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It's a known issue they've posted about a few times, it's affecting pretty much everybody. They're saying it'll be fixed as soon as they are able, something about that data being housed on the matchmaking servers so they can't just take them down to fix that one thing or something.
There's nowhere I can't reach. |
awww daily Challenges for today are all Firefight.
This thing is sticky, and I don't like it. I don't appreciate it. |
Why you mad though? Also I had to get off this morning AT 999 KILLS for the weekly
![]() I am a dolphin, do you want me on your body? |
I would have gotten it if we were playing on Asylum!
I was speaking idiomatically. |
BWU is up, 3 main highlights.
1) Progress towards the 117 million Challenges completed to raise the cap isn't going as fast as expected; unless people step it up it's looking like NOT early to mid November. To help encourage Challenge getting, one of Monday's Challenges will be to just play a game in Matchmaking with your profile linked on bungie.net. 2)This coming Tuesday they will be replacing Slayer DMR with Slayer Arena Pro in the Arena playlists (no radar). They will also be increasing the amount of voting options in Arena. 3)DLC Achievements detailed. -Totally Worth It (50): Earn a Double Kill from the Grave in multiplayer Matchmaking. -Both Barrels (50): Earn a Double Kill with the shotgun in multiplayer Matchmaking. -Cross-Mappin' (50): Kill a player at long range with the DMR in a matchmade Slayer game. -You Ate All the Chips (42): Collect all of the flags in a matchmade Stockpile game. -You Blew It Up! (13): Blow up the research facility in a matchmade Invasion game on Breakpoint. -Poppin' & Lockin' (25): Destroy a vehicle using Armor Lock in a matchmade game. -Offensive Driver (20): Earn a kill in a matchmade Rocket Race game. A couple are easy, but most are just like Halo 3's where you're probably going to have to get a full party that can comprise both teams to get some of these. They have apparently learned nothing. I like how they even encourage idiots to try doing Rocket Race assassinations now, sigh. Poppin' & Lockin' is hilarious though. No idea what's up with the You Blew It Up achievement, don't know if that's the objective in Invasion on one of the new maps or what. What kind of toxic man-thing is happening now? |
Hmm, I thought you could only get assassination kills in Rocket Race, but I may be confusing that for Rally.
FELIPE NO |
Level cap is raised. No official post yet, but word is that it's capped again at General Grade 4. Given the ridiculous amount of cR required to get that, I can't imagine that's much of an issue for most people though. The ranks past the cap for reference (please excuse the lazy copy/paste):
Commander 600,000 cR (+60,000 cR) Commander Grade 1 650,000 cR (+50,000 cR) Commander Grade 2 700,000 cR (+50,000 cR) Commander Grade 3 750,000 cR (+50,000 cR) Colonel 850,000 cR (+100,000 cR) Colonel Grade 1 960,000 cR (+110,000 cR) Colonel Grade 2 1,070,000 cR (+110,000 cR) Colonel Grade 3 1,180,000 cR (+110,000 cR) Brigadier 1,400,000 cR (+220,000 cR) Brigadier Grade 1 1,520,000 cR (+120,000 cR) Brigadier Grade 2 1,640,000 cR (+120,000 cR) Brigadier Grade 3 1,760,000 cR (+120,000 cR) General 2,000,000 cR (+240,000 cR) General Grade 1 2,200,000 cR (+200,000 cR) General Grade 2 2,350,000 cR (+150,000 cR) General Grade 3 2,500,000 cR (+150,000 cR) General Grade 4 2,650,000 cR (+150,000 cR) Additional Spam: Official word: There is NO CAP. Go nuts! What, you don't want my bikini-clad body? |
Bungie.net : New Ranks & Armor Now Available : 11/2/2010 2:06 PM PDT
Jam it back in, in the dark. |
Bungie.net : Reach : Service Record
A possible legit General Grade 2, Jesus Christ. Has almost all Campaign and Firefight Commendations at MAX Onyx. That aside, with the new higher ranks, the Game Complete bonuses are really improving now. For those not aware, they had said earlier that you would get more cR for games as your rank increased. Now that there's a much wider disparity in ranks, today we were comparing and m00 as a Major Grade 2 was getting say 600 cR for his bonus, and as a Colonel Grade 2 I was getting about double that. Playing this afternoon I was definitely getting more cR, most matchmaking games I was averaging 1,500-2,000, before the raise I was getting about 1,000-1,200. I posted on GAF to urk asking if there's any word that they've raised or eliminated the daily cR cap, but haven't heard back yet. With that much per match plus Challenges and Commendations, 60,000 a day starts to get tight. There's nowhere I can't reach. |
Yeah, someone on GAF said they got something like 7913 from a slot machine last night.
