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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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I'm not going to comment much on this thread, but I do see why people wouldn't like Sakimoto's music. It took me a while to appreciate and some scores like FFXII and Vagrant Story required a really long journey. To me, Sakimoto is refreshingly unconventional and I find his musicality quite deep and complex -- a rarity in the VGM world. It's also notable that he's very versatile; I find all his works individually characterised and it's a good idea to check out his early Terpsichorean works (e.g. Revolter, Shippu Mahou Daisakusen, Magical Chase), some shooter works (Soukyuugurentai, Gradius V, Radiant Silvergun), and his 'exotic' works (Legaia Duel Saga, Breath of Fire V).
Jam it back in, in the dark. |
Taisai, you have very good points, but I totally disagree with this:
While Mizuta's acoustic palette is impressively diverse, he can do little outside it and doesn't seem to respect the individual capacities of an instrument. I feel his instrumentation use can be formulaic and mechanical.
There's nowhere I can't reach.
Last edited by Mr. X; Mar 11, 2007 at 08:22 AM.
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This thing is sticky, and I don't like it. I don't appreciate it. |
Dubble - Masashi Hamauzu. I am a dolphin, do you want me on your body?
Last edited by Mr. X; Mar 11, 2007 at 06:51 PM.
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Either way, I appreciate where you're coming from, but Yasumi Matsuno was more significant than anyone else. Matsuno started at Quest with Ogre Battle and Tactics Ogre before joining Square for Final Fantasy Tactics and Vagrant Story only to leave during Final Fantasy XII production. It's widely believed that Matsuno was integral to Sakimoto's refinement of his orchestral style. He provided plenty of feedback in the composer's first orchestral work, 1993's Ogre Battle, and also helped to define the approach of Final Fantasy Tactics and Vagrant Story, as well as allow him to express human emotion for the first time in Tactics Ogre. As for the matter of circumstance, Matsuno is integral. Ogre Battle was so important in Sakimoto's Japanese recognition and, were it not for this Quest collaboration, he would never have followed Matsuno to score Final Fantasy Tactics and Vagrant Story (though his involvement in Treasure Hunter G was entirely separate). Interestingly, though, it was 1991's Magical Chase that started the Quest collaboration and it's thanks to Iwata, who had previously worked with Sakimoto on 1987's Revolter, that encouraged Quest to work with him. Sakimoto is one of many of today's prominent VGM composers that have got to the top partly due to chance circumstances. However, the same applies to Nobuo Uematsu, Yasunori Mitsuda, Yoshitaka Hirota, Noriyuki Iwadare, Koichi Sugiyama, and many others I haven't done research on. The principle reason Sakimoto has stayed on top is because he's regarded as an excellent game composer by those who employ him, e.g. Matsuno. Apparently, the same can't be said for Iwata, though Basiscape has given his career a nice lift. I disagree with Rain that Sakimoto isn't at all famous. He's got a lot of fans and is increasingly becoming a familiar name among mainstream RPG fans. He's had fans since 1993 and continues to have a growing fanbase. I was speaking idiomatically. |
What kind of toxic man-thing is happening now? |
FELIPE NO
Last edited by Mr. X; Mar 12, 2007 at 07:26 AM.
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What, you don't want my bikini-clad body? |
Sorry if I have continued to miss your point, niki. I believe you missed mine quite a few times too. Communications breakdown on both sides.
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Last edited by Mr. X; Mar 12, 2007 at 04:55 PM.
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There's nowhere I can't reach. |