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Originally Posted by Bradylama
Science Fiction with castles and swords doesn't exactly keep it from being "true" science fiction.
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No, but it does kind of spoil the mood.
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Originally Posted by Bradylama
The Post-Apocalypse is considered by many to be a sub-genre of Science Fiction, but it doesn't necessarily have to be. Take the Postman, for instance. What part of the Postman was very science-fictiony?
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In the book, supercomputers, genetically-engineered viruses ("bad measles" or something like that), nano-enhanced soldiers, and EMP pulse weapons are all involved, though to be fair they're not the focus per se.
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Originally Posted by Bradylama
Does the inclusion of energy weapons also automatically make something a science fiction story?
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No, but it helps. The proliferation of melee-based combat engines in fantasy-style RPG's makes me pine for something with big futuristic guns.
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Originally Posted by Bradylama
In my opinion, true science fiction is that which uses the prevalence of science to play out its effects on humanity and society as a whole.
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Fair enough, though I would say that Fallout does that in spades
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Originally Posted by Bradylama
...because ultimately it's a Space Opera.
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Again, I'm not really looking to split genre hairs here. As far as gameplay goes, I'm more interested in the trappings of science fiction as a gameplay mechanic than neatly pigeonholing a given game into a subgenre.
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