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[Multiplatform] SONIC UNLEASHED - FURFAG FANSERVICE
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Miles
ゴハンダニャー~(=^・ω・^)ヘ >゚)))彡


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Feb 2006


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Old Jun 16, 2008, 11:27 PM Local time: Jun 16, 2008, 09:27 PM #1 of 181
New gameplay video:

IGN Video: Sonic Unleashed Xbox 360 Gameplay - High Europe

If this game plays as good as this trailer looks I'll forgive Sega for Sonic 06.

Jam it back in, in the dark.
Miles
ゴハンダニャー~(=^・ω・^)ヘ >゚)))彡


Member 2

Level 34.77

Feb 2006


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Old Nov 21, 2008, 01:32 AM Local time: Nov 20, 2008, 11:32 PM #2 of 181
I've had the 360 version since Wednesday (and the picture I took of the game ended up getting spread around a few Sonic fan websites). I posted some impressions of the game on NeoGAF. I guess I'll share them here too.

Originally Posted by baka kitsune
Well, that was fun. I completed 3 daytime acts and 2 nighttime acts. I have mixed opinions on the 360 version so far.


What I like:
-This game is so pretty. Especially the daytime levels.

-Fantastic music. Of course this is known already.

-Decent cutscenes and voice acting. I actually like Chip's voice better in English since it isn't so high pitched. As others had said they play out kinda like a Saturday cartoon and are quite charming. The mouth movements are perfectly lip synced to the English.

- Daytime levels are a blast to play. The first two you could pretty much just speed through it without doing anything but you miss out on the medals that way.

- The game does a smooth transition between 3D and 2D play. It hasn't done any awkward switches that have caused me to die quite yet.

-World map is cool. You can move around quickly, change night and day before entering the hub, or jump straight into the acts you completed to find medals or get a better grade without having to go through the hub.

-Auto saving is here! You never save manually.

Mixed Feelings:
-Controls are both good and bad. I like how the homing button is separate from the jump button this time. Sonic controls pretty well in the daytime levels except for when it comes to platforming jumps. Sometimes he moves a little too fast when you're trying to jump and land him on different platforms. It takes a little getting used to. Sliding is hard and I still haven't gotten the hang of it yet. The homing seems a little broken at times. I died once or twice while swinging because instead of homing in on the spring in front of me it homed in on a swinging device below which caused me to fly into a pit to my doom.

- The camera is far from perfect and has its issues. Using the right analog stick you can freely move the camera around sonic in wide areas or in the hub world. In smaller rooms and hallways the camera is positioned in one spot and sort of follows Sonic behind him. You can use the right analog stick to look in different directions at these points but it's really jerky and kinda pointless. Sometimes doing platform jumps or swinging with weresonic can make the camera really jerky too. But I must say, this 3D sonic has the best camera system I've seen out of all the other past 3D Sonic games.

-Loading screens don't come up too frequently and they usually are either short or last up to 10 seconds. They really don't bug me at all. However, I'm installing the game now to see if they make them even shorter. Most of the load screens are kinda cool to look at. The great thing is you wait the 10 or so seconds for the level to load and that's it. You're playing the whole level without random 10 second interruptions like Sonic 06.

-Werehog levels are ok. At first I didn't like them but they aren't too bad. Lots of stuff you can break and things to find in the levels like medals, music CDs, and other neat collectibles. You can kill enemies and distribute EXP to improve the stats of Werehog and Hedgehog. The menu also has a list of all the movies you can use in werehog form. I have a ton of question marks in mine so there's plenty of new attacks to unlock as you play. Werehog areas also have plenty of platforming sections. You can hold down the left trigger to make him run. I just wish the levels were a bit shorter because when they drag on they get boring.

- Hub worlds are nice. You can look at the pretty graphics, talk to random people (they usually don't have anything special to say though), or buy food and collectibles from the various shops. Each continent has its own hubs to explore and I actually enjoy them. Reminds me of the good SA1 days. I feel sorry for the wii/ps2 owners who have the point and click stuff.

