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Gamers are fickle. Look at the MW2 boycotts, the Sony boycotts after the PSN hack, etc. Ultimately if this patch fixes a lot of issues (which it looks like it does) people will come back. Torchlight 2 STILL not being out and Path of Exile's Open Beta being delayed also helps quite a bit here, since there's ultimately nothing filling this space right now. If they turn everything around and the game gets to where it should have been at launch a year from now most people won't remember or care how shitty it was for a few months, for better or worse.
How ya doing, buddy? |
Patch is coming tomorrow, see the absurdly long patch notes here: Scheduled Maintenance - August 21 - Forums - Diablo III
I'm only like halfway through the patch notes and this is fucking crazy. GAF is right, we're finally out of beta! I was speaking idiomatically. |
Patch is up. People on GAF are reporting way higher quality of drops, and Elites in general being way, way less fucked in general. GET EXCITE
What kind of toxic man-thing is happening now? |
Multiple people on GAF are already finding way better shit; same items as before, but with way better rolls and stats on them. Super jelly. I'll have to try to get back into this sometime this week.
FELIPE NO |
Act 3 is still rough, but I finally managed to kill Ghom (which I absolutely could not do pre-patch), but it still took me forever. I've started playing again, at least until Borderlands 2 comes out, so we should try to hook up. I'd imagine that we could at least get you as far as I am. Wasn't one of the things in this patch them removing enemy HP bonuses in multiplayer, or doing something with that?
Other than that I'm still having better luck rolling through Act 1 with my 200+ MF/GF gear then trying to do Act 2/3 with my "real" gear. Act 2 is kinda doable but a pain in the ass with my MF/GF gear, but I won't even touch Act 3 with that. Ultimately I'm getting way more rares doing Act 1 since I can do it so much faster, but the only downside is that most of the plans I would want for higher gems and crafting don't drop in Act 1 :/ Also with my DH I picked up a build that someone on GAF suggested which has been interesting so far. Instead of spamming Elemental Arrow (Lightning Ball) and Smokescreening anytime anyone gets near me, I've switched to Cluster Shot with the Rune where it drops grenades and does Fire damage. Then to up my Hatred regen to support that I've switched to the Bat (for 3 Hatred Regen/sec), and Entangling shot with the Rune that regens 6 Hatred per shot. I'm still on the fence about Entangling shot; with this setup being able to slow enemies is very useful, but it's slower and does less damage than Hungering Arrow. Also I dropped Caltrops for Gloom, with the Rune that blocks 65% of damage while it's active. So essentially I go into combat and with full Hatred I can get off two Cluster Arrows which will pretty much kill any normal mobs, and if it doesn't or I'm fighting Elites I'm regening Hatred like a motherfucker, and I pop Gloom which will allow me to tank maybe half of the Elites out there. And with Gloom active you get 20% of damage dealt back as health, so if I pop a Cluster Shot I'm doing 60k+ on normal and 130k+ on a crit so I'm healing fast. Then I still keep Smoke Screen for when that's not an option or it goes bad. I'm still dying (that's the DH way), but this is a fairly interesting build. What the other guy is doing which supports this much better is he's got his natural crit chance at 30%+ and has max discipline + discipline regen with the Natalya set which makes all of that much easier. Additionally with his natural crit he can drop Sharpshooter and he picks up the Passive that reduces the discipline costs of the Cluster Shot grenades, and I think maybe ups their damage or something else as well. I'm not sure that I'm going to roll with this forever, but it is interesting. Without having his setup it's probably not quite as reliable as Elemental Arrow, but I'm doing HUGE bursts of damage in like 1-2 seconds. Also Entangling Shot is much more useful when playing in groups, so there's that as well. How ya doing, buddy? |
Yeah, the Nat set has more or less been my plan all along (although with some of the Legendary changes that may be different now), the issue is cost; a few of the pieces are super expensive.
