Jul 12, 2008, 04:52 AM
Local time: Jul 12, 2008, 08:52 PM
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#1 of 25
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Meeeh, how come all the "remakes" discussed so far have been RPGs? I guess it has to do with the ability to "breathe life" into the old-school, story-heavy RPGs using new technology.
So here's one example of a game that wasn't an RPG!
Resident Evil (GCN): Ever since the release of this game, I've been expecting the same level of love poured into any remake. If I remember correctly, Resident Evil was one of the first few re-imaginings ever (not counting ports, which, in my opinion, are a different genre altogether). What separates Resident Evil from a lot of the remakes today was that at least 70% of the game was altered, changed and made better. The mansion had a slightly different layout and the outside/residence areas were greatly expanded.
Furthermore, the story was re-written, better voice acting was attempted and they emphasized the main elements that made the original great. The element of fear. The graphics were also updated to a whole new level. Care was put into the tinest details, such as dust coming off from walking on a dusty board, or the excellent lighting that was predominantly used for maintain the fear aspect of the game.
In my opinion, no other remake has ever reached the heights that Capcom reached with Resident Evil GCN. They seemed to pour all their energy to re-create an old classic and usher it to the modern generation.
The remakes of today just seem to "update" only one aspect. The graphics of FFIII were updated, but according to RPG fans, the gameplay pretty much remained the same. Metal Gear Solid GCN had updated graphics as well as the gameplay of MGS2, but the story and locations didn't change one bit.
Oh, for or against.... I'm pro-remake, as long as they go beyond just updating the game's looks.
How ya doing, buddy?
Last edited by chaofan; Jul 12, 2008 at 04:57 AM.
Reason: Cause I am the master of re-editing badly constructed posts!
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