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[360] Halo Reach: Ghosts of GFF
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SailorDaravon
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Old May 10, 2010, 06:37 PM #51 of 1108
The thing with starting with jacked up weapons and spawns (with weapons being restored on Phase 2) is a known and apparently pretty common glitch. Apparently that can allow you to access things you're not supposed to be able to, which is where the videos of Elites using Armor Lock and being able to pick up AA's off corpses are coming from.

This thing is sticky, and I don't like it. I don't appreciate it.
SailorDaravon
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Old May 11, 2010, 09:37 AM #52 of 1108
Me and Tails BEASTING arena, did horrible that first game but then we won 7 in a row:



I blame prenatal no-skill grenade spammers.

I am a dolphin, do you want me on your body?
SailorDaravon
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Old May 14, 2010, 10:17 PM 1 #53 of 1108
OP updated.

Quote:
Addition for broken things in the Beta: Hitbox for headshots is a few pixels off; bullets are hitting a few pixels below when they should be currently in the Beta, resulting in some situations where it should have counted as a headshot and did not. Already fixed for retail, will not be reflected in the Beta.

-All files and stats will be wiped soon after the Beta; if you have any screenshots or rendered videos you want to keep from the Beta, save local copies of them ASAP!

-Beta had some small updates added, the major ones being the removal of DMR's from Phase 1 of Invasion (which evens things out quite a bit at the start) and the addition of SvE which is hilariously broken in favor of the Elites
* Grab Bag’s “SvE Slayer” pits Spartans vs. Elites
* Spartan DMR Loadout removed from Invasion Phase 1
* CTF Flag return proximity slightly increased
* Headhunter skull pickup radius increased
* Same team Stockpile flag removal and re-scoring resolved

RUMORED ARMOR ABILITIES:
-Based off files uncovered in the Beta which Bungie has said they knew people would pick apart, so very possible there's red herrings in here.
-"Ammo Pack" - Seems self-explanatory, and broken for power weapons.
-"Power Fist" - Always 1-hit melee kills?
-"Repulsur" - Seems self-explanatory, pushes opponents away?
-"Sensor Pack" - Maybe expanded radar or counters jamming?
-"Super Jump" - bwhahahaha
-"EMP Pulse" - Also bwhahahaha
-"Shield Generator" - Maybe health regen?
-"Hologram" - THE FUTURE

Generator Defense - As an actual gametype it seems pretty eh. It also seems to be super laggy for most people, so it seems that it is quite living up to it's namesake as an actual Network Test. Combined with files that were pulled from the Reach Beta, the common consensus/rumor is that this is network testing for the as-of-yet unannounced Firefight mode. If files pulled from the Beta are any indication (and they very well may not be) Firefight in Reach will now feature either 6 players or up to 6 "teams" (unclear), along with different conditions and spectators and a host of other things that run the gamut depending on how you interpret the Beta files so I won't get into that here yet. Based on how poorly Firefight ran for anyone if you weren't all in the US, at the very least this being network testing for Firefight seems to be a pretty good guess.
Also I didn't add any of this to the OP yet since it'll take me a while to go through it and it's all 100% rumor, but a ton of stuff is in the Beta files. Aside from the Armor Abilities listed above, there's crazy stuff like Rocket Hogs, Hogpile and Dogfight modes, something that indicates you can create your own custom campaigns and gametypes, insane Firefight modes, and all kinds of ridiculous madness. A lot of it seems legit (there's a lot of mode descriptions, as well as Armor piece names and descriptions), but Bungie knew this would all be torn apart, so there are likely to be some red herrings in there. A likely candidate for example is that there are files that seem to indicate in the game's prologue you play as or with Sgt. Johnson.

Most amazing jew boots
SailorDaravon
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Old May 16, 2010, 09:55 AM #54 of 1108
I don't think they will; if they incentivize winning too much, people will just quit out if they're not going to win.

What kind of toxic man-thing is happening now?
SailorDaravon
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Old May 17, 2010, 11:14 PM #55 of 1108
That last one is still fucking amazing.

I've rendered some of my own, I'll put something together in the next couple days.

