I really appreciate Matsuno. FFXII is my least favorite of his offerings. What I really like about Matsuno is his attention towards developing mature dialogue and story-line elements, which is something I always appreciated about FFXII, even if the story didn't seem fully fleshed out.
I have been a fan of Matsuno since the original Ogre Battle and ESPECIALLY after Final Fantasy Tactics.
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I like my solution: Design the game right, so I don't have to restart because I can't get out and level the fuck up/change abilities and I don't have to use a strategy guide to warn me the (potentially) hardest battle in the game is coming up!
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I think everyone has been in that situation regarding Riovanes. This kind of pain actually brings people together! That being said, I wouldn't change a THING regarding the design of FFT.
The game provides a simple choice; learn the mechanics of the game and the systems of combat... or fail. Riovanes becomes extremely easy after a few tries. I am glad it was THAT challenging.
Jam it back in, in the dark.