How ya doing, buddy? |
Yeah, the ring is the killer on it. Also I didn't realize that the new Natalya stuff is actually totally different and marked differently, and has a different 4-piece bonus on is (+20 Disc). In typical Blizzard fashion their item pages haven't been updated at all (only two of the new items in the Nat set even exist as pages).
The problem is that I think I'm going to have to such a huge dive on my current equipment to equip 4 Nat pieces that I'm not sure if it's going to be worth it. IIRC the ring is pretty solid and might not be a downgrade, but everything else is (I have a Legacy double Dex rolled Andariel's Visage for example). I think I might be better off instead just trying to get some +max disc items, I actually had NONE. So I just upgraded my quiver, the overall damage on it was the same (like -11.3 or something inconsequential), I lost about 3k HP, but I got +10 disc so that's probably a good tradeoff. I only went from 46 down to about 43k as a result, and honestly even at 46k the stuff that is actually a danger to me is still pretty much killing me in 2 hits anyway, so the 3k is whatever whereas the +10 disc is another Gloom or Smokescreen most of the time. I spent most of the day clearing Act 3; I only got one or two items that might even be worth selling (both are up for less than 1 mil right now), and due to all the deaths I only came out like 200k ahead in Gold. Right now I need to figure out how I want to proceed; I WAS able to clear Act 3, but in my "real" gear, so after Paragon/NV my MF/GF is only around 110%, which combined with my somewhat slow progress meant that I was getting higher quality drops, but way, way fewer drops than blowing through Act 1 in my super high MF/GF gear. Also I'm still going to mess around with it, but I'm not sure if I'm going to stick with Cluster Arrow; it's super useful in some situations, but then for example I hit a complete and total brick wall trying to kill Cryodea (or whatever the spider queen bosses name is) with Cluster Arrow, but destroyed her with Ball Lightning on my first go. Right now I'm sitting on about 4.5 million, which would get me some very, very slight upgrades on most of my equipment, if that, so I'm in a weird spot right now. I think I'm going to probably faceroll Act 1 some more, or maybe actually try to upgrade my MF/GF set stat-wise and see if I could do Act 2 with it. There's nowhere I can't reach. |
I think pretty much everyone is getting it, but you may want to keep in mind that it seems like everyone is going 360 this time. Virtually every person I know is getting it, but on 360, including Skills and some other folks who went PC last time, so that might be something to look into.
It's hard to recommend or not though, because what exactly disappointed you about Borderlands 1? It was my GOTY that year, but I will say if you were playing it solo that's really not the way to play. This thing is sticky, and I don't like it. I don't appreciate it. |
Found this ridiculous fucking amulet:
![]() Have it up on the AH right now at 150 million. I am a dolphin, do you want me on your body? |
What I've started doing is farming Act 2 with my real gear, so I only have a base GF/MF of like 70/30 or so, but once I get 5 stacks I'm still not getting a ton of rares, but the ones that I am getting are frequently ilevel 62/63. The problem with farming Act 1 with my very high GF/MF gear is that I get a bajillion rares (literally more than 2 inventory pages of rares in less than one run), but they were pretty much always shit. So far I'm ultimately having better success running Act 2 with my actual setup. What's weird is with the stats on my weapon I should be able to run Act 3, but it still gives me way too many problems. I managed to beat Act 3, but died like a million times. I've made like 3 incremental upgrades to my gear since then, and I tried it a bit but I still seem to just get wrecked a lot.
How ya doing, buddy? |
Yeah, Act 3 seems to be mixed for me. I did decide go ahead and equip that amulet though, and I also upgraded my gloves. I totally didn't realize the amount of difference crit % and aps % made on them; my gloves had super high Dex but neither one of those. I'm broke, but was able to buy a good pair for 750k that shot my Damage up by like 6k (unbuffed!). Right now I'm sitting at 68k Damage without Sharpshooter on. I'm going to go back and try Act 3 right now and see how it goes.
