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3. I agree. The dialogue is the focus of the game and the combat, while adequate, suffers in comparison. PST is one of the most text-rich adventures ever--more than 1 million words--and it's that incredible literary quality which makes it stand out. Most of the Infinity Engine games shared that literate quality--especially BGII--and it's always helped them ascend to the next level in my estimation (and, not incidentally, some of the finest JRPG's go there too).
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I keep trying to get into BGII but the difficult battles turn me off. It's also not nearly as focused as Planescape is (mainly because it is longer but also because it is far more non-linear).
I like FFVII but I don't think that it comes close to the depth that Planescape provides (not that the limp English translation helps).
There's nowhere I can't reach.