I was thinking about starting to raise up a Barb to take advantage of the anniversary buff, but leveling to 60 is already super fast anyway so I'm trying to get my Monk to 50 before it runs out. Also I'd like to ideally get a few good drops to get some funds to decently gear him once I hit 60.

But yeah, the mob density stuff now is crazy. My favorite thing now is the double legendary drops, which I've had happen a few times now.







What kind of toxic man-thing is happening now?
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Old May 26, 2013, 07:49 PM #111 of 497
Yeah, Grenades are all about face tanking, which in group play requires you to probably be on at least MP7, and more like 8+ since on anything lower a halfway decent group is just tearing through mobs. The Grenade setup totally works, but requires a bit of prep in getting the traps going and all, but it does shine at high MP.

Also Term I need to try to get you a 1h weapon; with 1.08 promoting group play a lot of people don't like it when people are running EF's (excluding Barbs in offhand, since WW won't proc offhand stuff) since it causes enemies to run off, so that's partially my bad in telling you to get one. It's not a huge deal either way though, but we should probably try to get you a replacement.

Edit: Also you actually probably want to try to upgrade that anyway, since having Life Steal on both weapons is pretty much mandatory for Monks once you start getting past MP3 or so anyway.

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Last edited by SailorDaravon; May 26, 2013 at 07:52 PM.
SailorDaravon
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Old May 28, 2013, 05:12 PM #112 of 497
The Butcher's Sickle you have in your main hand is good; I have one in my mainhand as well that's only just very slightly better. From what I've discovered in getting my Monk up to 50 and hitting up the Monk subreddit hard is that for your Monk you pretty much want:

-A 1h with CD, LS, and a socket. Anything else you can get (like say Dex) is gravy, but you pretty much need to have those three, the CD is going to make up for not having your primary stat.
-For your offhand you pretty much want to shoot for getting a Won Khim Lau, at least provided that you're running Fists of Thunder and Sweeping Wind/Cyclone, which I don't think ANY viable Monk build doesn't already run outside of maybe a hardcore Tempest Rush build. You're going to lose sheet DPS, BUT the adds +% Lightning Damage and Lightning Skills do +% more damage are enormous, since FoT and Cyclones (which are your primary DPS output) will benefit directly. The main downside to the WKL though (aside from losing sheet dps) is that they always roll Dex so you can only get two random rolls which does force you into going with LS and an empty socket, so they're pretty in demand.

The Monk subreddit is here and the link on the right called the Monk Toolbox is what you're looking for where you can put in all your stats, and on one of the tabs (Misc or Various I think?) you can plug in the Lightning Skills do X% more damage number to get an approximate real DPS. In general that subreddit is fantastic though.

As a point of comparison, I got my offhand 775 damage WKL for I think around 20 mil, and on paper it looked like a 15k or so dps drop, but in terms of real dps it was actually a small boost AND I gained LS (my previous one didn't have it). Lightning Damage only rolls either 5-6%, but on the Lightning Skills do more damage try to get at least 20%, since that's the big one and it rolls anywhere from 15-25%. I'll keep an eye out for a decent one, I've got like 25-30 mil and any upgrades for me at this point are past that anyway so I'll grab one if I see a good deal or something.

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Old May 31, 2013, 06:17 PM #113 of 497
Everyone and their mother has been playing a WW Barb for 6 moths, it's clearly the best/most broken thing right now. I don't know shit about them, but the subreddit for Barbs just went up, I'd imagine there's build stuff there?

Diablo 3 Barbarians

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Old May 31, 2013, 08:57 PM #114 of 497
You can tell a class is broken when at both Paragon divides the IDENTICAL skill and rune setup is being used. Usually there's a split or a clear divide on some skills as you get to the higher Paragon/MP levels, but nooooope.

Also the DH sucks balls in high level group play, but playing MP10 with some super hardcore people from GAF is pretty great since they're so decked out it doesn't even matter, cleared like 7 legendaries in an hour. All crap, but still.

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Old Jun 3, 2013, 07:16 PM #115 of 497
It's hard to tell, I see a pretty good mix of classes in just playing random games; probably more DHs than anything actually, but that's because they benefit the most from party play since they need carrying the most honestly.

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Old Aug 21, 2013, 05:58 PM #116 of 497
holy fuckballs did anyone else see all of the changes they're making for the upcoming expansion? If they actually deliver on this stuff this will finally be the true successor to D2 and the loot game king.