Just a reminder, the Beta ends at an unannounced time on Wednesday, and all of your saved films and bungie.net stats will be wiped "shortly after." So tomorrow's the last full day of the Beta, and if you want to render/save any films or screenshots from the Beta you're gonna want to do that ASAP. I'm normally off on Tuesdays but need to go in for a few hours in the morning. I should be on around 1-ish if anyone's around, and I'll try to hang out most of the day.

TEAM ARMOR LOCK GOOOO

FELIPE NO
SailorDaravon
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Old May 18, 2010, 06:30 PM #56 of 1108
Head's up: apparently the Beta is ending Thursday morning at 10am PDT. Also confirmed that your stats/files/etc will be wiped shortly thereafter. I already pulled all of my stats and files so I'm completely done with the Beta, but if you still want to get your game on or download/render any videos you got about a day and a half.

What, you don't want my bikini-clad body?
SailorDaravon
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Old May 20, 2010, 06:46 PM #57 of 1108
OP updated:

Quote:
-References to Beta dates and Beta-specific things removed
-Removed several pics and other things that are generally unnecessary at this point (like battle bro spawning, Phase changes, etc). If you played the Beta you clearly understand what this is, and if you didn't play the Beta you're probably not reading this anyway.
-Playlists and dates removed, updated with a known gametypes and maps section.
Only new thing of any particular significance is that they've said that in the final game Swordbase will be tweaked, especially the flag spawn and capture points (1 Flag anyone?).

As I've said before I'll continue to keep the thread updated, but there will probably not be a huge amount of news. I expect we'll get some new news at E3 (probably Firefight announcement, Campaign stuff and release date would be my guess), but after that it'll probably be a slow trickle at best until a few weeks before launch.

Jam it back in, in the dark.
SailorDaravon
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Old May 21, 2010, 04:32 PM #58 of 1108
I don't really see what everyone's issue was with Swordbase 1-flag. Yes, it was a tough slog from one base to the other but with no really open areas aside from the middle, the defenders had to catch up to you to stop you and it's amazing how often in their haste to stop the flag carrier people won't spot the guy with invis hiding behind a doorway waiting to assasinate them. It was tough to score but that made a nice change from the other map which being so open was overly easy to score in since if you picked up the flag at a run then even if you got shot straight away it'd bounce a fair way closer to the goal and you had to practically sit on the flag as a defender to get it to return.
Uh, am I gathering from this post that you somehow never played in a game where people just took the flag out and used the bottom middle lift to lift the flag directly into the capture point? I probably saw over two dozen flag captures happen within the first 30 seconds of a round. Except for one hilarious instance I never ever saw anyone do anything BUT that after the first day.

Also a small OP update from this week's BWU. Aside from saying that a host of changes from tiny to large have been made or are being looked it, they did provide a bit more insight into the changes Swordbase will see in the final game:

Quote:
Sword Base in particular has been given some extra special attention by our astoundingly awesome team of environment artists. I don’t want to spoil the surprise for you, but I will say that you won’t have much difficulty determining which side of the map you’re on the next time you step foot inside the ONI atrium. Aside from the enhanced color palette and lighting effects, there’s now an impossible to miss visual queue layered in to clue you into exactly where you’re camping out.


There's nowhere I can't reach.
SailorDaravon
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Old May 21, 2010, 06:08 PM #59 of 1108
Yeah, that was definitely not my experience at all, it happened 99% of the time without fail on both sides. Once you see someone do it once, there's literally no reason to try to go the long way.

This thing is sticky, and I don't like it. I don't appreciate it.
SailorDaravon
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Old May 21, 2010, 07:13 PM #60 of 1108
Pretty much.

Being able to use AA's while carrying the flag would be hilariously broken. They've said you'll have a lot of toggles in custom games (even over whether or not flag "bouncing" works or not), I wonder if that'll be an option or not. It pretty much breaks 1-Flag, but Stockpile with AA's being able to carry flags could potentially be crazy.

Additional Spam:
Hacker video showing all of the Elite armors that were in the Beta files. It shows the Spartan ones briefly as well, but those had previously been leaked. Most of the Elite armors look fucking crazy.

