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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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Being my favorite game of all time, I don't believe that this new edition of Final Fantasy VI is worth 2 shits. I highly disappointed that Square Enix is so lackadaisical in reformatting the classics while giving games like FFVII spinoffs their own damn sitcom complete with endorsement deals. I am getting tired of that shit. I think FFVI should be re-evaluated and reformatted for the next gen systems; not just throw together a half assed port with "upgraded graphics and music" (which are both spotty at best). The game would greatly benefit from a makeover.
Jam it back in, in the dark.
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I just think the game could branch out quite a bit further and could appeal to a greater gaming population if it were given suitable enhancements. (I do agree that FFVII is a piece and probably NEEDS an upgrade!) But as far as deservingness goes, no game IMO, deserves a rebirth as much as FFVI. There's nowhere I can't reach.
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Dear God! I am definitely not saying that the CGI from the craptastic PSX translation should be the starting ground to rebuild the game. Hell no! (That effort definitely puts ths 'ASS' in EMBARRASSING.)
When I try to visualize an art style for a remake, I would prefer something more along the lines of the actual Yoshitaka Amano artwork illustrations, which are superlative. Use those as as starting point. I believe the CGI was a departure from both the vision of Amano and the awesome original look of the original sprites. That was a complete hack job. I love pixel art as much as the next person, but I believe the fluid dream like nature of Amano's sketches could contain a world of possibility for a visual backdrop. It would likely be extremely difficult to bring those concepts to a gaming palette. But with the technology available to development kits these days, it becomes more of a possibility. Knowing SquareEnix and the way they've been conducting themselves lately, they would probably completely just fuck the whole thing up. However, I can still dream. This thing is sticky, and I don't like it. I don't appreciate it.
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! Oh no you didn't! (Did you?)
Actually I was thinking something more along the lines of this. http://adunaph3l.net/atma/displayima...lbum=6&pos=242 I mean, can you really compare the 'sprite-alized' Kefka's Tower to that? While I enjoy the sprites in-game, the actual original conceptual sketches are a bit more realized in terms of expression, detail and imagination. Well pretty much the only thing that the originals don't cover that the sprites do, is an aspect of simplicity. Perhaps that is why I like the sprites at first glance but they quickly lose their lustre when held next to their artistic progenitors. Thats a fair point in my eyes. I guess I am more of an 'art-house' guy though. I am a dolphin, do you want me on your body?
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Last edited by RainMan; Feb 5, 2007 at 11:26 AM.
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Nothing. Don't mind me, I am just not against causing a friendly row from time to time
In all seriousness though, I believe that Amano's characters are incredibly haunting and striking. Maybe a bit too much style for a game like Final Fantasy VI where the real bread and butter of the experience lies in the story. Perhaps more visually simplistic characters serve as a better vehicle to allowing the storyline to take center stage. If this were the case, the 'faded far off look' in much of the characters faces may have proven to be much too distracting. Still, I find that I like the premise of it. There is a sense of detachment and longing (and not just for brains) within the visages of Amano's portraits...that perhaps loosely conveys a sense of exotic eroticism. This may be a bit of a stretch, but I imagine that there may be an element of buddhism and Easternism to be found in much of Amano's work. In the case of FFVI, perhaps this reveals or at least serves as a reference to emotional maturity established within the characters. The tradeoff is a lack of notable physical vibrance. I am not sure that it bothers me all that much in the end.
I am only saying all of this because I am a FFVI fanatic. I need help!I was speaking idiomatically.
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Last edited by RainMan; Feb 5, 2007 at 12:36 PM.
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Yea, I killed Gilgamesh and Leviathan in one turn. I haven't made my way into the dragon's den yet. I am wondering if its even worth my time?
For some reason, I don't care for the Paladin Shield or the Diabolos Magicite. The game is already sickeningly easy. Even without Vanish/doom, this game presented no challenge. I am a bit disappointed. ![]() What kind of toxic man-thing is happening now?
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