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[Classic] Final Fantasy VI Advanced
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Shaolin Samurai
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Old Mar 9, 2007, 05:52 PM #26 of 282
As I said before:

The fact that you can steal infinite Ragnarok Swords from Lady seals the deal that you should get the Esper.


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Old Mar 11, 2007, 06:46 PM #27 of 282
The Paladin Shield teaches Ultima x1, which would explain how you learned it. The Ragnarok esper also teaches Ultima x1. Terra learns it automatically at L.99.

And to uncurse the shield you actually have to win 256 battles with it equipped. You probably just lost count.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Mar 11, 2007, 07:35 PM #28 of 282
Gilgamesh and Leviathan are tough? I blew through them during my Celes-Edgar-Setzer run on the first try without knowing any of their stats or anything, and I wasn't particularly overleveled. Gigantuar, on the other hand, took me several tries because he actually managed to do damage to me.

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Old Mar 11, 2007, 07:37 PM #29 of 282
If it's challenge you seek, then the Dragon's Den has the toughest battles in the game, as well as character unique "ultimate" weapons. Though don't expect anything insanely hard.

I was speaking idiomatically.
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Old Mar 11, 2007, 07:39 PM #30 of 282
Are you absolutely sure you didn't equip Edgar with it? The only way Edgar could have learned it was if he was equipped with the shield or the Ragnarok esper.

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Old Mar 11, 2007, 07:44 PM #31 of 282
Celes, Edgar, and Setzer all at L.4x

I used a pretty standard setup with mage Celes, dragoon Edgar, and Fixed Dice + Master's Scroll insane powerhouse Setzer.

FELIPE NO
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Old Mar 14, 2007, 12:52 PM #32 of 282
Yes, this game is and was incredibly easy. But weren't you the guy that said that the difficulty was just perfect in the other FFVI thread?

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Old Mar 16, 2007, 07:09 AM #33 of 282
PSYCHO CYAN LIVES!!!

Kill Cyan--->Revive Cyan--->Sky---->Imp

You don't actually need to kill him in the same battle, only the revive is necessary if he was dead before the battle started. Cyan will go berserk immediately after the Imp, without the need for an enemy physical attack to trigger.

Jam it back in, in the dark.
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Old Mar 22, 2007, 07:35 PM #34 of 282
Stamina is pretty much worthless. It increases your chance of blocking most Instant Death attacks (meh), increases the HP you gain from Regen and Tintinabulum (wow), and damage from Poison and Seizure (...).

Not worth raising in any circumstance.

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Old Mar 23, 2007, 12:54 PM #35 of 282
re: Tools

From Djibriel's FAQ

ST = single target, MT = multi target

AutoCrossbow - MT physical, non-elemental damage
NoiseBlaster - MT, sets Muddled on all targets
Bio Blaster - MT magical, poison-elemental damage and the 'Poison' status
effect
Flash - MT magical, non-elemental damage
Drill - ST physical, barrier-piercing damage
Chainsaw - ST physical, barrier-piercing damage. Has a 25 % chance of going
for an instant kill
Debilitator - Adds an elemental weakness to a single target
Air Anchor - Makes a single target die upon the next turn

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Old Apr 10, 2007, 08:16 PM #36 of 282
Yeah Gilgamesh is a bitch to steal from because his level is so damn high (L.97). Short of leveling Locke to L.99, you may want to try a party of Shadow, Locke, Gogo to maximize the number of steal attempts you can do.

Shadow: Give him a Genji Glove and two Thief Knives, and have him attack every turn for a chance to steal.

Gogo: Thief Bracer + Steal

Locke: Thief Bracer + Steal

If Gilgamesh weren't immune to Instant Death you could have Strago cast the Dischord Lore (from Telstars or Chasers in the Veldt) on him to halve his level and greatly increase the chance of a succesful steal...

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Old Apr 10, 2007, 08:34 PM #37 of 282
No prob. And oh yeah, if you have an extra Thief Knife and a Merit Award you can give those to a fourth party member.

I was speaking idiomatically.
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