The only thing I wish for FFVI is that it was longer.
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The later FF's do have much more dialogue, I give them that, but much of it is still centered around the typical lead character or two. Celes and Locke said far fewer words to each other than Cloud/Tifa, Squall/Rinoa or Tidus/Yuna, but in no way can one objectively say one was better than the other. I remember the Celes/Locke sequences quite vividly, yet am hard pressed to recall more than one conversation between the other pairings. And on top of that.
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Yeah, I have a similar experience. I remember FFVI's exchanges like I just played the game (and I haven't touched it in years). I remember bits and pieces of Tidus/Yuna and pretty much nothing of the other games (but then again, it's not like FFVII had a great translation and FFVIII sucked on principle).
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I feel FF6 is still the benchmark by a long shot and deserves to be the bar that needs to be cleared.
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The bar is raised even higher when you consider that the game packed a mighty emotional punch using just those character sprites, text and a few animations.
This thing is sticky, and I don't like it. I don't appreciate it.