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[PC] Planescape: Torment. One of the best PCan gaems EVER. Represent
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orion_mk3
Rogues do it from behind.


Member 1865

Level 52.14

Mar 2006


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Old Apr 5, 2008, 06:53 PM #1 of 13
1. The demon is the one you approached earlier in the game for help near Curst, who had been tricked by Trias into a life of goodness and servitude. Trias' death freed him, but I don't think he appears in the game again outside of his cutscene, and you can't return to Curst to see him.

2. No, I don't find it off at all. I played FFVII and PST around the same time and loved them both. They both feature an enormous city full of quests and subquests that forms the meat of the first portion of the game, before other areas open up. I was always a little (just a little) disappointed about how little there was beyond Sigil in PST (it really is the meat of the game); the amount of content outside Midgar has always staggered me. And don't tell me for a second that some of the spell animations weren't inspired by FFVII (I'm looking at you, Mechanus' Cannon).

3. I agree. The dialogue is the focus of the game and the combat, while adequate, suffers in comparison. PST is one of the most text-rich adventures ever--more than 1 million words--and it's that incredible literary quality which makes it stand out. Most of the Infinity Engine games shared that literate quality--especially BGII--and it's always helped them ascend to the next level in my estimation (and, not incidentally, some of the finest JRPG's go there too).

It's a fine game and I can't say enough good things about it.

Jam it back in, in the dark.
orion_mk3
Rogues do it from behind.


Member 1865

Level 52.14

Mar 2006


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Old Apr 5, 2008, 11:24 PM #2 of 13
Also, a pretty nice score from Mark Morgan, which makes one wonder where he disappeared to.
He had to pull out of his next score (Giants:Citizen Kabuto) due to illness or some other kind of serious problem; I'm guessing this has kept him sidelined.

I'm saying it's an irony to see that the makers of Planescape (if only one of them) would credit FFVII and VIII (I notice that you didn't touch that one, heh heh) with influencing them when I've seen a lot of CRPG fans condemn those two JRPGs.
You're totally right. Frankly, I think that a lot of CRPGers are critiquing the fanbase more than the game itself, which is perfectly valid. Planescape has often felt to me like a great fusion of western (stat-based, nonlinear) and eastern (story-based, linear) RPG traditions.

As for the literary quality thing...I'm just going to say that the content of the dialog matters more to me than its volume. Not that I don't understand the correlation you're making. Another problem is that I'm not a 'story conquers all' kind of RPGer. I've always been more of a gameplay guy. Therefore a great story alone is not enough for me to place an RPG among the cream of the crop. Good game design is very important to me.
I can appreciate that. I myself am a 'story conquers all' RPGer, which tends to color my perceptions. As for the million words, I just think it's a particularly impressive figure. I agree that quantity of verbage does not quality make; just look at Xenosaga.

There's nowhere I can't reach.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [PC] Planescape: Torment. One of the best PCan gaems EVER. Represent

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