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Trying to rip the music from Summoner 2...
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Rimo
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Old Apr 9, 2008, 06:57 AM #1 of 20
Talk about bad luck, eh?

In Cube Media Player, it's possible to adjust the interleave manually. When you find the correct value, the audio will play correctly. How can this value be found? Well, from my personal experience, trial and error, which you'll need a lot of patience for. But I'm under the impression some people who have done a lot of ripping by extraction know better ways to get the music out of PS2 (and other platforms) games. It would be interesting if they could share their knowledge with the rest of the community, but sadly, it seems these tricks are "top secret".

So, if in the end you can't go that way, recording the music could do the trick as well (although there'd be a relatively small loss of quality, but hey, better that than no music at all!). I wouldn't do it with a laptop since they are usually prone to generate a lot of static/noise since the sound card is very close to all other components (especially the screen and hard drive). If it's possible, I'd temporarily move the TV and console upstairs, and do the recording on this system instead of the laptop.

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Rimo
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Old Apr 9, 2008, 07:50 AM #2 of 20
It's still possible to record with the laptop. Just do some tests first to determine how much static/noise it generates in the audio and if it's acceptable, rip Summoner 2 that way.

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Rimo
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Old Apr 9, 2008, 10:29 AM #3 of 20
What makes a difference in sound cards is the line-in port quality. For the common sound cards, there shouldn't be much of a difference, but there are high-end audiophile cards that have better ports (gold plated & such). Another difference is how the card handles audio. Some resample everything to 48 kHz, which is not ideal when you want to record to 44 kHz (the audio CD standard).

As for laptop sound cards, I don't think the problem would be the card itself, but the fact that, as I mentioned earlier, it is so close to the hard drive and screen, which would more than likely generate a certain "buzz" sound. But there are chances it might not, so test it by recording silence while having chosen "Line-In" as the source.

By the way, for recording PS2 and other modern consoles audio, the ideal would be to use the optical output, since in theory, there wouldn't be any noise and the quality is superior to line-in. However, you'd need a sound card with an optical input port to record that way.

So yeah, it's hard to achieve a "perfect" recording since there are so many factors influencing the audio quality, and I don't think most people who want to rip game music have professional studio equipment at their home. But, doing the best with what you have can most of the time produce good enough results to enjoy the music. And when nobody else are to rip said music better, having an "imperfect" rip still is more useful than having none at all.

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by Rimo; Apr 9, 2008 at 10:32 AM.
Rimo
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Old Apr 9, 2008, 11:36 AM #4 of 20
Here's a guide that explains the basic of it: X-treme Games Music - Only the best game MIDI, MOD, MP3, SID, SPC, GYM and TFMX files of your favourite games music

If you have any other questions, I'll try to help.

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Rimo
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Old Apr 9, 2008, 12:16 PM #5 of 20
No, you can plug the PS2 directly to the computer. You won't get sound from the TV though, but this doesn't matter since you'll get it from the PC.

As for the cable, it'd be better to get one that has female plugs (a hole, and not a pin), since the PS2 output cable plugs are male.

This kind of cable could be referred to as "stereo female RCA to stereo 1/8" male jack".

I was speaking idiomatically.
Rimo
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Old Apr 9, 2008, 02:31 PM #6 of 20
It will do, but you'll need female-female connectors to be able to connect the PS2 audio cables to it (two pins can't plug, or at least, not in the front ).

What kind of toxic man-thing is happening now?
Rimo
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Old Apr 9, 2008, 03:11 PM #7 of 20
Hmm, if you were to plug your PS2 to your TV, and then use this cable from your TV to your PC, you wouldn't need the connectors I mentioned. I'm not certain if there'd be a sound quality difference since I never tested it myself, but I would guess there might be since the signal is not as direct as if you'd plug your PS2 to your PC.

The female-female connectors would look something like this: RadioShack.com - Cables, Parts & Connectors: Connectors & connectivity: A/V connectors & adapters: BelkinĀ® PureAV AV24002 Audio Cable Coupler (2-Pack)

I'm guessing your 'rise about it' status is inspired by the Afro Celts huh? Good song
Indeed, it refers to this awesome song. But also to the idea behind the term, as in don't let anything get you down; rise above it! I find it inspirational.

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Rimo
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Old Apr 12, 2008, 04:10 PM #8 of 20
The audio 'peak' amplitude refers to how far it is from 0 dB. If you record and it peaks over this level, the audio will clip, which isn't good since you lose details (and it usually distorts the sound). So, you should record at a volume at which your highest peak is very close to 0dB, but never over it. The volume you need to set depends of the source material. What I usually do to determine it is record a few tracks and then see if any of them clip or are too far from 0 dB. Then I adjust the line-in volume approximately and test again until I'm satisfied, then proceed to the real thing.

If you record at a too low volume (like the sample you provided), the problem is that if you increase the amplitude afterwards, the background noise will also get amplified, and in this case, a lot more than if you would have recorded at a higher volume and only needed to amplify it a little afterwards.

As for encoding the wave file to MP3, I had no problem with Razorlame whatsoever. Maybe it has something to do with your settings?

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Rimo
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Old Apr 12, 2008, 07:40 PM #9 of 20
You could add "--vbr-new" in the command line since it will make the encoding process go faster. The "%s %d" aren't required in Razorlame, but they are in EAC, so that must be why you had them in there.

0 dB is indeed the maximum. A bit confusing at first since it looks like a 'minimum', but the fact is that the values shown in a sound editor are negative (e.g. -10 dB, -5 dB, ...) up until it reaches 0. It's very hard to record with the max peak being exactly at 0 or extremely close like -0.000000000001 dB and the likes, so you better adjust the volume a little lower to make sure the peak won't go over this value, yet not too low either too avoid having to raise the volume (and noise) too much after the recording. From my experience, the max peak in my recordings were around more or less -5 dB, which is a reasonable value in my opinion.

.NET is the Microsoft software, right? I don't know why it asks for it, and I don't think you're missing on anything if you can record and edit without any problems. Personally, I use Adobe Audition, but Sound Forge is an excellent sound editor as well (heck, the free "Audacity" gets the job done too!).

Jam it back in, in the dark.
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