This thing is sticky, and I don't like it. I don't appreciate it. |
I'll be on in a bit, I reallllly needed to catch up on my sleep, which I finally did.
I'M GETTING READY TO GET TO WORK I am a dolphin, do you want me on your body? |
BWU is up. Main (new) highlights:
-The new Jackpot thing is confirmed as the Slot Machine giving you 7,777 cR. They confirm that it does NOT count against your Daily cR cap, but don't specify any sort of threshold on how you earn it other than if you're not quitting games you "have nothing to worry about." I looked, I've played ~75 games in Matchmaking since the Jackpot went live and aside from one time where I got 359, I haven't exceeded 102 on my Slot Machine once. So either it's so rare it's pointless, or I'm super unlucky. It's also disappointing to know that the daily cR cap is still there, at higher ranks with the larger Game Complete bonuses you get that become much more of an issue. At Colonel Grade 3 I'm averaging 1500 cR a match or more, and I'm already hearing Brigadiers complaining about hitting the cap in half a day of play. -New Anchor 9 video posted, as well as top-down maps of all 3 of the DLC maps. You can get all of that directly at the update here. They'll also be posting some sort of short videos of the new maps prior to release going over what gametypes work well on the maps, etc. I was speaking idiomatically. |
We have zero idea. We don't even know if it looks at your current "streak" of unquit games and the odds increase that way, or what. I've only heard tale of 2 people getting it, and I don't personally know anyone who has gotten it.
Unrelated, best XBL message, laughing forever. ![]() Also I updated the OP, I have no idea why I even bothered. Removed Beta stuff, and added DLC stuff. What kind of toxic man-thing is happening now? |
If only it was within your power to do so.
As usual today's Challenges are super easy, had them all in 5 matches. Bungie's complete squandering of the Challenge system continues to disappoint. FELIPE NO |
We all make choices Shake, even if they are poor ones.
What, you don't want my bikini-clad body? |
Jam it back in, in the dark. |
You lost everyone at "teamwork."
Also bad news regarding Challenges. So some of us were doing the usual bitching about Challenges sucking and/or being recycled on GAF, and urk commented that the Challenges were actually built in; they cannot insert new scenarios. So the ones that they've already programmed is it; they cannot take feedback or add new ones. urk said he would check on the total number they built on Monday, for what it's worth someone who knows Luke Smith over on GAF said Luke told someone else there was 500 Challenges built in. If true, that would mean we've seen about a fifth of them (we've seen about 97 unique Dalies and 8 Weeklies). Epic, epic disappointment for me. The Challenges (and hopes that they would improve them) were the main thing keeping me coming back. I will still probably putz around some with Challenges and maybe hop on if people invite me, but otherwise I'm pretty much done for at least a while. Without any new hope of improved Challenges based on all the negative feedback, the game just feels like a grind at this point, and matchmaking has so many problems that it doesn't appeal to me at all. That said, we did actually manage to get a full 8-player group last night and were dominating people for a few hours, that was good fun. How ya doing, buddy? |
I'm imagining m00 trying to assassinate a Grunt, failing, and having everything go to shit.
This thing is sticky, and I don't like it. I don't appreciate it. |
Wow, Daily AND Weekly Challenge are garbage; in about 20 minutes I got all 4 Dailies AND the Weekly. God damn it Bungie.