YouTube Video


I am a dolphin, do you want me on your body?

Last edited by SailorDaravon; May 22, 2010 at 05:10 PM. Reason: This member got a little too post happy.
SailorDaravon
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Old May 24, 2010, 08:35 AM #61 of 1108
According to AP through Yahoo Reach is releasing on September 14th. Also the Beta had 2.7 million players; for comparison, the Halo 3 Beta had 800,000.

I was speaking idiomatically.
SailorDaravon
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Old May 25, 2010, 05:02 PM #62 of 1108
Day 1 freebie Spartan helmet:



According to urk it comes with all US day 1 copies, and outside of the US it is a pre-order bonus at certain retailers. A "while supplies last" thing, apparently in the US it will be a code card packed into first run copies (a la Sgt. Johnson from ODST). I guess in Europe the card will not be in the case for whatever reason, which is why it's only a pre-order bonus there.

What kind of toxic man-thing is happening now?
SailorDaravon
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Old May 29, 2010, 08:24 AM #63 of 1108
What.

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SailorDaravon
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Old Jun 3, 2010, 08:19 PM #64 of 1108
Major update time, Beta to Final game changes!

-Bungie just posted a new podcast which details many changes being made to the final game from the Beta. I haven't had a chance to listen it yet, but my man Dani over on GAF has, and was kind enough to post this listing of changes from the podcast. They're for the most part all pretty major, but I'll bold a few of the more interesting/significant ones. I did do some paraphrasing/editing from his original post.

Quote:
-Speed and jumping - Looked into it. Sage has adjusted it. Faster movement, higher jump. Game feels different from Beta.
-New Aim assist prioritizes targets. Proximity doesn't always equal most valuable target.
-Previously mentioned issue with the headshot hitbox being slightly off in the Beta has been fixed, is a "great improvement."
-Also as previously stated by Bungie, melee was "broken" in Beta. Has now been corrected; 5 frames added to animation (30 total), which is the same as Halo 3 melee.
-Vehicles are being worked on, are no longer "fragile" like they were in the Beta.
-Getting the Scorpion away from spawn in Boneyard was difficult and if you succeeded, it was too powerful. Will be "improved upon."
-Grenades; people initially perceived them as "mini-nukes" but got used to them, similar to Halo CE (I don't personally recall this one way or the other). Grenade "power" was lowered by 1 point during the Beta, has been changed again with another point removed. Also has a smaller radius and the timer reduced by 0.1 seconds.
-Issue fixed where Shield wasn't reporting damage correctly during Beta.
-Single DMR shot takes 25 points from shields. (I'm guessing you have a 100 points in shields?)
-Maps and game types tweaked.
-Reticule fixed: brighter/fancier/crisp/clear.
-Which direction you are taking fire/damage from is much clearer/more apparent now.
-Swordbase changes: Weapon spawns changed, currently no Plasma Launcher on default settings. Flag removed from Beta yellow lift room on 1 Flag (Battle over lift) and moved to 2 story room with glassy balcony, top of the ramp. Plays better.
-Powerhouse change: Flag moved away due to Rocket Launcher, now on rooftop of one of the buildings.
-Stockpile changes: UI being redone, UI was carried over from Halo 3 - not suitable for Reach and confusing. Much clearer now. Flag spawn locations kept the same. On Powerhouse the return zones have been moved.

-Magnum slowed down fractionally to make it fairer against AR users.
-AR is slightly buffed.
-Plasma Repeater kept in line with AR
-Sniper Rifle made a bit more "idiot-proof."
-Plasma Launcher "getting nerfed a hair." Changing time it takes to lock on to make it slightly more fair for infantry. Tracking also reduced slightly. Fire rate slightly longer/slower. "Not quite good as it used to be but still pretty awesome"
-DMR: Rounds in magazine changed, 12 in Beta now increased to 15 rounds.
-Needle Rifle: Rounds in magazine changed, 16 in Beta now increased to 21 rounds.
-Magnum NOT getting more rounds for certain, no chance.
-Elite shield regen time increased from 3 seconds to 4 seconds (not final).
-Reticule bloom stays. They admit 50/50 from fans loving it/hating it but think that's expected and won't remove it or modify it. Might consider removing the "random element" but won't prioritize above anything else. Bloom makes Halo "play better". They say that people exaggerate the amount of random kills they see compared to expect kills.
-From the Weekly Update last week, they posted the new hi-res versions of some medals, apparently most/all of the medal images in the Beta were placeholder and/or carryovers. I've resized these because they were huuuuge in the update, also some of them are unannounced/seem new based on the image and the filenames.

