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[Classic] This thread contains my reactions to Final Fantasy VI
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jb1234
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Old Jan 9, 2007, 01:56 AM #1 of 72
I remember the first time I played FFVI. I was staying the night at a friend's house and at about 11 pm, I turned the game on. The friend went to bed and I stayed up ALL night playing the game. I was completely enraptured.

I screwed myself over by not buying enough healing items for a certain section but I had to stop playing it anyway. When I got the game for Christmas, I was captivated all over again. One of the few games that was actually worth $69.99. A perfect combination of story, characters, gameplay and music.

(When it first happened early in the game, I thought splitting up the characters and getting to choose which group to play was a fresh gimmick. The concept really didn't happen again until Wild Arms and Suikoden III. FFVI did it better.)

How ya doing, buddy?
jb1234
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Old Jan 9, 2007, 02:02 AM #2 of 72
Prepare to be disappointed with the storyline / main plot when you get well over the half way point.
Spoiler:
To a certain extent, yes. The first half is about the plot and the second half is about the characters. I don't think the game would be nearly as great as it is if it wasn't for the approach that was taken. Controversial and risky, yes, but brilliant.


There's nowhere I can't reach.
jb1234
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Old Jan 10, 2007, 11:29 PM #3 of 72
The only thing I wish for FFVI is that it was longer.

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The later FF's do have much more dialogue, I give them that, but much of it is still centered around the typical lead character or two. Celes and Locke said far fewer words to each other than Cloud/Tifa, Squall/Rinoa or Tidus/Yuna, but in no way can one objectively say one was better than the other. I remember the Celes/Locke sequences quite vividly, yet am hard pressed to recall more than one conversation between the other pairings. And on top of that.
Yeah, I have a similar experience. I remember FFVI's exchanges like I just played the game (and I haven't touched it in years). I remember bits and pieces of Tidus/Yuna and pretty much nothing of the other games (but then again, it's not like FFVII had a great translation and FFVIII sucked on principle).

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I feel FF6 is still the benchmark by a long shot and deserves to be the bar that needs to be cleared.
The bar is raised even higher when you consider that the game packed a mighty emotional punch using just those character sprites, text and a few animations.

This thing is sticky, and I don't like it. I don't appreciate it.
jb1234
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Old Jan 12, 2007, 04:32 AM #4 of 72
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And harder! Give the bossess a few million more hit points, and tone down the broken ridiculousness of Genji Glove + Offering + defense ignoring weapons and we're set.
Eh. I've yet to see an RPG that is difficult without incorporating mindless level grinding (hence disrupting the story and pacing). I thought FFVI had the perfect difficulty level. Not too difficult and not too easy.

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jb1234
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Old Jan 15, 2007, 04:59 AM #5 of 72
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The final battle consisted of nothing - and I mean nothing - but Ultima spells and Cure 3 (maybe a Regen here and there). I would say my party on average was around Level 50.
Well, yeah. I think when I did the final battle, just two of my characters had Ultima. However, I had Sabin's blitz and Cyan's sword techs to help me out. It's not one of the harder fights in the series but damn, it has some fine music.

I was speaking idiomatically.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Classic] This thread contains my reactions to Final Fantasy VI

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