My gear: Minerva - Community - Diablo III What kind of toxic man-thing is happening now? |
Minerva - Community - Diablo III
Spent most of my money (3 million) buy the new versions of the Strongarm Bracers and Andariel's Visage (I was using Legacy versions). I think I got a good deal on the Andariel's Visage at 2 million with the stats on it, I got it when it still had 1 day 12 hours left, and there was only one other one comparable in that price range. Up to 74k damage without Sharpshooter and 26.5 crit %. Trying to get my Crit % to at least 30%, at which point I'd feel comfortable dropping Sharpshooter. Zip, you can pick up a good Dex Legacy Andariel's Visage for next to nothing (they seem to go for under 100k now) that would probably be good, you can probably get one with 160+ Dex and it'll also have 6-7% attack speed and around 2% crit chance. Seems like a good upgrade on the cheap. Same with Legacy Strongarm bracers, I got a good one of the new version for under a million, so I would imagine Legacy ones are probably dirt cheap as well. Russ, do you find as a DH that Resists actually matter? Even when I had my resists up to around 400 I'd still get pretty much 2 shotted in Act 1, so I'm wondering if it's even worth it. Right now with my resists down to around 280 I'm not noticing a difference either way, and you can probably get gear much cheaper if you're not trying to also get all resists on it. FELIPE NO |
Get some rings with Dex and attack speed% for an easy boost, they're pretty cheap. Honestly those shoulders are terrible, you can get something with at least 150 Dex for cheap. I'd also look into getting Legacy Andariel's Visage and Strongarm Bracers like I mentioned above, they're both dirt cheap and have good dex and crit %, and Andariel's Visage (Legacy) has 6-7% attack speed. You can probably get all of that stuff for maybe a million (if that), and that would boost you dramatically. You really shouldn't have any blues at 60 anymore.
What, you don't want my bikini-clad body? |
I agree, that's why I was wondering why you suggested he get some All Resist stuff.
Jam it back in, in the dark. |
If it makes you feel any better I still get either 2 or 3 shotted in act 3, so I wouldn't worry to much about that part.
I'd say that you need to choose between either getting a gf/mf set to farm act 1 with, or if you want to actually progress into act 2 don't worry about getting gear with gf/mf right now. I can't even really farm act 2 with my gf/mf setup, but with my "real" gear and 5 stacks of NV my gf/mf gets up to about 150/120 which is still pretty decent. I find that if I run act 1 with my gf/mf gear I will clear literally about 100 rares on a run, but 99% of them will be shit. Whereas in Act 2 or 3 I may only clear like 30 or 40, and to be fair they're still mostly crap, but they are better than act 1 stuff and there's a good amount of ilevel 63 drops. Also remember that you get 20%(?) of your follower's GF/MF stats, so I roll with the templar and have him loaded up with equipment that's fairly shit but has high gf/mf. So that might be something to keep in mind to help supplement your stats there if you drop those to get better gear. There's nowhere I can't reach. |
I keep hearing about how the EU and US markets are jacked up in different ways, so no idea.
I had multiple huge breakthroughs yesterday, and have completely turned the corner on the game. Minerva - Community - Diablo III Between a two different 4-5 million rares I found and sold doing Act 2 Vault runs, I cleared about 11 million, and upgraded majorly to the Gloves, Shoulders, and Cloak I have equipped now. Without Sharpshooter now my base damage is up to 81k and crit % is up to 29.0. Also I still have an impressively high 41k HP, and also unintentionally have 989 Life Regen a second, which combined with Gloom makes Reflect Damage elites a joke now. Also with the Cloak I now have 50 Discipline, which is a huge difference as well. Right now I have what seems to be a pretty good Stone of Jordan up for a Monk on the AH at 15 million. However none of the stats on that ring are searchable on the AH, so I may have to drop the price on it a few times before it moves since I had to filter by lowest price like 15 pages deep to find anything even comparable to it for Monks. But in either case I'm down to a million now, but I'm starting to have good success finding middling rings and amulets doing Act 2 Vault runs so I'm clearing a lot of 200-500k items. Once I get back up to somewhere between 6-10 million I can get a quiver with crit % on it (mine currently has none) which should get my base crit % up to around 34-35%, at which point I can drop Sharpshooter which will be amazing. I'll probably switch back to Act 3 runs at that point as well. I could probably do that now, but I'm completely facerolling Act 2 so I'm just kind of cruising through that now. This thing is sticky, and I don't like it. I don't appreciate it. |
