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[DS] Contra 4
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RainMan
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Old Jun 20, 2007, 06:16 PM Local time: Jun 20, 2007, 06:16 PM #1 of 120
^^^Agreed all around. I like the fact that Konami hasn't forgotten what a pivotal game Contra III was. I can only hope that the new contra is as groundbreaking and amazing as III was.

Jam it back in, in the dark.
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RainMan
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Old Jun 21, 2007, 03:35 PM Local time: Jun 21, 2007, 03:35 PM #2 of 120
Vile Red Falcon Commander has appeared in various incarnations during the Contra series. In the first Contra game, you battle his heart. His appearance in Contra III is the most terrifyingly awesome, though an honorable mention goes to the Skeleton Alien.

Here's a recent speedrun through that level, complete with the skeleton boss getting dismantled rather quickly!

http://www.youtube.com/watch?v=F6a12b2s7rk

Now that I think about it, the Contra III port to GameBoyAdvance was awful. I hope that Konami doesn't merely put Contra IV out without first realizing the steps that will need to be taken to improve upon its nearly flawless predecessor.

There's nowhere I can't reach.
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RainMan
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Old Jun 21, 2007, 10:37 PM Local time: Jun 21, 2007, 10:37 PM #3 of 120


I just struck up a mighty powerful boner just now. If someone could scan the article, I might just blow a load.

This thing is sticky, and I don't like it. I don't appreciate it.
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RainMan
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Old Jun 26, 2007, 07:26 PM Local time: Jun 26, 2007, 07:26 PM #4 of 120
Who's Virt?

I hope the music is as wicked as Contra III. That music is amazing.

I am a dolphin, do you want me on your body?
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RainMan
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Old Jun 26, 2007, 07:46 PM Local time: Jun 26, 2007, 07:46 PM #5 of 120
Nice remix but why should I know about this guy? I am not a big fan of remixes. I am much more interested how Contra IV's music will benefit from his compositional sense. In the past, the Contra scores have been fairly brilliant. I hope he adds a stellar soundtrack to a rich vgmusical history.

(He's got awesome control over the synths.) Still, I am wondering if his compositional ability for original music matches his arranging skills. I guess we'll see!

Most amazing jew boots
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RainMan
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Old Jun 26, 2007, 11:44 PM Local time: Jun 26, 2007, 11:44 PM #6 of 120
RainMan: Nope, you don't have any reason to know of me, but it's nice to meet you! I'm still early in my career, and haven't done anything big or impressive yet - just a lot of handheld work and a ton of hobbyist stuff.
Hey, nice to see you drop by! There is obviously a reason you are doing the Contra IV score. I am now listening to your stuff. (ALL of IT)

As I listen, I must mention that I am getting deva ju. Your tracks VERY MUCH remind me of the Konami's old nes games, which I played constantly (and STILL play constantly). Need I say that Konami made some of the best tunes for NES? Bayou Billy, TMNT, Gradius, Castlevania...except in many cases, your tunes are much more varied and better developed.
Your chiptunes are stellar for their authenticity and definitely bring me back.
The timbres, the instrumentation, the melodic lines, the harmonies, the drum beats... This sounds like it came straight from a Konami game.

To boot, you also have a good handle on composition and understand how to write an engaging catchy melody. Your music speaks well of your ability.

Quote:
I have spent the past decade studying every technique used by Konami across the NES, SNES, and Genesis, because
I believe you! I knew this was authentic 'Konami music' the minute I heard it. You didn't even need to tell me that. It sounds like you are even using the same sample types as were often found in the Konami games. Especially in regards to the drums and the leads.

Quote:
I believe it's the pinnacle of game music and should not be lost in the sea of Hans Zimmer knockoffs and pop licenses.
Say no more. I am at odds with all the craptastic Hollywood type scores that don't do anything creative but throw a few horns in, a derivative motif or two from Gustav Holtz 'Planets' and call it a finished product. Hans Zimmer knockoffs are far too abundant. Glad to see you are keeping it real. As a musician myself, I also strive to do the same.

You are right. The music of the NES CANNOT die. It would be beyond tragic.

Quote:
I've had to do the work of all 6 sound staff who worked on Contra III, and I've taken it VERY seriously. I don't think there's any working composer in the world - even in Japan - with a greater love for Konami's music, so from one fan to another, I hope I've done it justice. I guess you'll see before too long, huh.
I think I might buy a DS pretty soon.

Quote:
Thanks again for the support, and enjoy the chiptunes!
Done deal.

After listening to the examples, I am thinking the soundtrack for Contra IV is in excellent hands.

Good luck with your music! At the very least, you have a new fan.

Cheers

Ryan

What kind of toxic man-thing is happening now?
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RainMan
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Old Jun 28, 2007, 11:53 PM Local time: Jun 28, 2007, 11:53 PM #7 of 120
Oh gawd, the sprites are much sexier now that we are getting clearer images.
Indeed. Thanks for posting that screen Infernal Monkey.

Quote:
I see an old enemy in one of the grabs! Those flying insect doohickies!
It actually looks like the weapon power up doohickie. Its nice to see some of these old elements being restated. I absolutely LOVE the sprite quality presented in the screens.

FELIPE NO
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RainMan
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Old Nov 24, 2007, 06:32 PM Local time: Nov 24, 2007, 06:32 PM #8 of 120
The music for Contra IV...is amazing. (Holy crap)

Virt, you are the shit!

What, you don't want my bikini-clad body?
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