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Old Jan 10, 2014, 09:56 AM #117 of 497
Bumping this since Term was talking about playing again; I'm taking a break at the moment but never really stopped. People may not be aware of all of the changes that they've made recently, and right now there is also a Public Test Realm up for Loot 2.0 (and other) changes for everyone, and there is additionally a very limited closed beta running for RoS. This is the most recent changelog for both from Blizzard, some minor tweaks have been made but nothing big. But given that some people here probably haven't even played since before they added Monster Power over a year ago they probably have no idea what's up. I have enough gold where I can get anybody who wants to get back on up to snuff in no time at all.

The tl;dr version is that Loot 2.0 combined with what's in RoS makes this look like this may finally be the true successor to Diablo 2. There's been no NDA for the RoS beta so people have been watching it played for a month or two now, and it looks like the real deal. Still have some complaints, but it's a significant improvement overall, and that's from someone who was still actively playing it.


HIGH LEVEL ADDTIONS TO VANILLA DIABLO 3 (currently available in PTR)
Quote:
-Clans and Communities added

-Cursed Chests events added; some chests are now cursed and trigger special events when you try to open them.

-Significant itemization/loot updates (aka Loot 2.0). All items in the game can now drop at any level (aka Legendaries aren't level-locked anymore, so you can find a Level 60 Leoric's Signet now for example), and both the drops that you get and the stats on the items will generally be tailored to your class. Not 100% of the time so it's not broken, but this eliminates the constant bullshit currently of my Monk finding nothing but 2-handed wands that have huge Strength rolls on them for example. Items also have new stats/properties, etc, and the number of items that drop are lessened but the items are better, and with tighter rolls (aka instead of a wand being able to roll 1-100 int, it'll now only roll in the 80-100 int range for example). You will actually find and upgrade your gear from drops now, which is obviously important as well since the Auction Houses are completely going away prior to RoS launching.

-Paragon leveling has been changed. Paragon levels are now shared across all of your characters account wide (although Softcore/Hardcore are separated obviously). A big improvement since now you can switch characters at will without feeling like you're gimping yourself by going from your Paragon 100 Barbarian to your Paragon 1 Wizard. Also the bonuses from Paragon levels have changed; Right now every time you gain a Paragon level you get your normal base stat boosts and then +3% MF/GF. That's completely going away, now with every Paragon level you get to put one point into a variety of stats/abilities. So for example at Paragon 1 you get to put one point into "Core" stats, which lets you increase either your Str/Dex/Int/Vit by +5. On the next Paragon level you get to put one point into "Offensive" stats which are Attack Speed, Crit Chance, Crit Damage, and Cooldown Reduction. On the next Paragon level you get one point into "Defensive" stats which increase your Life %, Armor, Dodge, or Resist All. On the next Paragon level you get one point for "Utility" which is Maximum Resource, Magic Find, Movement Speed and Gold Pickup Radius. Then on the next (5th) Paragon level you wrap back around to having a point to spend in Core stats. Paragon levels are infinite now. You will cap out at +25 in each of the stats in all of the non-Core categories which will take you until Paragon Level 800 to reach, then at that point you will get one point into Core stats indefinitely every time you level. For reference, people who currently have 10 Paragon Level 100 characters right now in Vanilla will convert "only" into about Paragon level 254 in RoS. Also the last big change is that you can respec your Paragon stat allocations at ANY TIME in-game if you choose.

-Current difficulty system is being changed; right now we have Normal/Nightmare/Hell/Inferno + Monster Power slider. This is being changed to a flat: Normal/Hard/Expert which open immediately. Then Master Difficulty opens at 60. A new difficulty + slider opens at level 70 but that's RoS only so that'll be below. But as a result of the change you no longer have to go through the game 3 goddamn times to get to Inferno. If you think you can hang with it you can start a level 1 character on Expert if you want. Additionally in all modes/difficulties all monsters now scale with you, so you can farm/level up wherever you want now.

-New Elite monster affixes have been added.

-Nephalem Valor is completely removed; they want you to re-assign your skills and Paragon points as needed mid-game so it removes that limitation. Also is a bit of a non-issue with RoS addition of Rifts.

-The FIRST time you kill an Act boss in Campaign mode with a character you are guaranteed a Legendary drop. Since all enemies scale to your level and in RoS you never have to actually do campaign if you don't want to (see Rifts/Bounties below) pretty much what people will do is level to 70 in the other mode, then complete the story mode once to clear the bosses at level 70 for a guaranteed level 70 legendary.
REAPER OF SOULS ADDITIONS/CHANGES (on top of the vanilla changes

Quote:
-New level cap of 70, Crusader, Act 5, etc.