Basically the main thing you want to do is hit the Vault of Assassins with 5 stacks, since there are always 5 or more Elites in there. I do what most people do:
1)Start at the Soulstone Quest (forget the exact name, but the one where the Waypoint is Desolate Sands) 2)Run any combination of the following areas to get 5 stacks: -Sewers of Alcarnum (?) Usually has 1-2 Elites -Black Canyon, Usually has anywhere from 1-4 Elites -Road to Alcarnus (head across the Northeast bridge to the Cult encampment place, usually 1 or 2 Elites) Some people will also run the Oasis area, whatever works for you. I will usually just do the Sewers and the Black Canyon area, will usually wind up with 4 or 5, occasionally 3 but not usually. 3)Go to the Desolate Sands Waypoint and find the Vault of the Assassin and clear it. The big key here is once you clear it, back out of the game and then Resume Quest. Once you do this, it will have checkpointed you inside the Vault. Take the teleporter out of the Vault to the Desolate Sands; by doing this you'll be able to see exactly where the Vault is in the Desolate Sands, so you're not having to look everywhere for it. Then from there I teleport to town, and hit the first two areas listed above. I'll usually get anywhere from 3-5 stacks hitting just the Sewers and the Black Canyon, then I'll take the Desolate Sands Waypoint. Since you know exactly where the vault is on the map, you can head straight towards it, and I'll usually hit a Elite on the way there from the Waypoint anyway. Rinse and repeat. Also my Stone of Jordan sold! Bought a good Quiver, lost 2 Discipline, but my damage without Sharpshooter is over 87k now, and my crit % is 36.5%, so I think I'm ready to drop Sharpshooter. I'll probably run Steady Aim for now (which takes me to about 105k damage when nothing is near me), but Vengeance or Night Stalker seems potentially interesting. Going to go back to Act 3 and see how this goes. Minerva - Community - Diablo III I am a dolphin, do you want me on your body? |
Holy shit at these patch notes: PTR Patch 1.0.5 Notes - Forums - Diablo III
Fucking crazy. We're out of beta people! Almost everything in here is amazing and awesome. Holy fuck. Basically. How ya doing, buddy? |
They seem to be doing some different things. Impressions from people on the game seem to be all over the place, some people love it, and I've seen some people who were really looking forward to it actually being disappointed and going back to D3. I would have picked it up if not for Borderlands 2, shit timing on that.
What kind of toxic man-thing is happening now? |
I have a feeling Runic is okay with that.
FELIPE NO |
I don't know if anybody's been keeping up with it, but 1.05 hit today, and the changes in it are substantial. People in the public preview of it the last couple weeks have been pretty psyched about it overall (outside of Monks apparently still getting shafted). Came out today, full patch notes are here, it's fucking crazy:
Patch 1.0.5 Now Available - Diablo III Seeing a ton of very skeptical people today gushing over how awesome it is with the changes to drops and Monster Power in particular. I plan on getting back in there in the next day or two (haven't played in 2-3 weeks) to check it out, but this is worth a look for anyone with the game. Edit: Jesus, people on GAF are getting multiple Legendaries and/or plans a run now running Monster Power 3-5+, holy fuck. What, you don't want my bikini-clad body? |
Did a complete playthrough of Act 1 on MP3, got a pretty good Stormshield like 20 minutes in. Jesus.
Jam it back in, in the dark. |
Scored two Legendaries on my last run on only MP2, scored this:
![]() Having a fucking blast with the game now post-patch. Huge difference. I BASICALLY stopped playing Borderlands to play this now. How ya doing, buddy? |
I switched today to doing act 3 runs. After 1.0.5 hit I'd been alternating between doing either Act 1 or Act 2 runs on MP 2 because all of the enemies are level 63 now if you have any MP on. This morning I randomly decided to try an Act 3 run on MP2 and it was actually way easier than doing Act 1 or 2 on MP2 (which was obviously reversed before). Someone pointed out that I completely missed the fact that when you have MP on and it scales all non-level 63 monsters to 63, that happens andthen MP scaling applies. I think pre-patch pretty much all of the act 3 enemies were already 63, so with how the scaling works Act 3 is actually easier for me now.
