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I think Xeno III has got to be my most anticipated console RPG at the moment. An odd statement perhaps, with FFXII also looming, but I've really enjoyed the first 2 games and unlike many it would seem, I enjoy the long cutscenes (go figure).
I'm also a lot more hesitant to spoil things in Xeno III since I care that much about enjoying the story... Well in any case, it's nice to see that it looks like there will be more playable characters, but I hope Jin is still around, he was definitely one of my favorite characters from 2 (I guess I just like Katanas). It's also nice to see that the UI looks like it might be a little larger, it took me a bit to get used to the Xeno2 UI since it was just... so small sometimes. Jam it back in, in the dark. |
I also hope that the music is a little more consistent, XSII's soundtrack felt like there were basically 2 soundtracks, cutscene and normal game. The cutscene music was the orchestral stuff we all know and love, and the "running around" music was very FFX-2 eseque, upbeat songs for the most part which sounded a little out of place even though I liked most of them.
If they'd just use more of the orchestral stuff for combat, especially when it's fitting (you'd think it would be a no-brainer to use Fatal Fight in the Margulis fights for example, but did they? nope..), I'll be a lot happier. The same of course can be said for the numerous combat-appropriate cutscene songs in XS1 which also never appeared in combat, but at least they finally pulled a unique final boss song out of their hat for the final boss. There's nowhere I can't reach. |
So who here would pay for a standalone HaKox game with a ton of new levels, featuers, etc?
I totally would, but the opinions on this mini-game seem to vary. This thing is sticky, and I don't like it. I don't appreciate it. |
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