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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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Megalith Beast: Personally, I didn't find Gradius III challenging. Maybe on Arcade mode, but every other difficulty posed little difficulty. Also, I recall that those robots were extremely easy if you had four options, twin lasers, missiles and the reduce shield.
If there was anything on Gradius III that annoyed me, it was the speed wall on level 7. The fact that the final boss was laughably easy, just barfing slow motion blobs at you, was pretty annoying too. Gradius III was the first shooter I ever played and completed. On the other hand, I actually found Gradius V somewhat challenging, because it was a LOT faster paced compared to Gradius III. That, and I was used to the older versions of some of the bosses, so I was caught off guard a number of times by the new movement patterns they introduced. Also! Why doesn't the thread title include Tubular Shooters? I loved Gyruss. The music in this game was extremely catchy, and although the bosses were somewhat repetitive it was still a good playthrough. Jam it back in, in the dark. |
Also, here's a screenshot: There's nowhere I can't reach. |
Recently I've been playing the Super Famicom ROM of Parodius. It is weird beyond words! That said, whoever drew the pixel art for this game was clearly very talented, and it poses way more challenge than other Gradius-style shooters, if only because there's a lot of distractingly bizarre things coming at you, along with equally strange music and sound effects.
Screencap of the moment: ![]() This thing is sticky, and I don't like it. I don't appreciate it. |