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[DS] The Legend of Zelda: Phantom Hourglass
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Freelance
"Roads? Where we're going, we don't need roads."


Member 201

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Mar 2006


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Old Mar 23, 2006, 06:14 PM #1 of 137
Originally Posted by Diversion
After checking a couple times I finally noticed the fairy saying "Look" a couple times...

-_-
I -was- excited...until I read this!!! Navi is one of the worst video game characters in history *sigh*

Anyway, aside from that, I'm pleased that Nintendo is choosing to continue with the artistic style of Wind Waker. One reason why WW is my second favourite LoZ game is because the cartoon style enabled the characters to actually have bloody emotions. Watching Link's reaction to everything was awesome.

Now if only they made a new cel-shaded Zelda game for consoles...unfortunately, due to the horrible reception WW (and quite undeserving, I might add) received with the general public, I doubt one will ever see the light of day

Jam it back in, in the dark.




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"Roads? Where we're going, we don't need roads."


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Mar 2006


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Old Mar 23, 2006, 06:45 PM #2 of 137
I wasn't very fond of the Oracle series either, especially Ages. That's the one with more puzzles, right? I liked Link's Awakening more.

I really hated OoT though, but I'm like in the extreme minority. MM is the only Zelda game I haven't played, and no, those CD-I ones don't count.

I just watched the gameplay videos and it looks like it makes good use of the stylus. The whole 'let's label the map so I will remember what's in all these rooms!' is a great idea in my opinion. I wish it was like that in all the Zelda games. If the game is anything like WW, or LttP but cel-shaded, I'd be pleased.

There's nowhere I can't reach.
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"Roads? Where we're going, we don't need roads."


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Mar 2006


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Old Mar 23, 2006, 08:34 PM #3 of 137
Originally Posted by shadowlink56
Amen. Those games should just be stricken from the record.
I decree it so!
I saw some videos of the gameplay and the cutscenes and....that was quite shocking indeed. I was bloody traumatized by the most hideous animation I've ever seen in a game or movie/TV, not to mention the hideous voice acting and such uber cheesy dialogue like, "I'm so hungry, I could eat an Octorok!" Why does everyone keep moving their arms in every direction while talking? Would Link actually be quite rude to the King of Hyrule?

Then there's the dialogue in the actual game that makes no sense whatsoever. For example, Link talks to a fisherman who says he caught a fish. Talk to him again and the man then gives you a sword just like that. WTF?

I've showed these videos to several people and one of them was so shocked that she quickly stopped the video a minute after it started.

Whoever made these games should be shot repeatedly and dumped in molten lava.

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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [DS] The Legend of Zelda: Phantom Hourglass

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