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Was Super Mario Sunshine a bad game...
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chaofan
Quarter-Circle + Paaaunch!


Member 1794

Level 21.29

Mar 2006


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Old May 31, 2006, 01:36 AM Local time: May 31, 2006, 05:36 PM #1 of 46
It was just that Mario Sunshine suddenly became a by-the-numbers platform game.

FLUDD? Felt like Kazooie to me. Shines? Bullcrap. Give me my stars. The inhabitants wre useless and annoying. They tried seamlessly blending in the story and town acting as a hub to access other worlds, but it seemed forced.

Also, the polish you'd expect from Nintendo was severly gone. Glitches, dodgy camera and seemingly "forced" gameplay wrecked it for me.

I was able to play it through and enjoy it, however (strangely enough).


Super Mario Galaxy looks amazing an promises to deliver a whole new platforming experience. It's not Mario 64 +, it's a whole new Mario experience.

Jam it back in, in the dark.
chaofan
Quarter-Circle + Paaaunch!


Member 1794

Level 21.29

Mar 2006


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Old Jun 1, 2006, 09:38 AM Local time: Jun 2, 2006, 01:38 AM #2 of 46
Justing making my opinion more clear: although SMS was (as a Nintendo game) faulted, unpolished and at times, uninspiring and "by-the-numbers", it still managed to be fun. All the complaints about falling and stuff is just how much patience a gamer has. Luckily, I consider myself very patient and had no trouble enjoying the game.

The main points of criticism are aimed directly at the lack of "Nintendo polish" that was consistent throughout the 64 years. Yeah, the 64 didn't sell well but owners had ammo against the Playstation fanboys with Nintendo's AAA titles. There virtually wasn't a single game from Nintendo's first or second parties that weren't programmed thoroughly.

SMS buckled this trend. Suddenly the Mario franchise slided down the path of which the likes of Spyro and Crash went down in. Mario Kart DD divided gamers. Mario Tennis wasn't AAA, just A. Games with Mario in it were not on the same standard on that of the 64.

But to get back to the point, SMS didn't have the polish nor technical brilliance Mario 64 had. Sure Mario 64 had its own bugs and stuff, but considering the limitations of the 64, it was down right impressive. The GCN was way more powerful, but SMS didn't really utilise the power well.

Pretty water effects? Sure. But did they spend all their resources into there?

On the contrary, SMS was fun and if I were to judge the game by that criteria, I'd consider it a worthy sequel to M64. Plus, the "warm, fuzzy feeling get!" was evident too. It just didn't have that Nintendo magic.

There's nowhere I can't reach.
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