Things I hate:
-Game starts off slow. It's a bit linear. The game teases you with two daytime Sonic levels then it forces you to do a Werehog level, a mini-game, cutscenes, hub exploring, more werehog, and cutscenes before it finally gives you the freedom to redo acts and explore on your own. I was pissed because I got a C on the second daytime Sonic level and couldn't redo it for the longest time. I wanted to play my daytime level a few times only to be forced through 2 werehog levels.


I can't really compare to the Wii/PS2 versions since I haven't played them. I'm glad I purchased this game though. While it's still far from being the Sonic game we've been wanting it's a fairly decent game. The game is fun and I think anyone who liked the Sonic Adventure games will like this one. It definitely has a much higher level of polish than the last 3 console Sonic games. I haven't encountered any stupid glitches yet besides just a few camera ones from me controlling it.

The camera does a good job at giving you a good view of everything in both stage types. It can get glitchy though when you try to control it in some areas.

Sonic is a bit hard to control when it comes to platforming bits but you get adjusted to it. I was slightly annoyed at first until I got used to it. He's really easy to control in hub areas with townspeople since he walks slower.
Originally Posted by baka kitsune
Played a few more levels tonight and came across some more annoyances:

One of the Werehog levels featured a bit of platforming parts were you could fall to your doom. At this point the camera was locked in a bad position where you couldn't control it to see how to grab the enemies in order to cross the gap. So you'd have to guess how to line up with them before making the jump and hope you did it correctly or else you die and completely fuck up your score. I got an E on a 25 minute level because this part was at the very last checkpoint and dying resets your score.

Another bit on the platforming... it's hard to see his shadow so you can't tell if you're landing on a platform or about to fall to your doom. More guesswork is needed because of this.

The later daytime sonic levels require you do this stomp attack you get on these ground switches in order to open gates and proceed. Only problem is landing on them in order to stomp them down. I spent 15 seconds trying to get speedy sonic on this tiny button to stomp it down. Once again it doesn't help that there's no shadow to look at so you can't even tell if you're jumping on the button or not. They could have fixed this by letting you lock onto it like enemies and springs. =\


There's nowhere I can't reach.
Miles
ゴハンダニャー~(=^・ω・^)ヘ >゚)))彡


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Level 34.77

Feb 2006


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Old Nov 25, 2008, 12:21 PM Local time: Nov 25, 2008, 10:21 AM #3 of 181
Well, if you enjoyed Sonic Adventure 1 and 2 I'd say this one is at least worth a rental. This is the most polished 3D Sonic game I've ever played and the daytime levels are just so amazingly awesome. The game manages to look beautiful as you speed through an act at 300mph with little slowdown. The daytime levels focus on speed and fast reaction times. The first few levels you could mostly just hold the speedboost button and win, but the later ones do require actions on your part in order to win without dying so it isn't just a "Hold up on or right on the analog stick and hold the boost button".

The only thing that might turn people off is the werehog stages. Now, I actually like them myself since they play out like god of war (except with a lot more platforming bits) but these areas make up about 40% of the game and you have to do them in order to make progress. You can get a lot of experience to level up different areas of the werehog and learn new button combos so you have a much better variety of attacks to use. Later on in the game it's so fun just to quickly tear through a huge room of enemies because of how powerful you've become. :3

Having played all the past 3D Sonic I'd say this is the best entry since Sonic Adventure 2. And I though Sonic Heroes, Shadow the Hedgehog, and Sonic 06 were mostly pieces of shit.

This thing is sticky, and I don't like it. I don't appreciate it.
Miles
ゴハンダニャー~(=^・ω・^)ヘ >゚)))彡


Member 2

Level 34.77

Feb 2006


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Old Dec 8, 2008, 01:42 AM Local time: Dec 7, 2008, 11:42 PM #4 of 181
I finally made it to Eggman Land and holy shit I can confirm this is the longest and craziest 3D Sonic level I have ever played. 32 minutes into it and I died thanks to those crazy eggman walls that push you outside the TV screen. xD

I am a dolphin, do you want me on your body?
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