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To all D&D players
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Admiral Amara
#092387


Member 189

Level 25.56

Mar 2006


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Old Mar 2, 2006, 03:42 PM #1 of 39
One of my favorite things in D&D - using "Holy Word" on a Balor, blinding it and deafening it for four and six rounds (respectively), which allowed the Rogue to sneak attack it every turn.

Teamwork is the key to Victory.

Great times.

Jam it back in, in the dark.
Admiral Amara
#092387


Member 189

Level 25.56

Mar 2006


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Old Mar 2, 2006, 03:50 PM #2 of 39
I'm actually the Cleric who cast the Holy Word. I did post in the old thread, under the same name - I was the one who had the Favored Soul 9/Barbarian 7/Warpriest 10, remember? And the strange party full of weirdos who didn't get along? We still have a strained relationship amongst party members (in-game), especially after I used Quest on the Sorceror.

There's nowhere I can't reach.
Admiral Amara
#092387


Member 189

Level 25.56

Mar 2006


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Old Mar 2, 2006, 06:04 PM #3 of 39
You know what? I do have a Draconic Vampire in my party in an Epic level campaign. He started as a Half-Dragon. Given situational necessity, he drew from the Deck of Many Things, and got the card that granted him an imeediate wish. He wished for immortality. Shortly thereafter, as he left the rest of us to our bickering, he got whacked in the neck by a high-speed object, which turned out to be a Vampire (bat form). Ironically, he's the only one the Cleric would've trusted, though their is more than a little tension between them, being that he's Undead.

If you find out that the DM has it out for your character, I see that as not good. You should be able to trust your DM completely, and he should in turn work to make the game fun for everybody, especially the players. Is this a Solo campaign, or are you part of a group? That's important.

This thing is sticky, and I don't like it. I don't appreciate it.
Admiral Amara
#092387


Member 189

Level 25.56

Mar 2006


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Old Mar 3, 2006, 01:36 AM #4 of 39
Hmm... well, the DM being "out to get you" sounds a lot more reasonable now. You seem to enjoy making enemies... even if your friends do help a bit in that department. What are you, True Neutral? And yeah, watch out for the ones that don't show up for a while. That'll catch you off your guard, and then WOAH, you're so screwed.

Also, yes, Draconic + Vampyric = HOLY CRAP. He gets tons of bonuses, such as bonus HP if he keeps a steady bit of blood in him, as well as being immortal. Also, as part Red Dragon, he's resistant to fire, one of the only ways to truly kill a Vampire. Tragic. He's one tough-as-nails guy, though. In a staged match, three Elder Red Dragons showed up, and most of us died, including myself. However, upon dying, we were sent back to the cells we inhabited at the time. He was one of the two to live through it and not get sent back... on his first round, he tried to move somewhere, only to get Attack of Opportunity'd by a dragon, grappled, and flung a long ways off. The Sorceror pulled off a Time Stop, then hit two dragons with a pair of Cone of Cold spells (doubly effective!), but got eaten in the next round. I gave everyone Mass Bear's Endurance, which helped a ton, but eventually, the Dragons stopped ignoring me and chewed me up. The Rogue managed to triple-critical one of them, jumping onto its head and stabbing it in the brain (instant kill), and we'd taken another one down, but then the Rogue got munched. The Monk and the Half-Dragon Fighter managed to survive, though the Monk ended up in the low negatives (he kept fighting, thanks to the Diehard feat).

So, crazy times were had by all.

How ya doing, buddy?
Admiral Amara
#092387


Member 189

Level 25.56

Mar 2006


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Old Mar 18, 2006, 12:00 AM #5 of 39
Pre-mades are, to me, really a way to teach new players, and sometimes even new DMs, how to play the game. They can often be a stepping stone to other, more complex missions and quests, and if you do a lot of DMing with different groups, you can get more than one use out of the module. Max, who DMs the game I'm in up at college, started with The Sunless Citadel and then integrated it into a widely branching quest that's run for months, and we play one game every Sunday. It's all in what you do with them.

I was speaking idiomatically.
Admiral Amara
#092387


Member 189

Level 25.56

Mar 2006


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Old Apr 10, 2006, 02:10 PM #6 of 39
Okay, I think I stopped reading after Beatrice's first couple of points. Honestly. She defines Dungeons and Dragons as a cult, as if we follow the books to be some sort of guides to how to live our lives! So, I call the PHB the D&D Bible, but first off, that's a joke, simply because it contains all the information needed to create a character, and secondly, because "Bible" literally means "The Book", so it's a pun. The way I play D&D - it's a game. I get an opportunity to act out things that I would never have a chance to do in reality for obvious reasons, such as the clear lack of existence of both dungeons and dragons, and my real-life moral, physical, and emotional bounds. I would never kill anybody or anything in real life, as I'm incredibly passive and polite.

So, she 'looked into' D&D? How about asking actual players instead of scaremongering websites?

I can't stand ignorant people.

What kind of toxic man-thing is happening now?
Admiral Amara
#092387


Member 189

Level 25.56

Mar 2006


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Old Apr 10, 2006, 02:56 PM #7 of 39
Yeah, that was the first thing that really turned me off to the article - obviously, the books he chose to stand on were symbolic, and represented why he offed himself. Clearly. It sounds like someone trying to make excuses for their son's death, trying to find something to pin the blame on. It's an incredibly typical thing for parents of children that commit suicide to do. Don't get me wrong, I'm not trying to be an insensitive jerk, but perhaps your parenting had something to do with it? Someone doesn't just get suicidal enough to kill themself at that young of an age by purely outside factors.

FELIPE NO
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