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The Mute Protagonist
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Freelance
"Roads? Where we're going, we don't need roads."


Member 201

Level 37.85

Mar 2006


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Old May 21, 2006, 05:50 AM #1 of 45
One of the reasons why I didn't like the RPGs of old was because the hero or heroes were mute. The developers come up with a 'the hero is supposed to be you, so you make up his/her personality' excuse, but honestly, I find that a total cop-out. No, the hero isn't supposed to be me, dammit. I seriously can't relate to anyone who doesn't say a single word, and that ruins whatever feelings I have for those people. Unfortunately, even new RPGs have mute heroes for whatever bizarre reason.

I didn't start liking RPGs until the heroes actually started talking, and that RPG was FFIV.

How ya doing, buddy?




Freelance
"Roads? Where we're going, we don't need roads."


Member 201

Level 37.85

Mar 2006


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Old May 23, 2006, 06:01 AM #2 of 45
Originally Posted by Kilroy
The way they avoid saying his name was, I dunno, it seemed completely unnatural.
Ditto on that.

Originally Posted by kat
And it makes everyone infinitely more likeable when they're not spouting either/or depressing angst, peppy enthusiasm at every moment.
I don't see how a mute person with absolutely no personalty would be more likable than someone who talks and actually has a personalty.

There's nowhere I can't reach.
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