But on any of the acts I stick mostly to MP2. MP2 is mostly easy on Act 1/2, and is even easier on Act 3. MP3 is doable on any of the acts for me, but I do start definetely dying on either certain types of Elites, or super jacked Elite combinations. Legendaries were already dropping about once or twice a day for me, but since switching to act 3 today for whatever reason they're dropping all over the place, my last run I got 4 (Ivory Tower, Unity, Zunimassa helm and Blackthorne boots). Most of them have been Brimstone trash, but I sold one for 500k and have two more I might be able to sell for that much, and a Unity I have up right now for like 4 million. Getting pretty good regular rares though, I found a pretty great Str/attack speed/crit damage/all resist/life+% ring that I've got up right now. There was almost nothing like it, I started it at I think 8 million so we'll see how that goes. Gear-wise after I sold that Mempo I spent about 8 million on a pretty high end Andariel's Visage and a few million on a ring upgrade. Right now I'm sitting at something like 122k unbuffed damage and 147k damaged with Steady Aim active, I had already dropped Sharpshooter before the patch since my natural crit is up to around 43%. I'm sitting on about 22 million, and I have around 10 million in stuff up right now on the AH (not counting that ring) that I'm hoping I can move. I'm in this weird spot right now where to get any sort of meaningful upgrade is going to cost me 30-40 million on just about any piece of equipment, so I'm holding off for now. This thing is sticky, and I don't like it. I don't appreciate it. |
HOLY NECRO BUMP BATMAN
Since Term has started playing again and has no idea what's even going on now, here's what has happened with this game in terms of patches and updates since everyone pretty much stopped playing. A few of these things were in the very last patch I posted here, but I think just about everyone had already stopped playing by that point soooo -Paragon Levels added. They essentially just added 100 experience levels to go through that start scaling exponentially. However with each Paragon level you gain you still get your stat boosts, but also permanent +3% to both your Magic and Gold Find. As a result of this change there is now a +300% cap to MF and GF before Nephalem Valor (NV). This combined with Monster Power (MP, see below) makes Gold/Magic find stats on items more or less useless, don't bother looking for them at all when getting new gear now. -The extra 15% MF/GF you get per NV stack is still in place, but those bonuses go beyond the normal MF/GF cap. Also since the level cap has been raised, you now also get 15% extra XP per stack. So at the max 5 stacks that's an extra 60% MF/GF/XP beyond any normal caps. -They nerfed the hell out of Inferno over various patches. It's no longer Act 3 is impossible, it's now how quickly can you clear it and on what MP. -Monster Power (MP) added. This and Paragon Levels are the biggest changes. I never really played Diablo 2, but apparently there was something similar to this in that. You can select an MP level of anywhere from 0 (aka vanilla, nothing special) to 10. Depending on what level you choose your rewards start scaling higher and higher, although so do the monsters: ![]() As long as you are playing on at least MP1 ALL MONSTERS are level 63, which means ilevel 63 items can drop. Given that the jump from MP0 to 1 is negligible, even if you are just coming back now and suck ass you want to be playing on MP1. The MF/GF increases from MP are beyond the normal 300% cap as well, along with the NV bonuses. For example, with my Paragon Level 71 Demon Hunter playing on MP8 my MF/GF with no NV stacks is like 570% or something retarded like that. It's great. -Infernal Machine/Hellfire Ring event added. Acts 1-3 each have a "Keywarden" (KW) that spawns in a specific zone. When killed with 5 stacks of NV active, the KW has a 10% chance of dropping their specific Key per each level of MP active (ex. MP5 = 50% chance of Key drop). With one of each of the three keys, you can create an Infernal Machine at the Blacksmith using the plans that drop from the KW in Act 4 (who only drops the plans, no Keys so you only need this once). When used in a house in New Tristam in the last quest of Act 1, the Infernal Machine will open one of three portals, behind each is a duo of buffed up bosses from the game. Similar to the KW's, once killed each duo has a 10% per MP level to drop an a specific item. You can then combine all three of those items to