-Adventure Mode added, this is the big one. Adventure Mode is a separate mode from Campaign from the main menu. Adventure Mode allows you to immediately from anywhere warp to any waypoint in any Act instantly. Aside from this, the main draw to this mode are Rifts and Bounties, which is pretty much what you're going to be doing in this game now since it makes Campaign mode irrelevant now except for story purposes.

-Bounties. These are random objectives you are given, 5 per act in Adventure Mode. They're randomized things like go to this zone and kill this unique monster/boss, clear this zone or event, etc. For each bounty you complete you get loot, items, etc along with blood shards which can be traded to vendors in town for items and gambling. If you complete all 5 bounties in an act you will a Great Horadric Cache which is literally a loot bag you open where a ton of shit comes out (smaller caches also drop). You also get a Rift Keystone which you need to do Rifts. Your available Bounties all reset/change every time you leave and go back into a game.

-Rifts added. These are ~10-15 minute randomized dungeons that once cleared provide a ton of loot.

-Mystic now available to re-roll any item in the game. Short version is that on any item in the game you can pick ONE property to re-roll; once you have picked the property to re-roll you're locked into only being able to re-roll that one slot, but you can re-roll it as many times as you want (with increasing crafting item and gold costs). When you're deciding which slot to re-roll it will show you all of the possible things that slot will be able to re-roll into. Picked up a shield that's awesome but has one useless stat? Re-roll that into Crit Chance or All Resist! The Mystic will also let you transmogrify the appearance of any item in the game to look like any other one. For Legendary item appearances you will have to have picked up that Legendary after RoS release to add it to your "catalog". Also (obviously) items have to be of the same type, you can't make a two-handed sword look like a fist.

-On any item you get you can actually see the possible stat ranges on the stats on it which is cool so you can see if you got a good roll or a shitty roll on a stat.

-There's a crazy amount of new crafting items; as in I have seen crafting agents drop only from very specific bosses or unique enemies; there's probably dozens. I don't think we even know what all of them are or what they do yet.
Also all signs point to Ladders/Seasons being in the game (there's in-game leaderboard stuff for it) but it probably won't make launch. Also didn't touch on it but obviously there's a shitload of class changes, new abilities, etc. There's also like 5 or 6 additional tiers of gems added, a complete new gem type, etc.

Right now the only point of contention for most people is that they are severely limiting trading. They clearly want to get rid of botting given that they are completely killing the auction houses prior to RoS launch. Now pretty much all items, gems, etc are bind on account. These items can ONLY be traded to someone who was in the active game with you when you found them, and ONLY for 2 hours from the time it dropped (the game will indicate this on the item details). The community is pretty split on this one. Personally with drops happening mostly for your class, it kinda sucks if you're a Monk and fight a sweet Monk weapon that's maybe not quite as good as what you have, so you want to give it to your friend but he's not online and in your group so you can't. I'd like to maybe see them expand it a bit to maybe make it tradeable to anyone who was already on your friends list when the item dropped for 24 hours or something like that. At this point it seems unlikely this will change. On the plus side this encourages people to actually play the game instead of Auction Housing it, as well as play in groups.

The bounty/rift system is clearly built for you to just keep doing loot runs, and it gets rid of the campaign bullshit altogether which is fantastic. The Rifts are also crazy, they're totally random and there's videos of people finding random dungeons that are literally filled with cows, dozens of treasure goblins, etc. So the gameplay loop has been significantly tightened, which for a loot game is ideal. After watching a ton of RoS livestreams it's easily my most anticipated game this year.

I was speaking idiomatically.
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Old Jan 11, 2014, 09:11 AM #118 of 497
The game's honestly not that hard to get into; it's actually pretty simple. If you're totally unfamiliar with the game that may seem daunting, but it's really, really not. Also I approve of the title change.

If anyone's on US servers I can get you up and running no problem, I've got tons of gold and characters and whatnot.

What kind of toxic man-thing is happening now?

Last edited by SailorDaravon; Jan 11, 2014 at 11:17 AM.
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Old Feb 16, 2014, 09:59 AM #119 of 497
Yeah, I'm mostly just taking a break waiting for the expansion to come out, and using the time to try to finish up some other games. Starting brand new right now is probably kind of weird with the expansion hitting in about a month that will change things up quite a bit, and make the base 1-60 leveling much different. For example, right now you have to beat Normal to unlock Nightmare, then beat that to unlock Hell, etc. When the expansion hits they remove that, it's just one go through and you're just choosing the difficulty, etc.

