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My take is that I like sound effects when they're used to enhance the mood of a track as related to the context of that track.
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My thought as well. I rather appreciate the subtle and intelligent use of contextual sound effects in music, be it VGM or not. Like notes produced with instruments, they are part of the sonic realm and can become an interesting audio experience. When inserted during the creation process, they become part of the identity of a song. However, when added later on (e.g. for an album release), they have the potential of degrading the listening experience since they weren't part of the original composition and people might prefer to hear the untouched source material. But they can enhance the experience as well, it depends of the case.
What I usually don't like are those kind of medley tracks which have gameplay sound effects layered on top of them all the way through. I can see why they can be of interest by recreating the whole audio experience as heard when playing the game, yet people are usually in for the music alone. On an album, if they put these + the music without SFX, that good, but if a clean version of the music is not included, that's when it's not brilliant. As for pure SFX tracks, I don't mind them as long as they are grouped together at the end of the CD, at which point I can simply press 'stop' if I'm not in the mood.
Jam it back in, in the dark.