FFVI doesn't stack up as my most favorite RPG (that being held in place by Suikoden II), but it is most definitely up there. Whoever pointed that the battles were easy, please, that dude at the top of that long tower was horrible. If it weren't for the emulator I would've trekked up that tower ten times. And if you want hard battles, play the SMT series and you better think twice about wishing hard battles ever again because it all becomes a number crunch or persona choice or getting that one item or mutation that makes battles oh so much easier.
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The thing is, the majority of battles in FFVI really are
mindlessly easy. Most of the bosses can be killed extremely quickly and have little in terms of real, threatening offense anyway. In cases like the Magi Master, they are completely countered by simple solutions, such as casting Berserk on him to stop him from changing his weakness and Life 3 to counter his death Ultima.
It actually gets EASIER as the game progresses, as the bosses do not get stronger HP/offensive-wise proportionately as your characters get stronger. It becomes ridiculously easy to hit 9999 multiple times with stuff like Ultima + Quick and Genji Glove + Oferring. God-Kefka should have at LEAST 10x more HP than he does.
FFVI is a lot like Symphony of the Night in that it's a fantastic game hampered by an extreme lack of difficulty to accomodate the hardcore gamer types.
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