Hammer Riot - Appears to be new, get a Running Riot with a Hammer?

Headcase - Getting a headshot on someone who's Sprinting, big improvement over what it looked like in the Beta

Pull - I believe this is the one for getting a headshot on someone using a jetpack

Laser Kill

Wheelman Spree - Appears to be new, NOT be a redesign/rename of Splatter Spree

Yoink - I think the was the medal for jacking a vehicle after it had been jacked from you?

Zombie Frenzy - Infection!


-Last week's update also showed some the appearance of some of the different Commendation rank appearances. You can see what backgrounds of the five different levels of Commendations look like, and there's icons shown for some different ones as well.

Steel level Assist Commendation

Bronze level Sniper Commendation

Silver level Technician Commendation

Gold level Assassin Commendation

Onyx level "Stars" Commendation (possibly placeholder/means nothing?)


After I make this post I'll get the above integrated into the OP as necessary. Also I took a week off for this game's release, lol!

Edit: OP updated. Whew!

What, you don't want my bikini-clad body?
SailorDaravon
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Old Jun 4, 2010, 06:29 AM #65 of 1108
That's pretty much why I took the week, I have hours I have to use and didn't have a better purpose for it. I actually need to use more than that up by November, but meh.

Jam it back in, in the dark.
SailorDaravon
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Old Jun 5, 2010, 07:39 AM #66 of 1108
Two updates from the Weekly Update:


-First screenshot of the Commendations as they show in your Service Record in-game. It filters the ones you have the highest first, and you can see that you're able to scroll down. They did also mention that the Commendations show here are all multiplayer only, and don't show any from "other modes" which will also be reflected here as well.


-First screenshot showing full Armory options (albeit mosiac'd out), which seems to confirm 10 customizable armor pieces (at least for Spartans).

Also got (obvious) confirmation that we'll be seeing a bunch of new stuff at E3, which runs the week of the 14th. Like I said before, my personal guess is we'll get confirmation on Firefight, number of players for co-op and Firefight (rumored to be 6), as well as new Campaign and Multiplayer stuff (but largely focused on Campaign). Next Friday's weekly update will be the last before E3.

There's nowhere I can't reach.
SailorDaravon
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Old Jun 5, 2010, 09:35 AM #67 of 1108
You mean with the reflection on it? Nah, I've seen multiplayer shots from the Beta and if you actually look you see pretty clear reflections on the visors. I just don't think before it was visible on the Armory screen before, or we just never noticed it maybe.

This thing is sticky, and I don't like it. I don't appreciate it.
SailorDaravon
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Old Jun 7, 2010, 11:21 PM #68 of 1108
I wouldn't know, haven't looked in that thread since I posted at the end of the beta. I've never seen a bunch of manbabies with so much sand in a vagina. Also most of the people in there should know better but continue to take troll bait.

On the topic of the visor tint, while that would be cool, I'm ultimately starting to 2nd guess the customization a bit. In-game you only see what you look like when you're dead, and usually when you're dead you're frantically waiting on a respawn, looking at the scoreboard, etc. I'm not saying it's bad that it's there, but I ceased to give a shit about what I looked like about 10 matches into the Beta.

I am a dolphin, do you want me on your body?
SailorDaravon
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Old Jun 7, 2010, 11:51 PM #69 of 1108
Or maybe if you could customize the sound the other player heard when you teabagged them.

I also like that your first contribution to this thread in god knows how long is immediately about crotches.

I was speaking idiomatically.
SailorDaravon
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Old Jun 10, 2010, 06:46 AM #70 of 1108
That's true, but campaign is not what 99% of people will be doing more than a couple weeks after release.