I am a dolphin, do you want me on your body? |
There is no way you can look at the following and it doesn't read like a hate letter. I would like to re-emphasize that at least some of this is personal opinion or things I would like to see, but some are factual flaws. Barring something unexpected happening before the end of the year, Reach is still my Game of the Year for sure. For as long and nit-picky as this list is, I could come up with one twice as long with things that I like or love about the game, or it handles well. Again, these are issues I currently have with the game that over the course of the ~1,100 games I have played across all gametypes that have currently piled up that cumulatively really dampen my desire to play the game. Playlists -Firefight Versus; remember this? Remember how it was a big announcement and they showed it off and played it? Where is it?Maps BoneyardFirefight -Really could use some bigger maps; probably my only real disappointment with the DLC is that there's no Firefight maps in there. This would also allow for some more vehicle-focused maps like Lost Platoon from ODST which was awesome. None of the current maps are great for vehicles at all, and this would also let them work in the Gauss Hog or Revenant, or something. Miscelleous -Daily cR cap; why? I could understand why when they had the ranks capped, but with them removed now I don't understand the point. It seems like a ridiculous complaint being limited to 60,000 cR a day, until you factor in the Game Complete bonuses scaling up with your Rank. That's a good thing, but I know a Brigadier who is clearing over 2,000 per game on just the Game Complete bonus. Factor in Challenges, regular Commendation progress, and the Performance and Slot Machine bonus for every game, you are starting to very realistically look at possibly hitting 60,000 in a few hours of play at the very most. Even at a Colonel Grade 3 in a normal Matchmaking game I'm currently averaging 1,800 cR for a typical Matchmaking game, about 1,200-1,500 in Score Attack, and 2,500-3,500 in Firefight. You add in Daily Challenges which average about 3,000-5,000 a day, I'm probably already coming damn close to hitting the daily cap.
1)There's either a lot of variety in the Challenges that they haven't populated yet (like kills with different weapons than we've gotten, any levels on Legendary past the same 3 we've gotten repeatedly, etc) for some insane reason. If this is true, the obvious question is why would they give us the same level Challenge five times before giving us a new one? Why not rotate them to make it far less obviously repetitive? 2)The remaining Challenges (and again, we have no total # count, all speculation on the 500) are slight # variations on the ones we've already had, ex. get 10 assists in this mode, get 15 assists in this mode, etc. This seems completely insane and unlikely, but so does 1) as well. Neither one makes any sense, but in both cases we're screwed. The good majority of the Challenges we've been given have either suck (40 assists in Matchmaking for a Daily? Really?), are boring/generic (kill X enemies in this mode, but at least these have a place and make sense), or are interesting but in most cases have been already recycled to death (Like doing ONI without dying). Obviously there's some exceptions to this, but they seem to be the minority. All of that aside, we then get to the fact that the cR rewards are all over the place, sometimes even for the same Challenge. The fact that they can apparently alter the cR rewards, as well as the fact they fixed one of the Challenges one day when it was broken, makes the fact that they can't add new scenarios make even less sense. But for example, you had the ONI Challenge originally worth 1,250, but then got bumped up to 4,000. Or for example A Great Friend (30 assists in multiplayer matchmaking) was worth 1,200 credits on October 1st, but 5 days later it's worth 2,000. Then TWO DAYS LATER for 40 assists (40 is more than 30 for those keeping track) it's worth LESS at 1,500. On top of the inconsistencies within the exact same Challenge in the span of a week, you then have gross inconsistencies from cR rewards from Challenge to Challenge. For example, this week's Challenge can be completed in less than 5 minutes for 3,000 cR. That's absurd for a number of reasons. And before anyone points out the obvious, even if you play that map normally and don't spam the restart thing, it would take you no more than 45 minutes or so to get those kills, I tested it. Even assuming you were really, really bad at Halo, there's no way it could still take you more than 1-2 hours, and that's honestly a stretch. And this is a Weekly Challenge. Then you have crazy shit like the one Weekly where you had to complete 50 games of Firefight Matchmaking for 3,000 cR which is obviously completely retarded. Especially within that same week, there was a Challenge for killing 400 enemies in any game mode which is easily doable in 4 games of Grunt Party, and it was 4,000 cR. There's no way you can spin that where that isn't the most retarded thing in existence. The gross problems with Challenges highlighted there, prior to the unfortunate news that they couldn't add new Challenges the hope of myself and many