Quarter-Circle + Paaaunch!

Member 1794

Level 21.29

Mar 2006

|
Dec 2, 2006, 10:27 PM
Local time: Dec 3, 2006, 02:27 PM
|
#1 of 9
|
The Gameboy brand will be missed. Oh lovely memories of Tetris, Pokemon and Wario flood back to me with such velocity.
Well there are many games in which were great for the GBA, but I'm going to list my five in which has stood the test of time. Ones that I pull out for the sake of using my girlfriend's present to me (The GB Micro):
1) WarioWare: One of the most creative games I have ever played. The concept is pure weirdness but the execution is flawless. Foregoes graphical whority, yet establishes great art style and funny animations. Even the music gets a nod, with the tunes ranging from weird to addicting. The Japanesey songs come to mind.
2) Advance Wars 1/2: Turn-Based Strategy in its best, AD really rocked hard. Using cute, slick 2D anime for its graphics, the innocent fun found in Mario Kart is also present here. The gameplay is excellent, with units, bases, terrain effects and CO powers (to name a few). Music is great and kickin' with funky themes and some pretty cool guitaring there.
3) Street Fighter 3 Alpha: Considered one of the greater Street Fighters, this game was a near-perfect port of the arcade classic. Huge roster, great moves packed with nearly all the features of the Playstation version. The gameplay was great, though the GBA's controls were hard to get used to. The graphics were great for the GBA, only missing a few frames of animation. Music was still dinky (though alright considering the game's size), but it is addictive as Wonka's everlasting gobstopper.
4) Sonic Advance 1: I've played 2 and 3 but Sonic 1 on GBA is the one I still play. Though the Sega Sonics will always remain unbeaten, Sonic on GBA is still entertaining. The graphics were fast, furious and detailed. The gameplay was classic Sonic all the way. However, the generic music and sometimes "slowness" of the game didn't allow it to reach the heights it's predecessors had.
5) Fire Emblem: Forgetting the second GBA release (third if you count the Japanese Fire Emblem featuring Roy), Eliwood's tale of monsters, magic and corruption was fascinating and complemented by the art direction, music and gameplay. With this turn-based strategy/rpg, the graphics were typical GBA, but effect. Music was grand, moving and emotional. Gameplay rocked as much as AW, with the added "attachment" in losing characters. This game needs a Mr. Resetti to teach careless players in losing their characters!
Jam it back in, in the dark.
|