craft a Hellfire Ring at the Jeweler. You choose the primary stat of the ring, then each ring will always roll 170-200 of that stat, 35% bonus EXP, along with 4 random stats. This sounds like a hassle, and it kind of is. However it's worth it at least a few times, because while the Hellfire ring is account bound, it's equippable at any level, which combined with even shit rolls on it makes it amazing for leveling up new characters. Also in theory you CAN get good rolls on it (primary stat + crit dmg/crit %/AS%), but it's mostly good for leveling purposes, and you can stick one on your Follower as well. -Demonic Essences and new crafted items added. Elites now have a chance to drop a crafting item called a Demonic Essence. These are account bound items, and are used in new crafting recipes. The new crafting recipes are Archon Shoulders, Gloves, Bracers, Chest Armor, and Amulet. For each of these recipes you can get a recipe for each primary stat just like the Hellfire Ring (Dex/Vit/Int/Str). However the primary stat on these roll at a minimum of 200, and a double roll can clear 300 PLUS five random stats. As a result you yourself can now easily craft upgrades for Gloves/Bracers/Shoulders, and in fact crafted items of those three are easily now the Best in Slot for any class (unless you're just absolutely stuck with a set piece for some reason). The Archon Chest Armor in theory on a perfect roll is high-end, but most classes/builds will be stuck with a set piece there anyway, so it's not really worth it to mess around with that. On a similar note the Archon Amulet also potentially is a Best in Slot, but realistically you're unlikely to get that as Amulets have a fuckton more random rolls they can get on them as opposed to other pieces of equipment. Additionally the Amulet has a higher cost to craft (also requires a high level gem as well as a Brimstone); crafting amulets is potentially endgame, but save that for long after you've crafted godlike other slots. Bottomline: you can now (fairly) easily craft godlike Shoulders, Gloves, and Bracers yourself. Also should note that like the essences, any of these crafted items are account bound. Actually fairly smart on Blizzards part; since you can't buy Essences, it forces people to actually play the game and not just the AH. -An additional level of gem was added, Marquise. They scale up just like all other levels of gems, but are astronomically expensive to craft. And as an extra fuck you, they cost 20 million to remove from a piece of armor. Only for ultra hardcore people. -Invulnerable minions were completely removed (I actually totally forget about them), and Reflect Damage and Shielding affixes on Elites aren't constant now, you can see when they're active or not. -Magic Find and Gold Find stats no longer average across your party. This is something else I totally forgot was even a thing, FFS Blizzard Also patch 1.08 is coming either this week or next (has been available via the public test realm for a while now). This has some major updates, such as: -They're HUGELY increasing mob density in all areas of all acts; the problem right now is that there is an Act 3 run that pretty much is inarguably the most efficient run in the game. This change makes it so you can run pretty much what YOU want to run. There's videos of this out there, but it fills every area with pretty much nonstop enemies, looks fantastic. -Identify All available in town. Self-explanatory and amazing, but also highlights how sad it is that this is an exciting feature but should have been there at launch. I never really stopped playing, and I'm always down to play with whoever if you're on; even at high levels it's generally considered more efficient to do really quick low MP runs then to do slower high MP runs, so even if you're just getting back into the game we can play. I also have a fairly low-level Paragon Monk that I'm using right now so it's not super unbalanced. Also everyone should use Diablo 3 DPS & EHP Calculator, it's incredibly useful for determining upgrades, as well as things like "Is it worth losing 50 Vit for 35 All Resist." I've vastly improved my character and game since I started using it a few months ago, made me realize that I was looking at the wrong stats. The DPS the site shows will generally match your in-game one, but the big one to look at is your effective hit points (eHP). Edit: Term, you can see how d3up works, for example this is my Monk's Blizzard armory profile: Dawn - Community - Diablo III And then here's my d3up profile: Dawn | Monk | Diablo 3 DPS & EHP Calculator The d3up site is great because it gives you what your actual eHP is, and you can create fake items and simulate changes to your existing items to see specifically how it will change your stats, so you can see if something on the AH will actually be an upgrade or not, etc. For comparison, here's a link to your monk's profile I imported to the site: Stormhammer | Monk | Diablo 3 DPS & EHP Calculator Like I mentioned, the main problem is that your Vit is obscene, but your DPS is really low. You're going to have to make some concessions and lose some Vit and/or AR/FR to get your DPS up. Using the site I'd probably reccommend letting your self drop no lower than either 350-400k eHP but see how high you can get your DPS while making that drop. Ideally more endgame Monks try to maintain 500k EHP while hitting 200k+ DPS, but that's a ways off so I wouldn't worry about that. For your gear outside of the weapon stuff we already talked about, you need crit % super super bad. You probably already have enough Demon Essences to start crafting some decent shoulders/bracers/gloves so I probably wouldn't worry about buying those right now (unless you're super unlucky with your crafts). You probably should ditch the Inna chest and get the Inna pants; the Inna 3 and 4 set bonus is garbage. The Inna pants are pretty much mandatory for both Monks and DH's because they give you attack %, crit %, and movement %. You are for sure going to lose some AR/Vit on that tradeoff, but it can't be helped. For the chest you can probably get a rare chest with relatively low dex but high vit/AR/FR/3 slots, then later upgrade that further. You can also try the new Tal Rasha chest (forget the name), IIRC you can't roll Vit and AR on it, but it always has attack speed % on it. Your boots are pretty good right now, and with that second ring I gave you (combined with your nat ring, which btw is a good call since you want the nat ring + boots for that 2 set bonus) you're good ring-wise. You should definitely be able to get a better amulet for fairly cheap. I think the big thing is that your weapons are high base DPS, but Shenlongs don't compete at this point, you're going to lose some on the damage number but you need to get 2 one handers that have dex, crit damage and a socket, and you also need life steal on at least one of them. Also someone I play with on GAF who has high level monk just posted for someone else who just started playing a Monk again on upgrades they can make for dirt cheap, you might want to take a look: NeoGAF - View Single Post - Diablo III |OT5| Finally out of Beta Also I'd strongly recommend swapping out a lot of your skills. Transcendence is pretty useless, and Resolve is probably in reality actually the most useless Monk skill (which I didn't realize at first either) since it only actually affects the specific enemy you are hitting. It's arguably useful when running ubers, but that's literally it. You should take Seize the Initiative which will immediately give you a pretty good armor/eHP boost. Then I personally run Chant of Resonance for the spirit regen, but you've got room to put whatever in there. Also I don't think anyone would recommend Mantra of Healing (it's regen is way too low to matter at any real MP level) or Mystic Ally at ALL at this point. Mantra of Conviction/Overawe is basically a free 24% damage boost, there's virtually no reason not to run it. Past that there's some variance in skills, but the general consensus is that if you're not running a 2h Tempest Rush build, you want to be running with Fists of Thunder/Thunderclap run and Sweeping Wind/Cyclone. Bladestorm isn't an awful choice for Sweeping Wind, but Cyclone becomes way, way more effective once you're landing criticals often, which once you get your crit % up will be pretty much all of the time. And if you do wind up getting a WKL, you will pretty much have to switch to that build, since without running FoT and SW/Cyclone the bonus damage with lightning skills that you get with the WKL (Cyclones do lightning damage) is wasted which makes the WKL not as good as comparable one handers. tl;dr use d3up, be willing to lose some vit and resists and get some crit %. With what your eHP is your DPS should be at LEAST double what it is right now. I am a dolphin, do you want me on your body? |
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| basically, get equipment in order to get equipment, keep flogging that horse, not one shit was given |
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