others was that they would see these gross inconsistencies and see the feedback from people and make improvements. Bungie themselves pimped Challenges pre-release as a way to keep people coming back that might not normally otherwise, which was what I was doing as well. I'm somewhat OCD about numbers and Challenges and things like that, so I was trucking along doing nearly all of them because I knew it would add up, especially when they would start making improvements based on good feedback people had been posted on bnet, GAF, etc. I had seen and also contributed really good suggestions on Challenges like ones with different levels, weapons, a Weekly Challenge for maybe completing one match in every currently available Playlist, shit like that. But the news that we will see no new Challenges added or changed (again, beyond what's already in there which we have no firm number or details on) was soul crushing, and the final blow on top of all of my complaints above. Right now with all of the issues I have above, taken at face value outside of the cR/unlock system, there would probably be no way I would have played the game past the first few weeks. The Challenges, even though they were often shit or recycled, at least offered some sort of small reprieve and breakup to the monotony. But the news that it wouldn't get any better based on feedback, and the way that they've handled it up to this point indicating that what was programmed in is not likely to be much better was the death knell for me. I will still play some Halo; Grunt Party is still fun to do, and especially good for catching up on podcasts (since I can't really listen to them at work anymore). Campaign matchmaking is often hilarious, and Firefight is still pretty good, at least when it's not laggy. And like I said, for the laundry list of complaints/minor gripes I have above, I could have one several times longer for the things I DO like about the game. But right now I've gone from being on 24/7 and being the guy trying to rope other people into playing to being the guy who gets roped in instead. That said, I'm done with this thread. I've gone into detail multiple times about exactly what my issues are in what I feel is a fairly reasonable manner, and gotten mostly tl;dr/u mad responses with only a few people actually engaging in any sort of actual discussion with what I was actually saying, instead of making a hilarious comment on my perceived intent. If you still have issues with that you can fucking blow me; I've got too much shit going on with stress, physical pain, and other bad shit on a daily basis to deal with retarded internet kids who can't read. The OP links to the main things you should need (The current Daily/Weekly Challenges, current Playlists setups, etc), hit roflfox up if they break for some reason. Most amazing jew boots |
God damn it people, if anyone had actually responded to any of my previous posts with this kind of actual discussion you wouldn't get longass whiny posts from me.
I also feel obligated to point out that I made that post while at work when our systems were all down.
I'm not really the kind of person who will play a game long term just for the "competition" or whatever; you'll almost never see me playing an online game (especially a FPS) by myself, I'm almost always playing with friends. It's also why I don't really play Arena; during the Beta I could actually tell it was making me better at the game and really think about what I was doing, and I think I did well (Gold maybe?), but it was super stressing me out. Maybe I should try giving it a shot again or something though. With Reach though for some reason I never feel a sense of "accomplishment" for getting better like I have for every other FPS I've played. I've been having a discussion with someone on another forum about how AA's appear to have had a negative impact on Objective games, as practically no one wants to play them anymore in Reach. I don't feel that AA's are necessarily cheap or a bad addition to the game, but they've changed things in a way I can't quite put my finger on. Anyway, I think the key point here, and the only reason anyone is even still around to bitch about cabbages, is that's Bungie. They've always delivered the goods, and to hear that there will be no more deliveries, and hey the goods you have now kinda suck is pretty disappointing. Your point about how Halo 2/3 launched is good and I meant to bring that up actually. While that's completely true, at the same time as the owner of said content it may be unrealistic to launch a product that is better than the previous one was after years of refinement, that's still the consumer expectation. I expected some rough spots, but this is still pretty bad. This is like the next Xbox launching with a version of Xbox Live that is worse than the one we have now; realistically there may be good technical reasons, and you may not have years of that evolution under your belt, but it's still ultimately disappointing to the end consumer. The fact that they literally cannot add new Challenges discourages the idea that things will get better down the road. As an amusing aside which sort of illustrates and sums up my whole problem with Cabbages, I enjoy how broken today's duplicate Cabbage is.