What kind of toxic man-thing is happening now?
SailorDaravon
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Old Jun 10, 2010, 07:25 PM #71 of 1108
That would be interesting.

Edit: Interesting, someone over on CAG noticed that the Gamestop pre-order Recon helmet appears to be different. It looks like the same helmet, but the visor is flipped. I don't know if this means you can change that, or if they're two separate helmets, which is going to piss me off because I'll have to somehow snag the Gamestop one as well.

For reference, Amazon pre-order Recon helmet:


Gamestop pre-order Recon helmet:


FELIPE NO
SailorDaravon
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Old Jun 11, 2010, 06:23 PM #72 of 1108
I didn't mean literally comment on this here urk, but I appreciate the effort. Hugz!

My wife saw this and just shook her head. Just to be clear Shin, I know urk and him asking about my wife is a running joke.

Edit: I just realized I can't wait to tell Shimms how you I inadvertently got you to register at a completely different forum to answer a question I asked, but you don't post at the SC. Sooooooo good.

What, you don't want my bikini-clad body?
SailorDaravon
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Old Jun 11, 2010, 06:43 PM #73 of 1108
I'll update the OP with the correct image later tonight after the Bungie Weekly Update goes up in a bit. This is the last update before E3 next week, where there will probably be a lot of more news on probably Tuesday-ish, so expect some frequent updates.

That'll oughta teach me not to sound off in the background.
Trust me, that's not annoying and doesn't even approach anything the rest of the crew does. Nice Shimms still is the best/worst thing ever.

Additional Spam:
Update time!


-Elite armor customization works differently than for Spartans. Elites are full-on palette/armor swaps, as opposed to Spartans with individual armor pieces. You can still choose which Elite you want to use for when you are in a game type where you play as an Elite.

-You unlock Elites when you hit certain ranks; you do not purchase them with cR like Spartan upgrades.

-There are a couple of other customizations that they have not yet revealed (isn't clear if they're referring specifically to Elite customization or in general)

-Further confirmation about the pre-order bonus helmet being changed to the one I posted above.

-Official confirmation that Infection is returning.

-New Infection mode called "Safe Havens." Last bit is mysterious, unclear if zombies are possibly the Flood or something else completely new. Someone on GAF theorized that the survivors are Spartans and when infected you go Elite, but urk shot that one down.

Quote:
In Havens, survivors are fragile and prone to being eaten. Survivors do little damage and can be killed in one hit. Unless, that is, they are standing in the Safe Haven. Once inside the Haven, Survivors turn immortal, and can kill zombies with one shot.

The catch? Once a Survivor steps into a Haven, a fifteen second timer is triggered and cannot be stopped. When the timer is up, the Haven moves to a random location, leaving everyone inside it mortal and vulnerable. As survivors, your goal is to move from Haven to Haven while avoiding the ever-increasing Zombie Horde, and scoring as many kills as you can along the way. It’s worth pointing out that the zombies aren’t your Romero-style knuckle draggers, either. Reach zombies are undead acrobats and all that tumbling has worked up a hunger for brains. Expect to be sprinting a lot.”

Tumbling, eh? I think we’ll just leave it at that. And I’m walking away.

Edit: OP updated with all info, also added Last updated dates for each categories. I still desperately need some real image headers for categories. Maybe after E3 we'll know enough info for me to break the OP up into final categories (I still haven't really touched Campaign, Forge, presumably Firefight, etc) and maybe I can work on that or bribe someone else to.

Jam it back in, in the dark.

Last edited by SailorDaravon; Jun 11, 2010 at 07:42 PM. Reason: This member got a little too post happy.
SailorDaravon
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Old Jun 11, 2010, 10:52 PM #74 of 1108
More like all Elites look like shit am I right??

There's nowhere I can't reach.
SailorDaravon
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Old Jun 11, 2010, 11:23 PM #75 of 1108
You know what one (of the many) of the natural predators of gazelles are? Cheetahs.

If you're honestly telling me that you'd rather be a fucking gazelle than a cheetah on the prowl than God help you.

This thing is sticky, and I don't like it. I don't appreciate it.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [360] Halo Reach: Ghosts of GFF

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