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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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Bionic Commando (NES Game Rip) - Area 5 Area 5? Must be another Darkcomet nomination. Nice old-school sound on this one, but it's a little dull. Reminds me of Mega Man (of course)--the Wily Stage 2 tracks, that is, the ones that are always more subdued and less melodic than the hyper-popular Stage 1's.
Delicious Selection / Gamadelic - The Sword of Delight (taken from CD: Dark Seal) Chalk this one up as "most disappointing." A nice sinister intro, good bouncy synth, all ruined by horrible singing and talking. If the caterwauling could only be removed, this track would definitely be in contention. Kagero ~ Deception 2 Original Soundtrack - The World is falling into Ruin Moody piano and synth strings. It does what it sets out to do--create a dour mood--but little else. I can't help but feel that a little more on the composer's part might have produced a melancholy masterpiece. Mr. Driller Sound Tracks - Balance I might have heard this one earlier; it sure sounds familiar. The violin is excellent, the guitar less so. Some nice melodic action, but also some rather nasty interludes. I guess you could call that a balance of sorts... Street Fighter EX -Arrange Sound Trax- - Strange sunset I guess I must have an anti-Street Fighter bias, since the songs never seem to do much for me. There's a decent psuedo-melodic part in the middle, but the rest is essentially lounge jazz with heavy improvisation--elevator music. Street fights must be a lot more laid back than I remember... The Music From and Inspired by Gran Turismo 4 - Machine Gun (Gran Turismo 4 Pop Rox Remix) There's a catchy rhythm here, but a lot of distracting stuff as well--the sampled vocals, SFX, and wakka-wakka all detract from the package. I can see what the artist was going for, but if you don't like the ingredients, chances are you won't like the sandwich. Treasure Hunter G Original Soundtrack - Emperor of Balladry Ah, Treasure Hunter G, the Game of 1000 Composers. I'm not sure which of them did this one (I seem to remember that John Pee did the most), but it is one of the more traditional and straightforward tracks this week, not to mention being lovely and understated. I only wish it were longer and/or looped. Wonder Project J2 (Game Rip) - Josette of the Colro Forest Sounds like SNES synth to me, somehting that's been surprisingly rare in SoTW. Another traditional-type track, this one has some pleasant variation to go along with a nice melody even if it does sound a little familiar at times. A lot of the tracks this week were "gimmick-based"--they incorporated a certain musical idea as their defining characteristic. If you like that idea, the track is destined for your iPod. If not, the trash. The Point Spread 3 pts. - Emperor of Barbzerdry 2 pts. - Josie of the Colon Forceps 1 pt. - The World Is Falling Into Ruin And All I Got Was This Lousy T-Shirt Just missed - Mr. Drillbit Jam it back in, in the dark.
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1. If a doujin arrangement exists, why not simply nominate the original song? 2. Aren't many doujin rearrangements of tracks that would be considered too popular for SoTW (Final Fantasy, Dragon Quest, etc.)? 3. Isn't the difference between OCRemix/VGMix and "doujin" simply semantics? After all, the OneUps could be considered "doujin." A catalog number doesn't seem like it's a magic solution--heck, bootleg CD's have their own catalog numbers even if there's no catalog! If anything, Djinova's definition gives preference to Japanese remixers when they and their western counterparts are engaged in the same business. 4. By broadening the definition of "VGM" still further, aren't we getting away from what the SoTW concept is all about? After all, if doujin were allowed, works would show up that weren't produced by VGM composers or anyone involved in the industry. If a song were sufficiently different from the original to merit consideration, it would essentially be an original work by a non-VGM composer that was only "inspired" by VGM. There's nowhere I can't reach.
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I'm opposed to the idea of doujin in SoTW mainly because it would further muddle the rules and create a lot of headaches out of proportion to the benefit. I don't doubt that you'd be scrupulous in screening your doujin, but others may not be. There are tons of tracks I'd like to bring in SoTW that aren't allowed by the rules, so I sympathize, but I can't see the inclusion of fanmade works as a good idea. How ya doing, buddy?
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EDIT: While I'm posting, I might as well nominate something: Game: Beyond Good And Evil Song: Fight Part 1 Artist: Christophe Heral Year: 2004 Source: Gamerip This song is known by many names; I'll upload my personal copy to make sure everything's on the level. I am a dolphin, do you want me on your body?
Last edited by orion_mk3; Jun 3, 2006 at 10:40 PM.
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