The melee thing was a throwaway comment that actually came to mind because I've had multiple people make the same observation. It's just a weird omission from the game. Also I'd love to get in on GAF customs, but literally every time I ever had, everyone winds up getting booted in favor of the "regulars," so it winds up becoming a 16-player group of the core GAF players, with everyone else shunted off into 2nd and 3rd lobbies. I dunno if that's normally the case, but on three different occasions I tried getting into Halo 3 customs over the course of it's lifetime and that happened every time. I think if they had Action Sack and/or a Weekend Playlist going they could start inserting crazy shit like you see in some of the Customs that would break things up considerably. If we had had this sort of actual discussion to my previous posts, I wouldn't have kept bitching about the Cabbages and would have let it go already. Felt like I was talking to a wall here, but now that we seem to all understand each other I'm fine now, at least regarding Halo. Like I said I do really like the game, have obviously played it a shitload, and enough to make that kind of post. Again I want to re-emphasize that I wasn't quitting the game, was just disappointed with how they've handled it so far, and that Challenges will basically never get better. I will maybe try giving Arena a go and see how that goes. Also during any of this it doesn't help that some of the people I play with are terrible. I played a game of Invasion Slayer recently where Shimms went -18 and someone else went -23. How do you even manage that??
Devo, I agree. I touched on it in my post, but it's got to be incredibly difficult for developers to properly balance and incentivize players. Flatout, if Reach did not have the Player Investment or cR system and worked just like Halo 3, it would have done considerably worse. Part of the reason stuff like MW has gotten so large is that even super casual weekend warriors can feel like they're getting something out of it even if they're getting owned. I do think that there are much better ways Bungie could be handling this, but since they can't alter Challenges and probably also can't alter Commendations, they're largely screwed there (although I think the fact that the game shipped that way is another issue). I've posted this before, but I think if the winning team in Objective games got a slightly larger Performance bonus at the end of a matchmaking game (maybe like 30-50%) it would encourage "proper" play, without being worth quite enough to force certain ways of playing or break the game. What kind of toxic man-thing is happening now? |
Dunno, maybe it's changed for Reach. Every time I was on when they first got started, and it was always everybody who wound up getting booted over time (not just me), so I'm not sure. I last tried about 3 months ago and it happened again. The guy running it from GAF (drawing a blank on his name) even kept telling people that he was sorry up front, but as regulars were getting on people were getting booted, I was about the 8th or 8th to go.
FELIPE NO |
I only mainly take issues with people not understanding what's happening on the map, even when it's being called out. The problem that those guys have is completely lack of situational awareness. As an example, a few days ago it's a really close match on Invasion Slayer, the other team has caught up and are trying to take a drop point which will almost certainly be a vehicle. So me and Shimms are fighting their whole team and getting owned at the point, despite the fact both of us are going on about what's happening there and everyone needs to get there. But then there's no acknowledgment from anyone or assistance. If we're playing a game and people are calling out or bitching about getting taken out by a Sniper for example, I'll usually do my best to get there and take him out, or at least acknowledge that I can't get there, or he's taking me out, or something. Like on the game we played where you got zero kills, you at least understood what the hell was going on, which is the only thing I really ask for.
Most amazing jew boots |
That's a crazy amount of credit for it. Ironically, Reach is $39.99 at Kmart right now, go figure.
Also good random Campaign Matchmaking bullshit; I did Tip of the Spear with these 3 other randoms on Heroic, they weren't great but we blew through it pretty quickly. We all stick around, and after a None of the Above vote, the next level is Winter Contigency, which I decide to vote for on Heroic, and one of them votes for None of the Above. The other two guys don't vote, and right before the count is about to end, the guy who voted for None of the Above switches his vote to normal (which forces the win), says "FUCK YOU GUYS" and leaves. Good shit. Most amazing jew boots |
MUCHOS LAG lololol
Also as a heads up, the cabbages are worth a lot today (6k+) and easy; there's another one for playing a game in Matchmaking with your gamertag linked to bnet that's worth 3k by itself. Also there's one for completing a level on Heroic co-op with Iron on, we need to do that shit Tails. And no, not on Sword Base. There's nowhere I can't reach. |
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| Tags |
| fucking armor lock, halo, halo reach |
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