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| View Poll Results: Which is better? | |||
| Street Fighter |
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95 | 78.51% |
| Mortal Kombat |
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26 | 21.49% |
| Voters: 121. You may not vote on this poll | |||
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Statements like "Every Street Fighter game is the same" or "lol 890432 different versions of the same game" make me cringe, as they are always made by people with no understanding of fighting games.
For example, the Street Fighter II series and Street Fighter III series are WORLDS apart. They do not play the same AT ALL. It's ludicrous to think they're the same. The game engines and mechanics are completely different. Street Fighter is a franchise for the hardcore - casual fighting game players and button mashers aren't going to appreciate the subtle changes to the game's balance through the various updates. It's like how Blizzard consistently patches Starcraft or Warcraft in order to address imbalances, bugs, and other issues in the game, years after their release. Obviously since console and arcade games can't be patched as simply as PC titles, they chose to release new games with refinements and updates. Hardcore fans typically are glad to eat these up. I would argue that no other genre is as sensitive to game balance issues and "patching" as fighting games are. A seemingly minor change can change the balance tremendously. How ya doing, buddy? |
First off, Street Fighter II fucking INVENTED the "combo," due to an unforseen glitch that allowed players to cancel the animation of attacks into other moves. So I really don't see how you can list "combos" as an advantage of MK over SF. Second, how the fuck do cheap gimmicks like fatalities and weapons give a fighting game DEPTH? If you want depth, try playing Virtua Fighter. There's a reason you don't see MK being played in serious tournaments anywhere these days. Most amazing jew boots
Last edited by Shaolin Samurai; Jan 17, 2007 at 04:51 PM.
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