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[Classic] Final Fantasy VI Advanced
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RainMan
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Old Feb 5, 2007, 07:56 AM Local time: Feb 5, 2007, 07:56 AM #1 of 282
Being my favorite game of all time, I don't believe that this new edition of Final Fantasy VI is worth 2 shits. I highly disappointed that Square Enix is so lackadaisical in reformatting the classics while giving games like FFVII spinoffs their own damn sitcom complete with endorsement deals. I am getting tired of that shit. I think FFVI should be re-evaluated and reformatted for the next gen systems; not just throw together a half assed port with "upgraded graphics and music" (which are both spotty at best). The game would greatly benefit from a makeover.

Jam it back in, in the dark.
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RainMan
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Old Feb 5, 2007, 08:13 AM Local time: Feb 5, 2007, 08:13 AM #2 of 282
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Ewww no. FFVII is the one that deserves a makeover. Leave FFVI alone, man! I love the FFVI sprites (one of the best things about the game), and just looking at the CGI in the PSX port makes me cringe when I see Locke with blond hair. EWWWWW.... poor guy.

Next gen FFVI...*shudder*
No way dude! The way I look at it is that we already have a perfect version of VI available, right? The SNES version is PERFECT. I do agree with that sentiment. The PSX version is exactly what I am talking about when I mention that the classics are being treated like crap and I just think things need to change in this regard. I just think SE was being lazy. I definitely think a new version could be done extremely well. What I am saying is for SE to develop an engine as it did in the case of FFXII, reorchestrate the music, etc. and use that as a basis to 'redo' FFVI. Know what I mean? The unfortunate thing is that so many of the old developers of the game will not be consultated on a new version since many of them no longer work for the company. (DAMNIT!) For better or worse I suppose.

I just think the game could branch out quite a bit further and could appeal to a greater gaming population if it were given suitable enhancements. (I do agree that FFVII is a piece and probably NEEDS an upgrade!) But as far as deservingness goes, no game IMO, deserves a rebirth as much as FFVI.

There's nowhere I can't reach.
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RainMan
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Old Feb 5, 2007, 10:49 AM Local time: Feb 5, 2007, 10:49 AM #3 of 282
Dear God! I am definitely not saying that the CGI from the craptastic PSX translation should be the starting ground to rebuild the game. Hell no! (That effort definitely puts ths 'ASS' in EMBARRASSING.)

When I try to visualize an art style for a remake, I would prefer something more along the lines of the actual Yoshitaka Amano artwork illustrations, which are superlative. Use those as as starting point. I believe the CGI was a departure from both the vision of Amano and the awesome original look of the original sprites. That was a complete hack job. I love pixel art as much as the next person, but I believe the fluid dream like nature of Amano's sketches could contain a world of possibility for a visual backdrop. It would likely be extremely difficult to bring those concepts to a gaming palette. But with the technology available to development kits these days, it becomes more of a possibility. Knowing SquareEnix and the way they've been conducting themselves lately, they would probably completely just fuck the whole thing up. However, I can still dream.

This thing is sticky, and I don't like it. I don't appreciate it.
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RainMan
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Old Feb 5, 2007, 11:18 AM Local time: Feb 5, 2007, 11:18 AM #4 of 282
! Oh no you didn't! (Did you?)

Actually I was thinking something more along the lines of this.

http://adunaph3l.net/atma/displayima...lbum=6&pos=242

I mean, can you really compare the 'sprite-alized' Kefka's Tower to that?

While I enjoy the sprites in-game, the actual original conceptual sketches are a bit more realized in terms of expression, detail and imagination. Well pretty much the only thing that the originals don't cover that the sprites do, is an aspect of simplicity. Perhaps that is why I like the sprites at first glance but they quickly lose their lustre when held next to their artistic progenitors. Thats a fair point in my eyes. I guess I am more of an 'art-house' guy though.

I am a dolphin, do you want me on your body?
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Last edited by RainMan; Feb 5, 2007 at 11:26 AM.
RainMan
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Old Feb 5, 2007, 12:32 PM Local time: Feb 5, 2007, 12:32 PM #5 of 282
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I did what now?
Nothing. Don't mind me, I am just not against causing a friendly row from time to time

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Amano's scenery and monster designs are gorgeous, and they would make for an amazing game.
Yes! Thank you! (I was wondering if perhaps I was the last partially sane person on the planet.)

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His people look like albino zombies though, and aside from a few characters (Umaro, Gogo, and generally those who look less human anyway) I've never liked the in-game portraits much. I love the sprites, and I'm glad they didn't attempt to overhaul the graphical style.
Whats good enough for George Romero is good enough for me! In all seriousness though, I believe that Amano's characters are incredibly haunting and striking. Maybe a bit too much style for a game like Final Fantasy VI where the real bread and butter of the experience lies in the story. Perhaps more visually simplistic characters serve as a better vehicle to allowing the storyline to take center stage. If this were the case, the 'faded far off look' in much of the characters faces may have proven to be much too distracting. Still, I find that I like the premise of it.

There is a sense of detachment and longing (and not just for brains) within the visages of Amano's portraits...that perhaps loosely conveys a sense of exotic eroticism. This may be a bit of a stretch, but I imagine that there may be an element of buddhism and Easternism to be found in much of Amano's work. In the case of FFVI, perhaps this reveals or at least serves as a reference to emotional maturity established within the characters. The tradeoff is a lack of notable physical vibrance. I am not sure that it bothers me all that much in the end.

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A full remake of FF6 with full 3d graphics could probably turn out quite well if they just use the original art designs from the game itself. The Chrono Resurrection project was a good example: it looked virtually identical to the style of the original game despite being in 3d. If they remade FF6 in the same way, I wouldn't mind playing that version of it.
I absolutely agree. What I am suggesting is that improvement or visual enhancement doesn't have to necessitate exclusion in every case. There were many elements of FFVI's art layout which were phenomenal...(some less apparently so) It would be amazing if most aspects of the environments and characters could be upgraded to more fully utilize the original vision of Amano.

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I didn't really see a point to making FMVs and tacking them on top of the original game like they did in Chronicles, those were too big of a contrast to the original designs. Doesn't exactly flow with the rest of the game since you go from complex 3d models with full animation to SNES sprites. If anything I think they should've just ported the game with better quality graphical assets (higher resolution sprites, etc.) and not bothered with adding or changing the art.
They also might've added more little flourishes with the visual effects. Programming is becoming such that details in things (such as explosion physiology in sprite engines) can be more expressively conveyed.

I am only saying all of this because I am a FFVI fanatic. I need help!

I was speaking idiomatically.
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Last edited by RainMan; Feb 5, 2007 at 12:36 PM.
RainMan
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Old Mar 11, 2007, 07:35 PM Local time: Mar 11, 2007, 07:35 PM #6 of 282
Yea, I killed Gilgamesh and Leviathan in one turn. I haven't made my way into the dragon's den yet. I am wondering if its even worth my time?

For some reason, I don't care for the Paladin Shield or the Diabolos Magicite. The game is already sickeningly easy. Even without Vanish/doom, this game presented no challenge.

I am a bit disappointed.

What kind of toxic man-thing is happening now?
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