If anyone needs help or stuff before the expansion hits (when gold and most items become account bound and the auction house goes away) I can certainly hop on to help though. The Expansion is adding a new character class so if nothing else there will be a lot of people with level 1 characters of that class day 1 there, albeit with probably a twinked ring.

FELIPE NO
SailorDaravon
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Old Feb 25, 2014, 05:50 PM #120 of 497
GET YOUR HORSEBOOTS ON BITCHES

Not even going to bother quoting it, it's too large. Also Class Changes aren't included at that link because they're still working on how they're going to post them because apparently right now it's at 55 pages. Shit be real son. So fucking good, this is basically a 99% different game now. Also if you want to see all of the item changes and new legendaries the game guide is updated for 2.0.1 here. Some of the stuff is crazy; the DH has a set now that when full equipped gives you +500 Dex, all of your Companions at once, and any Sentries you have out actually fire your Hatred skill instead. Hilarious.

Wat



Most amazing jew boots

Last edited by SailorDaravon; Feb 25, 2014 at 05:54 PM.
SailorDaravon
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Old Feb 26, 2014, 01:38 PM #121 of 497
2-3 hours into the patch and I've gotten 4 legendaries, including this which was a straight upgrade on both of my rings on my DH that has fairly top-tier gear and ~700 hours of gametime:



YEAHHHHHHHHHH

Jam it back in, in the dark.
SailorDaravon
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Old Mar 1, 2014, 10:18 AM #122 of 497
For anyone coming back to the game after a long hiatus (or if you're a new) this is a fantastic short guide to what's up:

Diablo III Welcome Back Guide - Wowhead News

6 hours today at Paragon 60 and Torment Level 5 and nothing. I get jack shit in this game.

Also you can add me and stuff. Lukage#1610
Wow, you are the unluckiest bastard in the world. There's an internal timer in the game that after a set amount of time (~2 hours) if you're actively playing and haven't gotten any legendaries it starts slowly increasing the odds of you getting one until one drops. That's honestly nuts. I'm in the GAF clan, and everytime someone in the clan ID's a legendary/set drop the game broadcasts it in the clan chat (which you can disable, but it's fun seeing what people got) and that thing is going off all the time with people getting stuff. I've gotten in maybe around 15-20 hours since the patch went up and I've gotten at least that many legendaries, if not more.

I already had pretty high end (but not top or god tier) stuff on my DH, but I've already found two upgrades I'm using:





Also found a bunch of stuff that wasn't quite upgrades that I gave to alts, and I found the new Nat boots, which once I can get one more piece of them will be an upgrade with the new 2-set bonus on it.

Honestly this game is fantastic now. Literally everyone I know who is coming back to is in love with it, this is the game that should have launched in 2012. Still a couple of things I'm not super thrilled about (mostly how extremely restrictive trading is) but it's fun to play, you can actually make builds around specific gear, and the addition of clans and communities is awesome. Since the game auto broadcasts found legendaries to clanmates, now everyone in the GAF chat harshly rates people's drops, and a lot of people are getting help and partying up using it. Good times.

There's nowhere I can't reach.
SailorDaravon
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Old Mar 3, 2014, 04:00 PM #123 of 497
+50% XP from now until RoS launches just got hotfixed in GO GO GO

Change of events: shit dropped for me.

Got plans for the Seven Sins shoulders and rolled good ones the first try. And found a sweet helm too!
So you taught the plans to your blacksmith for the Seven Sins?

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by SailorDaravon; Mar 3, 2014 at 04:03 PM.
SailorDaravon
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Old Mar 3, 2014, 10:21 PM #124 of 497
Yeah, I played for a while with Term tonight, and in ~3 hours he want from Paragon 44 to 51 or so, it's crazy.

I am a dolphin, do you want me on your body?
SailorDaravon
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Old May 4, 2014, 04:10 PM #125 of 497
It's my GotY at this point. You hit a gear wall, but it takes a LOT of time and effort to hit. I'm at like ~200 hours since RoS came out, mostly been playing DH and still haven't hit it, there's multiple pieces I'm missing. Adventure Mode is so good and game-changing that I literally can't imagine playing vanilla D3 at this point. It still has some minor issues, but this is the game it should have been at launch, and overall this is probably the best loot game of all time. The public turnaround on the game has been hilarious to watch.

I was speaking idiomatically.
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basically, get equipment in order to get equipment, keep flogging that horse, not one shit was given


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